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About Tw1

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  • Location
    Somewhere between LEO and the mantle
  • Interests
    Space(Obv.), Geology, Architecture, Computers, and lots of other stuff.

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  1. I'm hoping for a video version with the sound in it
  2. I was inspired to film a reenactment of the landing with my drone. Thought you guys might enjoy it. I had to simplify a few things to keep it light and not too difficult to achieve. This is my tribute to the new rover
  3. They bring a lot of life to the game. One aspect I think that has been underutilized is the fact that you're playing as an alien race, not humans. Not that I think they should have fully developed history and Lore, just that the game should focus on engineering and science, and have it's aesthetic reflect that, rather than copying humanity's spaceship parts. I like that they are a blank slate to imagine on - and that's a big part of the fun. You're not just exploring planets, you're helping these guys get to the planets, and set up space stuff for them. There's something great about just
  4. On a trip down to the south coast, I brought my telescope. It's a beat up old cheap one i got of the internet, which I fixed up at home, a week before. Most nights were cloudy, but Jeb was still enthusiastic. I didn't tell him it was just a hall light he was looking at. When the clouds finally cleared one night, we headed out to set up. Collimation seemed fine, and didn't take long to get a small scope like this ready to use The sky darkened, and we saw lots of stars I saw Mars, some clusters, and a few other things. It's a bit wobbly this old telescope, bu
  5. No, this would weaken the game, Kerbal should not make itself an unimaginative copy of Earth's history. You have the freedom to approach the journey to space in many different ways, there's no need to arbitrarily tie it to what happened here on Earth. Infact, I think they should deliberately try to distance themselves from it more, and avoid too much references to human space programs beyond what would come naturally due to the way rockets work. Plus, I like the thought of it being a global, united effort to get to space, above petty squabbles. By not including stuff, they leave room
  6. Interesting idea, so, it can't be an obvious deathtrap, can't use same method twice, and can't have multiple kerbals in one vehicle? Sounds like it would take a while, what are your rules around timing?
  7. Huh. This must be why they are suddenly a different blue now.
  8. I've headcannoned that they actually live for thousands of years, so 50 years stuck in space is only a moderate setback for one of them
  9. Minmus looks pretty good, but I would like it to be more smooth and slopey. Those smooth hills are a key part of it's character. I think it having some craters is a good idea though, especially if they are making the planets bigger.
  10. Minmus. So pretty, yet completely alien and otherworldly. It's the first place you're likely to head to that's not based on the familiar earth solar system. You get that great view of the mun and kerbin - Seeing them orbit and spin from the other-side drives home how far you've come. Plus the land sparkles, and the mountains are softly shaped and strange. It's so mysterious. The combination of these builds the sense of it being the first step into the truly unknown.
  11. KSP/Kerbal has a fair amount of brand recognition now, tbh
  12. Useful of them to have access to the assets. I still hope they make use of the classic, at release versions of parts, not the blander remodeled versions though.
  13. Eh. More copies of real life parts. My option that KSP should lean into the fact that the kerbals are not from earth has never changed.
  14. TBh, I think the focus only on getting things to space was a big downside of original KSP. A key but for sure, but they wasted potential by not fleshing out exploration (things to do once up there). As I want to explore in a big review of the game at some point, KSP naturally puts you in several roles - Organisation director, choosing the direction of your space program will head - the engineer, building the rockets and machines - the navigator, planning routes - The pilot (Or even autopilot) flying the vessels) - the astronaut (or probe) hopping about
  15. Whack the first pod I see on top of a solid booster, and see how far it goes
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