Tyren
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Everything posted by Tyren
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
Hello devo Downloaded your PX-2 Pack yesterday, but the Boosters will not be loaded (neither in parts, nor in stock ships)...the ending in the error message is .Boosters, the part itself is named _Boosters...there is no period in it Oo What do i have to do to get it work? :/ the Hyperring is epic, but seems not to be weightbalanced. I regularly flip over (maybe an FAR issue instead of weight?) Aerodynamics seen to be messed up, too. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
Could you give a rough time table or a Status Feedback on some of your at YouTube mentioned Projects? Such as the "Gimmicks", the wheels pack (so darn epic) and ur landing gears. Are them depending on DR too? (*crossing fingers that ist not*) -
So teach me how to calculate Delta-V in KSP
Tyren replied to LegoDino77's topic in Science & Spaceflight
* is the mathematical indicator for multiplicating specific Impulse is in the parts description and an engine constant. -
Thats by far the most epic Thing ive seen did you use other mods too? Gotta get that to mun with some lights attached for the epic SSTO land way or sth...
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
Youre not the only one that mentions that. But, imho there is no Need for rebalancing due to the fact, it takes damned 6 minutes to arrive in a orbitish Thing...not to mention the ~2:30 min burn to really get in an Orbit...nothing op, good, fuelsaving tech with strong thrust at the VTOLs, but lousy main engine. I feel comfortable with it and its really challenging to fly this Thing manually @devo: i think there is no Need fore more than 6 legs, just build them thicker and shorter ("bulkier") to Show off they're massive. Lowers the lag, same effect imho. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
Pegasus is in the my daily mod download list for today I appreciate all the work you gave in, and even in its wobbly way the WT 51 is a very good VTOl Transport...ok, its unbearable lowtraveling, but i have a solution for it...i swapped the rear engine for a mainsail and have some extra fuel tanks extending the cargohold (and use them for rebalancing the ship^^ with ome clever fuel pipes i managed them to be drop tanks for reducing momentum Burn to stable Orbit now are just a few seconds. Cant await WT 52 Edit: Is it possible to have the arachnid legs also in other scales too? (1,25, 3,75, 5m?) Maybe more of them for the heavier ones (4-6 legs?)... cant get enough of that -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
*and the Stadium does the La-ola wave to devo* Sorry, i am an old star wars nerd, have to contribute that. This evening my Jedi star Fighter will be shot into atmosphere (although i am not satisfied with the design yet, bad atmosphere behaviour). Take your time and thanks for the already given packs (the Pod is also epic ) Ninjaedit: Id appreciate a rescaling of the WT 51, to match other parts (3,75, 5m?)...It is a very versatile build, but not very adaptable to the other ships due to the unique design. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
First of all it could just be a Skin for the mechjeb module(?). I just like the design, although i am pretty full of ideas, but theres no Talent in coding/modelling. Id appreciate a actualized Version of it (id less like to ninjaedit my .cfg files ) Ninjaedit: a fully animated and working Artoo DeeJeb would be awesome of course...^^ -
Incredibly Stupid, Clumsy, and/or Painful Things You Have Done
Tyren replied to bigyihsuan's topic in The Lounge
Running on inline skates in a stairy flat is not the best idea, if you dont have learned to break yet. i used the mantle of our fireplace to stop and broke my right thumb. The whole root Joint scattered into multiple pieces...now the half of my right thumb Joint is made of steel -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
@Devo: i downloaded it yesterday, but still it has to bee strutted, else...Jebstyle at spawndrop. Is the R2 D-Jeb working with 21.1? Together with your Hyperring id like to create a Jedi Star Fighter Attempt... -
Podracer 8o do want (just have alook at page 2 to get what i mean )
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Tyren replied to Devo's topic in KSP1 Mod Releases
WT 51 <3 Thanks for releasing this...just one question: is there a possibility to strengthen the part Connections with each other? Even with extreme slow descend i regularly rip of my fat ass of that Transport -.-^^ i strutted everything, but that doesnt seem to work due to the mass Center of the rear part -
Hmm KAS works fine for me. In case of "weirdos", i have several additional "anchors" around my vehicle, those get shot to the ground to stabilize the vehicle right before attaching to another vehicle. rock-solid if done so (i recommend using Action Groups to release all 4-x anchors/clamps at once).
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As fir that what Motokid said. It adds a more realistic lift/drag model to the atmospheres of the planets. Imho it is way more difficult to get aerodynamic Frames working there, but it feels quite more realistic compared to vanilla System. And yeah, the bulkier your ship, the more it is affected by heavy drag influence. Asparagus designs still work fine, just dont use full throttle if not necessary, the key word is "terminal Speed". Edit: the kraken eaten some of mah letters.
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[0.22] Extraplanetary Launchpads Legacy Thread
Tyren replied to skykooler's topic in KSP1 Mod Releases
I agree with Nhnifong, i am too dumb to get that big Launch pad to space, is there the possibility to get a compact "production facility" (not even a launchpad, maybe sth. to build one)? -
I know that! And another thing along this way: "Tyren, you gotta keep it small and agile" BLOB "why the heck is my payload heavier than my planned wessel Oo" Page 2 of praising KSP \o/
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Tyren replied to sirkut's topic in KSP1 Mod Releases
Good news \o/ -
Better IVA outside view
Tyren replied to Tygroux's topic in KSP1 Suggestions & Development Discussion
If you want some kerbonaut/astronautish jellyfish...frozen...u will do that -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
Tried both, Mechjeb misses the "intuitivity" of burning/stopping the engines if it gets wobbly respective unstable. This thing is not to get in space in the linear manner If i dont forget it again, i can show up some pics of it. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Tyren replied to sirkut's topic in KSP1 Mod Releases
Is there the possibility that that two mods (infernal and damned robotics) will merge, so we can have it as a bundle maybe eventually...^^ If DYJ gives his permission AND you are willing to do... Id like to help, but i am a simple key account manager for real estate and flats...not even a little bit of a plan about coding/modeling :/ -
FAR + NP no agility, or short: "Am I doing it wrong?"
Tyren replied to Tyren's topic in KSP1 Gameplay Questions and Tutorials
It has been the ASAS and the lack of RCS Thrusters Now its running fine. With ur package i can build extreme big rockets, funny to play Very nice mod.