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Miller

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Everything posted by Miller

  1. It seems like the launch clamps place themselves at different heights. Just like on the screenshot below.
  2. I am experiencing a weird bug which doesn't allow me to select any parts in the action group tab. This MIGHT be happening after i return to the VAB from a flight.
  3. It's hard for me to state how impressive this is!
  4. The one thing that I always considered unrealistic in KSP is the need to place some things on the outside of the ship. We should be able to put stuff like computers(mechjeb,kOS,kerbal engineer),batteries and other utilities on the inside of a command pod. A system like that could base on the concept of available volume in the capsule and each items would take some of it up. Just a small idea that I decided to share with you all.
  5. Are you still planning on creating procedural heat shields?
  6. I am absolutely loving the realistic mod influx we started having recently. As to the tech tree overhaul, I think you should look into including AIES as well. It is the most under appreciated mod currently.
  7. It has nothing to do with FAR. The stock KSP physics system causes it.
  8. So will signal delay be implemented or is it still planned for future releases? What about kOS?
  9. It seems like procedural fairing do not heat up at all, just the base does. EDIT: Well it seems like just one half doesn't while the the other does.
  10. I am having a problem reentering with command pods. They just tend flip out at the top parts of the atmosphere even though the "heat shield" is facing prograde. Not sure if this is caused by FAR or i am simply missing something.
  11. Great to see a talented modder like you Nathan continuing deadly reentry! I have a technical question though. Does this mod work properly with non-stock parts?
  12. Wow, this looks very promising. Its good to see that there are people interested in realism. I just wish that squad would notice us more.
  13. This mod is great, however i have a question. How does it differ from Modular Fuel System?
  14. What will be the new features in RT 2? By the way, great job creating this mod. It's on my essential list for KSP and until it is updated i am not playing.
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