Tw1

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  1. Are your kerbals all ok? Did anyone get sick? What precautions have you put in place? I for one, have been focusing on hygiene and Social distancing. My kerbals have been keeping away from each other, (and keeping their helmets on) Same with my Satellites The Mega Munar Load Lifter has been busy keeping base modules apart: In space, we're having a one kerbal per pod strategy, and the pods have been spread out too: At KSC, we've been making sure we keep important surfaces like door handles clean, washing them down with liquid sanitizer: The kerbals also. What are you trying? Is there something else I could be doing? Stay safe.
  2. Bring back proper visual destivtinves between parts, so it's more clear which engine, and which tank is what
  3. Why would you do this. It looks worse, it looks plain, and boring. It has been stripped of detail. I am so hoping KSP2 sticks with actual polished versions of the old designs.
  4. I don't want any early release, except for the possibilities for commentary, feedback, and then modification. None of this encouraging the practice of releasing rushed, incomplete games. Especially not if they can afford the development time, and can avoid any "crunch time";
  5. This I strongly disagree with. It's true, it won't happen, but you can still find an optimal approach which suits the most. For example, they could tidy the parts up, while still keeping colour and design flare that makes the originals distinctive. These days, it's harder to spot specific parts in the parts list because the all look the same. I miss the quirkiness and fun they used to have.
  6. Why are the revamp parts so bland? The new doors are cool but those textures... Please stop.
  7. One other thing, while I remember: The Mun's crater distribution seemed like it had room for improvement to me. This time around, I would like to see more differentiation between the nearside and farside. I wouldn't mind if they kept the steep mountains at the poles though. (And if they kept very similar landforms near the prograde point I would be surprised and very happy as I can build a third iteration of my "city" there, but that's just me, and I'm not actually expecting that.)
  8. I don't think all of these are inherently bad, but that's not the point. I agree that these don't seem appropriate for KSP. Personally, I don't mind the shake KSP1 does in high G, but that's togglable.
  9. Like, Gosh, now we actually have to put it into words, that we like or agree with something. Like this comment, from Dman979, which really brings back the memories. .... Now I wish I'd started a thread, or updated a fanwork at this point. It's nice when they get attention.
  10. Radical suggestion: When a kerbal dies, a ghost pops up for a while, like when a pikmin is killed in pikmin, and vanishes in the direction of kerbin. IDK. could be cooler than just *poof* I do hope they work on the kerbals from the demo and trailer. The green looked wrong. IMHO, the texture replacer standard pack has a good range of skin tones which look right on kerbals. Also, with the space center - I suspect that having flat clear ground encourages people to experiment and build contraptions. Nothing to hit, means you can fly any nonsense around as much as you like. So I think they should keep some area around launch facilities like that.
  11. *Old timer voice* Back in my day, likes was called rep, and almost no one even knew where the button was. Earning was real something. Kids these days, with their likes and easy to click buttons, and cleaner, better webpages...
  12. The image in your signature is perfect 

  13. May I bring this back? You know you've played too much ksp when -Your Dad is describing how to navigate their driveway, you must turn sharply, but not too sharply, and you think, huh, just like judging reentry altitudes -You pick up a pie, think "this is shaped like a reentry shield", and "fly" it in your hand into the microwave. Complete with imagined reentry streams. -At the beach at night, with a torch in hand, you point it at the ground, and are reminded of night side planet landings, and proceed to simulate a landing with the torch.