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whaaw

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Everything posted by whaaw

  1. Thx for your reply i think i understand what i did wrong. How about a node wich is able to lock the steering to its values directly? (roll,pitch,yaw)
  2. i want this sequence to roll my ship 90 degrees but it did not execute the roll command: i tryd everything 90, -90, 45, 0 nothing works. other question how can i delete a node?^^ btw: This mod is just awesome and easy to use thx alot! Edit: would be cool to have a node to set a Manuever node, and a node to execute the Manuever node^^ Edit2: also select and move multiple nodes would be nice mfg whaaw
  3. its german: http://www.20min.ch/wissen/news/story/Ungluecks-Raumfrachter-wurde-gesprengt-13971126
  4. The rocket was blasted 6 sec. after lunch from missioncontrol they blasted it by them selfs because of a first explosion in one fueltank its a statement from Frank Culbertson Vice president Orbital Sciences
  5. OMG what kind of sorcery is this amazing cant wait to get home from work to play with this, cant wait.....
  6. or you can use this for your career mode: to avoid fails http://forum.kerbalspaceprogram.com/threads/93722
  7. True -force-opengl as präfix is more than enough ^^ ATM is saving ram
  8. Hi, i installed the patch a few sites ago some one postet it cant find the post right now. I never had problems with 0.25 x86 everything works fine also city lights are working and the clouds update error spam is also gone Im searching the post after work
  9. works for me too with all the glory mods ive posted 1.7 gb just amazing
  10. i mean look with 0.24 i was able to run this with ease: even if i pick every mod out that has a Partfolder inside it crashes with 3.5Gb after 10% loading i know im a Mod junky
  11. hmm i was playin at 1.8GB in 24.2 with that awesome mod in 0.25 it raises over 3.5GB in no time. i dont know what squad have done withe the textures but i dont want it anymore edit: oh man i just installed stock 0.25 and i takes 1.8gb thats just insane
  12. Man, game crashes at 10% loadingbar ) Dont know why this is not already Stock. Thank you rbray89 for your hard work for us i cant play without your mods!!
  13. Hi, im still looking for a good solution for Kerbin KSC landing from a stable orbit. i searched alot but its hard to find somthing.
  14. thx for your reply it helps me alot. i still have some wired behavior with lock steering with the small kos machine roll axis go crazy with the big kos maschine lock steering works but i cant unlock the steering im using 32bit EDIT: ok it works now the bug is gone so far. Its scary because i cant reproduce it and i changed nothing. clearscreen. set nd to nextnode. set deactivateFlag to 0. on AG1 set deactivateFlag to 1. lock np to nd:deltav:direction. lock steering to np. until deactivateFlag=1 { set tpitch to abs(np:pitch - facing:pitch). set tyaw to abs(np:yaw - facing:yaw). print tpitch at (0,10). print tyaw at (0,20). } unlock steering. print "stop". //wait until abs(np:pitch - facing:pitch) < 0.1 and abs(np:yaw - facing:yaw) < 0.1.
  15. i have an old script that im trying to get running. error is: and gives a syntax error here: edit: lock steering to nextnode turns the ship to the node but the ship rotates crazy in the roll axis.
  16. Pro Tip: http://www.elitetradingtool.co.uk/
  17. http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions%21?p=1288901#post1288901
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