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  1. Since the game finally got released I jumped on it like a hungry dog does with food. Rockets is like olden days, never getting them of the ground or losing control and kerbal death, planes work well but only when I make my own wacky designs. So after playing a long time it starts to get irritating that flying my planes (or any other craft with 20+ parts) the game gets super Laggy with every 10-20 seconds stutter. Am I right to say that the Unity 5 engine came after the 1.2 release of pc (enhanced edition is 1.2 version)? I know that porting isn't easy, but does anyone have
  2. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Ed
  3. Hello Kerbonauts! A new update for Kerbal Space Program Enhanced Edition is live! This update includes a number of quality-of-life-features , including the ability to seamlessly switch between the SPH and the VAB without leaving the editor, plus a Maneuver Widget for fine tuning maneuvers during interplanetary flights. Console players have now also access to Camera Mode, which allows to take cool screenshots without the UI showing up and the ability to move the camera around when the game is paused in flight. A good deal of fixes has also been packed into this update, and f
  4. Guys, I'm a new player, just bought this game on PS4 Pro. I'm having "An error occurred" 2-3 times an hour. Is it me only, or the company knows the case and has a plan to fix it? I report the problem via the PS4 menu as usual. Do I need to do anything more? P.S.The fun fact: I bought it because I've got lags on my latest Macbook Pro with the Steam version. It's almost impossible to play on Mac because of it. So I decide to buy the PS4 version. And now I have this issue.
  5. Hello everyone! Kerbal Space Program Enhanced Edition: Shared Horizons Update is now available on consoles! Enjoy KSP’s latest major update, where we have partnered with the European Space Agency (ESA) to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game. Gear up, fuel up and prepare to share horizons with ESA and KSP! Kerbal Space Program Enhanced Edition: Shared Horizons is aimed to continue with our efforts to enrich the KSP experience. Build a kerbalized version of the
  6. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the
  7. I just lost another career save due to crashing and corrupted save data, which has been an ongoing problem with this game since I started in June 2019. Everything I have created and accomplished in this game in the year+ that I have been playing is gone, for the second time. I can't keep doing this. This is really heartbreaking
  8. PS4 Pro, radial preset, Parts and History, Breaking Ground, EE patch 12. Seriously. I feel like the program error and corrupted save screens should be added as stock loading screens, because I see them just as much as the title screen. Sarcasm aside, this latest version crashes significantly more than the game previously did, which is saying a lot, because it crashed daily to begin with. I have had five already today. My latest incident; I was literally doing NOTHING. I had the map screen open, and I was texting my brother about target inclinations. I looked up right
  9. On the PC version, when you right click something on the map (your PE marker, for example), that label gets pinned. The label persists until you right click it again, even if you toggle the map view. On consoles, this is not the case. If you press square/x to pin a label, that label only persists as long as the map view stays open, and as long as it doesn't pass too far from where the camera is looking. This behavior is annoying AF, constantly having to re-pin a label because you looked the wrong way, or toggled out of the map view for something. Please change this to have functio
  10. Is there a way to switch focus in the map view other than by clicking on an object and selecting "focus view"? The reason I am asking this is that often times it's literally impossible to click on the object you want to focus on. I don't know if it's a bug, but it seems if I have an interplanetary intercept, if I try to set focus to the CB in question, nothing happens when I click on it (can't even set it as active target, if it currently is not). Another example would be if I had maneuver nodes set up entering the Jool system, and I needed to go back and add/edit/etc., it takes an
  11. For reference, I am running version 1.11 on a PS4 Pro, with both the Making History and Breaking Ground DLC packs installed. Control preset is set to radial. I have the latest version of the PS4 system software installed (7.51). 1). Game crashes often - By often, I mean at least once a day. It's always the same error code when it happens; CE-34878-0, though it's not always under the same circumstances. It's mostly when transitioning between different areas of the interface (going to or from the tracking station, for example), but it sometimes crashes while I'm working on a craft i
  12. Hello everyone! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bugfixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: KSP EE Patch 1.10 +++Bugfixes * Fixed parts duplicating in the research and development building when unlocked with funds in the VAB/SPH during gameplay * Fixed various old
  13. I'm currently designing a multipurpose rocket destined for Minmus. It's actually a ship, a science space station and a science rover, all on the same rocket. The issue I have is that there are not enough custom action groups (CAGs) to cover all the things i need to do on all three craft. I had a few ideas for workarounds but was wondering if anyone could save me some time and maybe explain how things work behind the scenes. I'd considered that building the science station and science rover as separate craft, configuring the CAGs and then merging them with the main rocket might store the C
  14. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the
  15. I keep seeing people talking about the enhanced editions big update. Well it came, and still no delta V readout. Is there any word from the dev's as to when they plan on adding this? I mean, I can make an excel spreadsheet that does the equation, and I dont really see how it would be that much harder to add it on console than it was to add it to PC... to be fair, I dont design games and I dont know what challenges it holds, but it is the single most requested feature, it's kinda silly that they left it out. Anybody else agree, or does anyone know if they are going to add it at all, and if so,
  16. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Ed
  17. Hello. I have just checked the KSPedia from the website and was wondering if changes are planned, as it feels like a very cheap placeholder at the moment. Based on the post by UomoCapra UomoCapra says "Now you won’t need to mess with the flow of your ongoing mission and you’ll be able to use your mobile phone or any other display to consult it via our website!", leading me to believe that one of the reasons KSPedia has been removed from the game was that it felt a bit inconvenient to be accessed while playing. Well, that's false. Having to open an app through the game
  18. Ever since making history's release date was revealed i have been wondering if it is coming to KSP: Enhanced Edition. Is there any one that could answer this? Thanks! Oh i also heard that you can get a cheat menu In Enhanced Edition, does this exist and if so how do you get it open?
  19. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details:
  20. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details:
  21. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but resear
  22. So I learned that the Making History dlc just came out and I was wondering if or when this will come out for consoles. For people that are going to say “get a pc” “or why don’t you buy a pc?”. I had a pc but it not functional anymore and I do not want to spend over $1000 to get a computer that works as good as my Xbox one x. So all I’m asking is will this be out for consoles.
  23. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some s
  24. So for some of us, July 2016 seems like so long ago. Now we finally have what we have been promised, reworked from the ground up, A console friendly version of KSP. Did we get what we want? Did we get what was promised? I only had a chance to play with it for 20 mins last night so a few questions, Are the controls clunky or is it just me? I saw no launch button in assembly build and have to access it from the start menu. Is this intentional? Is there a Debug menu? wasnt that supposed to be part of the update? Auto-struts, is that was the Rigid assembly button it all ab
  25. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Dun
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