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About dlrk

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    Rocket Scientist

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  1. My Squad tanks have two tanks in them. I've tried deleting the "Squad_modularfueltanks" cfg, to make sure there isn't a duplicate, and that gets rid of MFT in the squad tanks completely. What else could cause this?
  2. Any mods recommnded for the specialized science tech branch?
  3. What does the "penalty for not spending entire budget" option do?
  4. I copied a 1.6 save into my 1.7 version. The new advanced orbital info/approach info tabs are locked. I'm guessing something in the save file needs to be added to enable these. Anyone know what that would be?
  5. B9PartSwitcher is giving me a warning about duplicate subtype names. It looks like the SSPxr patch is causing this. https://www.dropbox.com/s/n6oc0vpnft631ir/KSP.log?dl=0
  6. This is awesome! Somewhat confused though: Is this compatible with MKS?
  7. I'm not entirely sure what the problem was, but this mod was somewhat abruptly blocking engine gimballing in flight.
  8. It was AECS, thank you very much @Geonovast
  9. Tried with other engines. It looks like the problem is that, with the gimbal free and the actuators on, the engine isn't gimballing.
  10. Yep, same when I fly it manually. The engine should gimbal, but it doesn't seem like it. So, I'm thinking some bug popped up preventing gimballing. I was doing this in a KRASH sim, so it's wire frame, but the fairings there.
  11. Seemingly randomly, my rockets are tipping over. As far as I can tell, I changed nothing, and this rocket that would fly fine before, now tips over my after launch. Any ideas what could be happening? https://imgur.com/a/dVXZ3B4 Mod list: https://imgur.com/a/Cmz2yFT EDIT: The problem now appears to be that engines, stock and mod, with the gimbal free and all actuators on, aren't gimballing. Any idea what could cause this?