sharpspoonful

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About sharpspoonful

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  • Location Orbiting Kerbin

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  1. I mean, the ISS doesn't have "beds" either. Just velcro the kerbals to the wall in sleeping bags and call it a day.
  2. So here's a short album showing off how cool these parts look in space as a craft!
  3. I figured some screenshots are needed for the OP. This pack is beautiful, as expected.
  4. Benjee10 had some Jupiter Direct parts, and I'm sure they still work in 1.3...
  5. I think it is stemming from Scatterer configs not being required from this mod in CKAN. It's not forcing the user to download the default configs for Scatterer, hence the issues.
  6. @themaster401 There seems to be an issue with the CKAN install. After loading in, no textures load for the sea or air. I checked the EVE tool, and it is saying there are name mismatches.I'll post some screenshots.
  7. I'm having an issue with the DIRECT LV's SSME and it's config file *concerning VSR*. It was written in reference the original stock model, but when it does so with the VSR mod/pruners it defaults to the size two node and structures, and scales down the KS-25 model for some reason. Now, I'm no .cfg wizard, and I'd be grateful for some help configuring the .cfg file to maintain the size and nodes of the *VSR SSME*.
  8. Thank you for everything and good luck!

    And this is pretty much the summation of my thoughts, albeit in a more positive light. But it just doesn't seem to me that 1.2 doesn't is a final stability patch. There are still wheel bugs, and other issues left in some of the key components. And as someone else said in the reddit thread or on here, when modders-turned-Devs have left in the past they've abandoned some pretty key mods as well. Which sucks, because it can indefinitely freezes mods in development limbo permanently. Most of these guys worked on or managed keystone mods like RSS/RO, Animated Decouplers, MM, MechJeb, etc. Clouds already formed on the horizon when HarvesteR left, and the storm is approaching quickly.
  9. Screenshots Re-Imagined [GROUP THINGY NOW]

    @Pine, looks really good so far! While I agree, the OMS is a bit off (might be too tall/perspective is off maybe?), honestly, I like your drawings because of the "kerbalized" feel they personify. If I wanted to see 100% accuracy, I would have taken more screenshots of it and wouldn't have bothered with this thread. You do a good job of capturing the spirit of KSP and and translating that into your work. Just my 2 cents.
  10. Search And Rescue

    1. Window Lighting is done through emissive textures. You can find tutorials in the addon development subforum. 2. You can add nodes and keep surfaceAttach active. Food for thought. 3. I have more photos of each item on the ship (helo, skiff, winch set up for the akiffs) incase you'd like more out SPH/VAB shots . 4. Adding the version number of the mod and what version of the game helps cut down on install questions cluttering the thread. Especially as the mod get pushed down the thread list. It's also a good idea to embed the imgur album into the OP.
  11. Search And Rescue

  12. Search And Rescue

    Pretty cool stuff man.
  13. Console KSP Lifespan

    Depends on how VAB/SPH Controls are handled. Constructing craft will probably be a clumsy experience at best, inaccurate at worst. Everything in the flight scene should handle fine, as the controls should be fairly straight forward.