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Showing results for tags 'battle'.
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Piatzin posted a topic in KSP1 Challenges & Mission ideasNaval Warfare =-= Hello, and welcome! This is an old, pretty dead thread, but some of us are still alive, so feel free to drop a ship or take a look around. At the moment there's not much in the way of rules – no point system and little competitive flair – so click away and make what you wish. If it floats it's a boat. That being said, submarines are valid options, and if you like planes, you can always pit them against ships. Mods: BDArmory Continued / BDArmory for Runway Project (weaponry). VesselMover (strongly recommended for positioning / deployment). Tweakscale (for the carrier and capital ship aficionados). + Other mods (though for the sake of standardization, staying in the stock + BDA family is probably most convenient).
The Sidean Ship Collection!
Sidestrafe2462 posted a topic in KSP1 The Spacecraft ExchangeMy ships! coming soon Cleared all of the craft out. due to KSp updates, Will start adding some back soon
Kerbal Space Program Ultimate Fighter Competition
ADONIS posted a topic in KSP Fan WorksKerbal Space Program Ultimate Fighter Competition (KSP-UFC) With the Guidance of Emperor Allister of house Kerman. The Bosognian Empire would now host a gladiator pit-fight between the world's greatest aircraft designer's fighters. The First set of the competition would be Theme-less and would follow an 8 competitor bracket. The battle would be fought with 2 planes per player with the opposing planes facing each other back-back. No tampering on the planes would be done. If you sent your fighter with an maneuverability even an AI cannot control then that's how it shall battle. The Competitor would be chosen through Random Selection The Competitors Submission must be sent by E-mail to [email protected] The Competition Shall Impose restrictions on the fighters however the restriction would be light. Mods (Required) BDArmory (The (Optional) Quiztech Airplane Plus Aviation Cockpits Firespitter SMArmory Master Tech weapons Procedural Wings Adjustable Landing gear Restrictions No Gimbaling Turrets No Gimbaling missile launchers No Meteor Missile from Master Tech Weapons Crafts should be 80 parts or less FAR would not be used No PAC-3 missiles Clipping is allowed but Resource Clipping is not allowed The Clips from the battle would be posted at: https://www.youtube.com/channel/UCfLcV69Rtie9wDHmAoW-8kA
KSP: Stock Weapons Battle
Krog34 posted a topic in KSP Fan WorksKSC Returns fire after taking heavy damage from an unknown assailant launching from the abandoned airstrip!
Warships, Delta-V, and Efficiency.
ImperialistPigDog posted a topic in KSP1 DiscussionA thread for discussing the topic of making your stock warships efficient. I've wondered what some of the other stock warship builders have been getting for delta-v on there larger ships. My craft seem to hover around 2500 to 3000 m/s. What is a good way to give armored craft more delta-v? Edit: Lot of great and interesting discussion going on in this thread. (witch I see I have missed out on do to being in the field lol) To be clear though the main topic of this thread is practical in game construction of armored warships.
The Showdown - A KSP Action Short
Sheiss posted a topic in KSP Fan WorksIf you enjoyed this please like and subscribe to force me to make more!