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@CobaltWolf A lot of parts need to be rotated, they don't come out of the part list in the right oreintation. Also, why the size reduction? Also also, now it is unstable, really bad. I get endless aileron roll spinning and the control surfaces and RCS combined can't counteract it. Even Atmospheric Autopilot can't cope. Also also also, the extended fuselage doesn't seem to have a node. Also also also also, would you put a node on the engine to allow for vertically mounting the X-15 on rockets? Like in this picture:
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X-15. (IDK why, but on my laptop on my main game, it loads fine, but on my desktop with JUST BDB and dependencies installed, it throws the error.) Also, @CobaltWolf X-15's engine needs a node. (For those wondering, the engine doesn't have a node on bottom/end, so I had to use some trickery.) Full album: Imgur: The magic of the Internet (Oops, overshot the KSP... oh well. At least the landing was soft enough the craft survived a water landing.)
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I have a suggestion for that. You could make a colidable mesh on the pipes/raceways that runs up the center of the tank. That would allow decals while not allowing surface attach to the actual tank itself. Of course, the best solution is probably just to allow surface attach on the tank itself. I mean, KSP is about lego-ing rockets and allowing things that IRL wouldn't allow. How would knowing what rocket Invader works on be anything like what happens in War Thunder?
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White painted metal. And actually, could we get a, dare I say, naked X-15? (A non-painted silver version) I'm guessing you're leaving the honors of the "Modern" version to Invader? Oh, that's not that bad. You want to see worse? There's also drawings of a X-15 with shorten S-I stage and a X-15 with full size Saturn IB, but I can't access the document for those images.