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About me



Found 6 results

  1. Naval Battles (Plus vessel research and development, design and prototyping) This is a relatively old thread, and can be considered as the counterpart to the Air Superiority Fighter Competition, only less competitive and with wet navy ships. (For vacuum-based ships, go to the Naval Battle Club). This thread focuses more on casual battles as opposed to strict competition and cutthroat tactics (cough cough @Eidahlil's Pike cOuGh cOuGH) and was recently (as of mid-December, 2018) expanded to encompass the sharing of design tips, hull ideas, and general discussion of ship design. Battles are strongly recommended to be carried out with BD Armory, as other weapons mods may be less popular or standardized. Usage of Vessel Mover is recommended in order to position ships and move assets during battle setups. Tweakscale is optional, and can be used to create larger craft such as aircraft carriers or amphibious assault ships. The usage of the mod is not recommended for non-capital ships, however. GUIDELINES Design Rules: There are none. Try to keep vessel designs realistic though, and avoid making floating death barges with little resemblance to ships but that feature cannons as half of their part counts (such types of ships are fun to pit against multiple others though, so it's not frowned upon unless every single one of your designs is a death barge). Editing engine and weaponry values outside of what is allowed in the vanilla game and official mod's limitations is not allowed during battles. Battle Rules: Battles can be hosted by anyone who has permission to use the ships involved (yes, you should ask the creators of the ships before using them in a battle). The battles do not have to be recorded via video (though they're always more enjoyable that way) but they should involve some form of evidence. Screenshots are recommended, but text-only accounts are equally acceptable, if not as ideal. All enemy ships involved in battles must be piloted by AI, with guard mode enabled. Ships on the host's team may be controlled by the host. Due to the nature of BDA weaponry..... Values within weapon managers can be edited with impunity (within the boundaries of the stock mod, that is) such that they reflect the nature of the ship they belong to. Starting distances (the distance between the opposing vessels) should be slightly higher than the effective range of the weapons possessed by the warships involved. For example: Cruise missiles have ranges of 40 km, and so battles featuring vessels with them should initiate with the opposing teams 40-45 km apart. Abrams cannons can begin to fire from 8 km, and in such ships, setups should have 8-10 km of distance between the lines of battle. And so forth. Rules regarding damage multipliers and armor values are being worked on. Fleets & Ships [A list of notable ships seen within this thread, complete with download links and screenshots. WIP]
  2. My ships! coming soon Cleared all of the craft out. due to KSp updates, Will start adding some back soon
  3. Kerbal Space Program Ultimate Fighter Competition (KSP-UFC) With the Guidance of Emperor Allister of house Kerman. The Bosognian Empire would now host a gladiator pit-fight between the world's greatest aircraft designer's fighters. The First set of the competition would be Theme-less and would follow an 8 competitor bracket. The battle would be fought with 2 planes per player with the opposing planes facing each other back-back. No tampering on the planes would be done. If you sent your fighter with an maneuverability even an AI cannot control then that's how it shall battle. The Competitor would be chosen through Random Selection The Competitors Submission must be sent by E-mail to [email protected] The Competition Shall Impose restrictions on the fighters however the restriction would be light. Mods (Required) BDArmory (The (Optional) Quiztech Airplane Plus Aviation Cockpits Firespitter SMArmory Master Tech weapons Procedural Wings Adjustable Landing gear Restrictions No Gimbaling Turrets No Gimbaling missile launchers No Meteor Missile from Master Tech Weapons Crafts should be 80 parts or less FAR would not be used No PAC-3 missiles Clipping is allowed but Resource Clipping is not allowed The Clips from the battle would be posted at: https://www.youtube.com/channel/UCfLcV69Rtie9wDHmAoW-8kA
  4. KSC Returns fire after taking heavy damage from an unknown assailant launching from the abandoned airstrip!
  5. A thread for discussing the topic of making your stock warships efficient. I've wondered what some of the other stock warship builders have been getting for delta-v on there larger ships. My craft seem to hover around 2500 to 3000 m/s. What is a good way to give armored craft more delta-v? Edit: Lot of great and interesting discussion going on in this thread. (witch I see I have missed out on do to being in the field lol) To be clear though the main topic of this thread is practical in game construction of armored warships.
  6. If you enjoyed this please like and subscribe to force me to make more!
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