Tyren
Members-
Posts
459 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Tyren
-
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Tyren replied to sirkut's topic in KSP1 Mod Releases
Is there the possibility that that two mods (infernal and damned robotics) will merge, so we can have it as a bundle maybe eventually...^^ If DYJ gives his permission AND you are willing to do... Id like to help, but i am a simple key account manager for real estate and flats...not even a little bit of a plan about coding/modeling :/ -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
It has been the ASAS and the lack of RCS Thrusters Now its running fine. With ur package i can build extreme big rockets, funny to play Very nice mod. -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
130t Payload TWR 3,4 Mechjeb is not able to do ascending assistance, cuz it uses too much thrust. ^^ -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
My fairings are pFairings. I finally managed to get my station into an 100 km orbit with that monster rocket le station "Big Rock'ead" is now rimming around Kerbin and scanning for Kethane -
These are...awesome Keep the work up
-
[0.22] Extraplanetary Launchpads Legacy Thread
Tyren replied to skykooler's topic in KSP1 Mod Releases
i dont work with debug mode, i want to do it the "intended" way. Where can i find the parts for my base then? Structural? -
[0.22] Extraplanetary Launchpads Legacy Thread
Tyren replied to skykooler's topic in KSP1 Mod Releases
Thanks. Cant await to get my future real mun base working -
[0.22] Extraplanetary Launchpads Legacy Thread
Tyren replied to skykooler's topic in KSP1 Mod Releases
Ive been about to ask the same question...reading awareness = win *goes away downloading a.dll file* I am not sure if I installed it in the correct order. Just to clarify for me= first kethane pack or first this mod? -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
Is that the reason for my "overstableness"? Cant explain the Feeling, steering with ASAS on is like try to push a house Edit: Solution achieved. Thanks to you all, it is working with RCS Thrusterbundles at the aft of the rocket...the CoM is veeeery low, so it is absolutely bad to turn arround...together with the good aerodynamic shape and the massive thrust no way to get it where i want. Now it's working :thumbsup: Edit for autofailure due to german Software -.- -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
Hmm id give the RCS thrusters a try. I named it "Fat Lady", cuz she has a very heavy ass... If this doesnt work, ill downgrade to a 2,5m rocket...^^ -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
Usually i hold in the borders of terminal speed...but i wanted to know how much thrust it REALLY has, so far i didnt find the terminal speed of this monster. Reducing Speed I tried, but it didnt work. Feels like a invisible thread pulling my craft up to the sky FAR and NOva seems working together, i think my craft is TOO stable I cant provide .craft files or pics atm, i am at work -
Uhm, hi there... Following issue: Got the NovaPunch mod for some heavy lifting purposes together with FAR (i like realistic aerodynamics). Built a rocket with fairing including a probe and 4 strap ons with winglets attached to the 3,75m main rocket. The thrust is outstanding, it can lift itself on full throttle up to 400m/s in 5000m. But i cant steer ASAS blocks all my key input, flying rock-solid straight up, without SAS it's reacting very slow. Are there other Propulsion items i can use to put some agility at my space lift? Sorry if there is an issue already here, found nothing according to my Problem in the next few sides.
-
Thank you very much. Gotta have a look into it.
-
Due to the fact that my english is not the best, i have to ask to clear sth. up...does this mod work with the actual game? And can i use the included parts to assemble sorta "self-deploying-station"...imagine 6-8 parallel structural arms snapping about 90° out?
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tyren replied to ferram4's topic in KSP1 Mod Releases
Since i installed this mod, i dont even get a rocket / spacecraft / whatsoever out of atmosphere...it seems like my crafts are "clamped" to the upper atmosphere border, starting a nose dive when hitting about 20 km height...am i doing it wrong?- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
Hello, new here Didnt even manage to land on the moon yet, i am the "dumb rocketeer"...