sirkut

Members
  • Content Count

    2,565
  • Joined

  • Last visited

Community Reputation

499 Excellent

About sirkut

  • Rank
    Capsule Communicator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Please keep the red as an option. I'm in love
  2. Unfortunately unless I'm missing something I can't have 2 transforms named dockingNode on one part which is why I was creating a copy of the code to create BasicPartCameraModule which mirrors what the docking module code had. I didn't want to use the partmodule because i dont need all the additional controls. The example above would look like this in the CFG: MODULE { name = BasicPartCameraModule dockingNodeName = Camera cameraName = Lower Arm Camera noise = false } MODULE { name = BasicPartCameraModule dockingNodeName = Cameraa cameraName = Upper Arm Camera noise = false } if you know of a better way please let me know.
  3. I have an odd question @linuxgurugamer Would you accept pull requests? I am working on a robotic arm mod that currently uses a custom fork of the docking camera kurs mod so you can utilize cameras from various angles. It's not much of a change but was curious if you would merge something in if I sent it. Here's an example:
  4. About time! Can't wait to give this a whirl. I've been holding off trying anything until you were happy. Kudos @Rudolf Meier
  5. I'm doing some interesting "fixes" to some old transforms and I want to know when the Save button has been clicked. I tried AddListener but it disables my other menu clicks from the part module. I basically want to write an extra method that piggy backs _after_ the OnSave method.
  6. That's not infernal Robotics, it's a WIP and its currently named Infernal Robotics ARMS which is entirely different than the standard IR mod. I'm going to give it a new name to avoid confusion.
  7. Lol maybe go with soon.i need to redo the UI as it uses the old OnGUI method. Also working on shaders for camera styles.
  8. I'm not bringing that entire UI back, I prefer a more simpler approach. Maybe down the road I'll tweak and give it more but for right now I just want it to "go <" and go ">" and maybe center I'm currently fleshing out other features which i think will be very useful.
  9. I haven't found the fix as gave up for the time being and worked on getting my main portion of my mod finished. I do however need to get back into it and fix it. I ran into those weird issues.
  10. Still a work in progress and the jeast parts aren't going to be used if you downloaded it. Requires a new part which I did create utilizing those parts.
  11. I'm working a robotic arm mod that does all that with a much simpler interface. I'm currently working on adding more more additional feature then i'm going to release it. Let me know what you need, you can DM me and I can get you squared away. Forgot to include my WIP post:
  12. Well I spent some time to allow groups to be used (in order to utilize RoverDude's Konstruction parts such as the Crane and Forklift):
  13. This is already useful, it helps me with my robotic arms plugin. Thanks!