sharpspoonful

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About sharpspoonful

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  • Location Orbiting Kerbin

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  1. If you don't like the wings, make your own.
  2. What about the new KAS tether cables? They have some give, I'd imagine a handful for pylons and anchors would help to keep a moderately-sized flexibly immobile. The floating point error has always been a pain though, and it is terribly unfortunate that it has always been a major issue with multipart bases. I'm curious as to what it would take to fix.
  3. sharpspoonful

    Recommended Mod Layout Discussion

    Why are the proposed layouts any better than dropping mods in their entirity into the GameData folder? Mods are self-contained, and in an easily recognizable and easy to find folder. yes load times are long with 100+ mod lists, but for the average player most of these proposals seem overly complex and time-consuming. That doesn't even begin to touch the havoc caused to 3rd party utilities and sites like Curse, Space Dock and CKAN.
  4. *Sigh* Sadly, I 100% understand this line of reasoning.
  5. sharpspoonful

    [1.3+] Stockalike Station Parts Expansion [retired]

    I mean, the ISS doesn't have "beds" either. Just velcro the kerbals to the wall in sleeping bags and call it a day.
  6. sharpspoonful

    [1.3+] Stockalike Station Parts Expansion [retired]

    So here's a short album showing off how cool these parts look in space as a craft!
  7. sharpspoonful

    [KSP 1.6.1] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    I figured some screenshots are needed for the OP. This pack is beautiful, as expected.
  8. Benjee10 had some Jupiter Direct parts, and I'm sure they still work in 1.3...
  9. sharpspoonful

    [KSP 1.6.1] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    I think it is stemming from Scatterer configs not being required from this mod in CKAN. It's not forcing the user to download the default configs for Scatterer, hence the issues.
  10. sharpspoonful

    [KSP 1.6.1] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    @themaster401 There seems to be an issue with the CKAN install. After loading in, no textures load for the sea or air. I checked the EVE tool, and it is saying there are name mismatches.I'll post some screenshots.
  11. I'm having an issue with the DIRECT LV's SSME and it's config file *concerning VSR*. It was written in reference the original stock model, but when it does so with the VSR mod/pruners it defaults to the size two node and structures, and scales down the KS-25 model for some reason. Now, I'm no .cfg wizard, and I'd be grateful for some help configuring the .cfg file to maintain the size and nodes of the *VSR SSME*.
  12. sharpspoonful

    Thank you for everything and good luck!

    And this is pretty much the summation of my thoughts, albeit in a more positive light. But it just doesn't seem to me that 1.2 doesn't is a final stability patch. There are still wheel bugs, and other issues left in some of the key components. And as someone else said in the reddit thread or on here, when modders-turned-Devs have left in the past they've abandoned some pretty key mods as well. Which sucks, because it can indefinitely freezes mods in development limbo permanently. Most of these guys worked on or managed keystone mods like RSS/RO, Animated Decouplers, MM, MechJeb, etc. Clouds already formed on the horizon when HarvesteR left, and the storm is approaching quickly.