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About me
Flight Director
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Kermany
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Hello, cousin Violet …
- 166 replies
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After making a copy of savegames and mods?
- 166 replies
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Kerbal Space Program 2 is heading to PlayStation 5 and Xbox Series X|S
KerbMav replied to StarSlay3r's topic in Announcements
So on the 1st of Januar, cool!!! -
10am Pacific
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KSP Loading...: Getting ready to celebrate!
KerbMav replied to UomoCapra's topic in KSP1 The Daily Kerbal
Don’t think so. The features have been featured here. Previews for the patch notes in regards to bug fixes never really happened.- 354 replies
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- ksp loading
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All good, that is what I was hoping for. (Let me guess, could have probably reread the first post?)
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KSP Loading...: Getting ready to celebrate!
KerbMav replied to UomoCapra's topic in KSP1 The Daily Kerbal
Which is what we always should do anyway.- 354 replies
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Ben J. Kerman started following KerbMav
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Talking of stock things: I lost track of the football balloons thingy. Are they actually still working?
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The game doest save my games
KerbMav replied to Baltor's question in KSP1 Technical Support (PC, unmodded installs)
Is Windows giving any error messages about security? Friend of mine has a similar problem in another game using Windows Home. -
Do you happen to know whether everyone has to leave the vessel for that to work?
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KSP Loading…: Leading up to something special
KerbMav replied to UomoCapra's topic in KSP1 The Daily Kerbal
The previous previews presented predominantly content. Patch notes will contain bugfixes at release.- 177 replies
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KSP Loading…: Leading up to something special
KerbMav replied to UomoCapra's topic in KSP1 The Daily Kerbal
@ docking ports Interestingly the game‘s docking part module has an inherent way to make the ports only attach at certain angles set by degrees and a definable leeway. So adding robotics for this seems an interesting approach? Still looking forward for anything else and patches.- 177 replies
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You can even see it in the video here. Since the surface updates everything regularly floated above ground.