• Content Count

  • Joined

  • Last visited

Community Reputation

2,617 Excellent


About Tw1

  • Rank
    Internet Explorer

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

4,057 profile views
  1. This I strongly disagree with. It's true, it won't happen, but you can still find an optimal approach which suits the most. For example, they could tidy the parts up, while still keeping colour and design flare that makes the originals distinctive. These days, it's harder to spot specific parts in the parts list because the all look the same. I miss the quirkiness and fun they used to have.
  2. Why are the revamp parts so bland? The new doors are cool but those textures... Please stop.
  3. One other thing, while I remember: The Mun's crater distribution seemed like it had room for improvement to me. This time around, I would like to see more differentiation between the nearside and farside. I wouldn't mind if they kept the steep mountains at the poles though. (And if they kept very similar landforms near the prograde point I would be surprised and very happy as I can build a third iteration of my "city" there, but that's just me, and I'm not actually expecting that.)
  4. I don't think all of these are inherently bad, but that's not the point. I agree that these don't seem appropriate for KSP. Personally, I don't mind the shake KSP1 does in high G, but that's togglable.
  5. Like, Gosh, now we actually have to put it into words, that we like or agree with something. Like this comment, from Dman979, which really brings back the memories. .... Now I wish I'd started a thread, or updated a fanwork at this point. It's nice when they get attention.
  6. Radical suggestion: When a kerbal dies, a ghost pops up for a while, like when a pikmin is killed in pikmin, and vanishes in the direction of kerbin. IDK. could be cooler than just *poof* I do hope they work on the kerbals from the demo and trailer. The green looked wrong. IMHO, the texture replacer standard pack has a good range of skin tones which look right on kerbals. Also, with the space center - I suspect that having flat clear ground encourages people to experiment and build contraptions. Nothing to hit, means you can fly any nonsense around as much as you like. So I think they should keep some area around launch facilities like that.
  7. *Old timer voice* Back in my day, likes was called rep, and almost no one even knew where the button was. Earning was real something. Kids these days, with their likes and easy to click buttons, and cleaner, better webpages...
  8. The image in your signature is perfect 

  9. May I bring this back? You know you've played too much ksp when -Your Dad is describing how to navigate their driveway, you must turn sharply, but not too sharply, and you think, huh, just like judging reentry altitudes -You pick up a pie, think "this is shaped like a reentry shield", and "fly" it in your hand into the microwave. Complete with imagined reentry streams. -At the beach at night, with a torch in hand, you point it at the ground, and are reminded of night side planet landings, and proceed to simulate a landing with the torch.
  10. I've done something like this without the robotics before. It used strong reaction wheels to rock and bounce about over the surface with precision, as alternative to a rover.
  11. I'm quite liking some of the the ones people have dragged up. It's like highlights from people's time in KSP
  12. A donut planet. This will likely never happen due to some technical limitation or another, but imagine it... Actually, imagine a couple, with different relative rotational axes, each more physically unrealistic than the last... (Ok, i don't think this should be in it. Would make a cool mod though.)
  13. The first thing I will try is to see if there is anything like the old ladderforce effect.