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About danfarnsy

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  1. I love good IVAs and good views out windows. I've much appreciated the previous work you've put into them, and, for me at least, it's definitely not wasted. Thank you.
  2. I vote yes. Messing up in-flight craft isn't nothing, but there aren't additional gameplay reasons to keep incorrect ratios here. Probably would need a big warning. Edit to add: since these are controlled by config files, maybe a MM optional patch to preserve the incorrect ratios until they're ready?
  3. So, fun tidbit. He had a no-graphics version of his NSWR that he posted a link to on Twitter. I brought FFT to his attention, suggested he could use it for graphics.
  4. Most aspects of this mod seem to be working well. I'm enjoying the "more but lighter" radiator changes. Two notes: I caused problems for myself when I docked two ships with loops on the same loop ID. Even after undocking, changing loop IDs, and redocking, they were put back on the same loop. I haven't tested this rigorously. I haven't seen radiator emissives glowing. Are they working for anybody else?
  5. Rich Kerman is a steely eyed missile man. What a read! You've inspired some changes for my own ship designs, too.
  6. You can install FFT and its dependencies without conflict. If you want Near Future Electrical and Kerbal Atomics parts to work the same way as FFT parts do with SystemHeat, SystemHeat has optional patches for NFE and KA, but ships you have already in flight with fission reactors and engines may break (e.g. for not having enough radiators). So, it's safe unless you want a more cohesive integration with SystemHeat and the older mods.
  7. They also provide fast transfers or high payload fractions for closer planets, or having multi-planet tours with transfers well outside the normal windows. You do so very much. Thank you.
  8. Ratios look good now! Two converters on the Squad ISRU aren't producing any heat: LH2 + Ox and Ox. The others, including the converters on Whirlijig and Vulcan, generate heat correctly. Large and small drills have very different efficiency curves. Smaller drill is 100% efficient through 400 K, then drops toward shutoff temp. Larger drill drops off nearly linearly from 0 K, with 50% efficiency at 350 K. Not necessarily a bug, but is inconsistent.
  9. Since those are just Module Manager patches, they just need to go somewhere the GameData directory. I've put mine in GameData/SystemHeat to keep from cluttering the GameData folder.
  10. ConfigCache here. I made a sandbox test save, testing by removing FFT, SpaceDust, SystemHeat, and Waterfall. The converter worked correctly with those uninstalled. Then I re-added them, tested again using identical craft, and the issue reproduced. So if the issue is only on my end, it's at least from some conflict with these FFT requisites. Here's what I got from testing: LiquidFuel converter, alone, converts Ore to LqdFuel at 1:1 ratio. Oxidizer converts at 1:1 ratio. LqdFuel + Ox produces 1 LqdFuel and about 60ish oxidizer per 1 ore. Lots of free oxidizer appearing from now
  11. Could the recent SystemHeat ISRU changes be overriding the resource ratios from the CryoTanks ISRU patch? With the latest update, things seem to be generating heat correctly, but my 2.5m ISRU is converting Ore to LH2 at a 1:1 ratio, instead of 1:141. I'm not 100% confident SystemHeat is to blame. The only mods in my log modifying the ISRU and MiniISRU parts are SystemHeat, ReStock, CryoTanks, NFP, and FFT. These last two are lithium specific. ReStock doesn't appear to be touching the actual resource module, just the emissives. CryoTanks specifies ratios for LH2, LH2+Ox, methane, and methalo
  12. I had something similar, but I didn't suspect waterfall. I was using FAR, and the issue didn't persist when I removed FAR. Is FAR also a part of your mod list?
  13. Nice. There's some parts on there I don't recognize. What's that RTG and boom?
  14. This cleared up a lot. Thank you. I'm looking forward to testing when it's available. I'm thinking of a few use cases I expect to backfire. Here's one: ISRU on Loop A operates at 450 K. Reactor and radiators are stable on Loop B at 800 K, and have an extra 200 kW radiative capacity. I add the exchanger between A and B, sending 200 kW of heat to B. The exchanger has an outlet temperature of 450 K on Loop B, so now loop B has a nominal loop temperature of 625 K (average between reactor and exchanger), making the radiators on B less efficient and failing to actually reject the extra heat. The
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