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Max Q

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    Bottle Rocketeer

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  1. The most Kerbal of the KSP mods, thanks for bringing it back! (now if only there's a mod to make the KSC buildings into the barn + trailer homes like Squad teased a while back...)
  2. I've been struggling with the "deploy" instead of "finalize results" bug. I've searched high and low in this thread and have tried every troubleshooting step (that I could find) but to no avail, so I'm at a loss. I've even taken all the text from all my ScienceDefs.cfg files and compiled them into the GameData/Squad/Resources/ScienceDefs.cfg file. Can I get any help?
  3. I started looking at this mod some more, like the Phase II models shown and your imgur pics, and this is definitely something I can integrate with my other ships
  4. I like to "fly by the seat of my pants," meaning doing everything by hand (without even Kerbal Engineer, much less MechJeb). That way is more intuitive for me to learn orbital mechanics, and experience those fun "whoops I missed it, and now Major Tom is stranded" moments. Your mod helps just enough without taking away those fun screw-up moments. Also, I've noticed the older I get the more fascinating math & physics are (why couldn't they be that fun in school!!!), and this mod adds depth to mechanics that are already in the game. Good job, sir!
  5. I'm not a big fan of "self-contained" mods, meaning those that are difficult to integrate with stock parts. However - this mod is simply a thing of beauty. Hats off to you.
  6. Oh! Thank! God! I've been playing KSP pretty heavily for about 14 months & the small selection of ambient music has driven me crazy.
  7. ZOMG + internals! I've been waiting for an update to some of the inflatable habitats I've used in previous versions of KSP, especially with internals. Giving them internals makes them so much better! Did I mention I like internals?
  8. I agree. Hearing only your nervous Kerbals breathing when they're on EVA gave it a more dramatic feel.
  9. When I load the Recon module, the garage isn't open as it was pre-0.22. This means I'm unable to put a DEMV Mk V in there when I'm building the rocket. The part.cfg file has "animSwitch = false" under the MODULE tag, which I'm assuming means it should be open initially. When on the launchpad you only have the action to close the garage - once you close it & open it again does it show the open animation. Are there any fixes to the part.cfg file that can display it open in the VAB, or is this something that has to be fixed in the mbm or mu files? Or... are there other parts that it is dependent on that I forgot to copy into the game folder?
  10. Is anyone else having problems downloading from the link on the first page? Using Chrome it gives me a "This webpage is not available" page. Using IE 10 I get a "This page can't be displayed" error and right-clicking on the link & choosing 'save target as...' I get a "Kethane-0.8.zip couldn't be downloaded" error. I'd try using Firefox but after using Chrome & IE I'm pretty sure it's not a browser issue.
  11. Me too. I'm not a "MechJeb hater," but I prefer flying by the seat of my pants & doing everything by hand. I stay away from mods that are "cheat-y" - and again, I'm not bashing those who use MechJeb, NASA uses computers like that all the time, after all. I also don't do suicide landings but rather try to come in at a hyperbolic angle until I can kill my horizontal velocity... this mod would definitely help me with those last few hundred meters. I wouldn't' say your mod is made for the "lazy landers," in fact I think it's really good at helping your fuel efficiency. It's also not cheat-y in that it doesn't help you land on inclined surfaces. When I've get my craft ready to land I will definitely give it a try!
  12. I don't know if changing the opacity of the star field is possible, but I certainly like the breathing sound effects - it reminds me of 2001: a Space Odyssey. I read in one review of that movie the silence with only breathing was a little disturbing to some viewers, who felt the need to leave the theater. I look forward to a version where you can toggle the features, as mentioned above. It would be cute if there was the occasional nervous "Oooo..." spoken by a Kerbal, but I'm not asking for it to be included (this mod is your baby, not mine ).
  13. Even after switching back & forth between ships that didn't have the MapSat dish or GPS it would still crash, and my task manager showed me maxing out my physical ram. So I took out the Innsewerats folder from my GameData folder and I was still getting up there with physical ram usage (my guess is because of the number of mods I run), but I didn't have a single crash. I lost a few ships, but nothing that can't be relaunched (after manually taking out the MapSat instances from the .craft files). All I really used the mod for was finding anomolies and getting the pretty pictures. What I really scan for is Kethane, which the Kethane mod does anyway, so I'll just wait until the working version of MapSat comes out before I start using it again.
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