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  1. I might be getting a new graphics card soon, so in the mean time, or if I don't get it, are there any tips to have a higher FPS when you're using EVE and scatterer?
  2. I'm running a heavily modded (178 mods) installation, and lately I've been having an enormous hit to performance (both FPS and physics rate) on and around Minmus. Everything else in the Kerbin system is fine. With this particular ship (a Garage Hangar from @allista's hangars mod, with a return vessel and launch vehicle attached, a Feline Utility Rover and Trailer from @Nils277 in the hangar, but unloaded until touchdown), I get about 40 FPS and 80-90% physics rate during launch. Once I get to orbit, it goes up to 60 FPS and 98% to 100% physics. It stays there all the way to Minmus SOI. Once I'm in Minmus SOI, I'm okay until high-detail maps start to load. At that point, it drops to about 30 FPS and 70% physics, and then progressively gets worse and worse the lower I go, despite shedding more and more parts. By the time I'm near touchdown, I'm down to maybe 25 FPS and 50% physics. Then I launch the rover, and drop to 20 FPS and 40% physics. Then I launch the trailer, and drop to 15 FPS and 30% physics. The thing is, I can run this exact same setup on the Mun, or on Kerbin, at smooth framerates and 80%+ physics rate. Plus the part count is fairly low (<90 at launch, <50 for landing, ~50 for the full rover and trailer, and many of those are science parts). It's Minmus specifically that's tanking it. I read in an ancient forum post from like, 2014, someone who found (I think with @RoverDude's help) that a certain robotic arm from a certain mod had changed the physics range to 100 km, and thus the entire moon was in physics range, and that was the culprit. Could it be something like that? How would I check for that? What kind of config file would change physics range globally? I run an FX-8350 and a GTX 970, with 16 GB of RAM, so I'm quite sure it's not lack of horsepower. Something's going wrong... Mod list (All installed via CKAN (except for Kerbin Side, which was installed manually), all up to date according to CKAN and AVC)
  3. The FPS drop ONLY happens when there is a Kerbal present in the craft, or is on EVA. Any other time and I get 40+fps (usually 60, but muh viduals). Sound is also muffled, which is annoying because I can't find out what mod added that. (Maybe Texture Replacer??) At first I thought it was maybe because of the B9PWings (and I've tested other craft, both stock and custom) but I get the same problem. And not just on this install, it happens with my other install (career-focused-mods install) too. They both have the same mods. Some of them anyways. (like TexRep, Scatterer, ect) After some more testing I found FPS will increase if: I move the Kerbal out of LR of the craft they started in. Destroy the Kerbals vessel. Not sure why that is, but it is. Still would like to get this fixed so I don't have to do either. Also, I only tested this with 1 Kerbal and 1 vessel. Not sure if it'll be the same with multiple Kerbals. Screenshots below show the Performance menu in the ALT+F12 menu. Imgur album: http://imgur.com/a/nBS3F I have about 55 mods (including various dependencies). Mods: Screenshots: System Specs: Intel Core i3-4170 3.7gHz EVGA GTX 750ti SC 2GB 8GB RAM
  4. I started playing KSP on the 2012 mac book pro which ran it (albeit at low settings) relatively well for what it was. Now I'm not sure on the exact specs of that laptop but they weren't anything to write home about. In the summer of last year I purchased a new computer with considerably better components: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60GHz, 8.00 GB Ram, 64bit, GeForce GTX 960M. You should by now know, through the way I typed that, I'm no technical wiz kid but I do know it should be more than enough to run the game at at least low settings. However whenever I boot it up (no mods btw) it stutters to the point where it's unplayable. Incredibly frustrating. I've watched and read many articles explaining how to fix it. Even downloaded a performance fix. But nothing. I've racked up a considerable amount of time on the game and love it to bits but this is making me want to build my own rocket and fly into the sun tbh. Please send help any information is much appreciated. Thanks
  5. Hello ! A strange problem appeared two weeks ago, no significant change to the game were made and reinstalling it didn't fix the issue ! I play KSP in full screen mode, and when I unfocus KSP (opening my browser, alt-tabbing etc..) the game starts to lag tremendously, I get like 3 FPS... Which is really inconvenient as you may imagine ! I have Kerbal Engineer, SSTU, persistent rotation, probes plus, decals, Direct launch vehicles and Space shuttle payloads.. Running ksp in vanilla doesn't fix the problem, I've checked the logs, no errors when the lag occurs... Good day, -Luca
  6. My FPS drops by 64 in the VAB for some reason, and I have no idea why it is happening. I believe some parts or mod is causing this issue. I am unsure how to figure out which mods are causing the issue. But the only way to fix the FPS is to delete the file generated by ModuleManager in GameData and then restart the game. The FPS drops as soon as I scroll through my saved ships. Even after deleting all my ships and opening the load list where both are empty, the fps still drops. However, when I don't load a ship and instead start the game and create a new one from scratch and add all the parts from my mods, the FPS does not drop. Even after disabling all the mods, the same problem occurs. I think my save file is bugged as well since removing everything from GameData but Squad hasn't fixed my problem. Here's the zip of the career: https://www.dropbox.com/s/smo1eni8owbgutc/career.zip?dl=0 Here are some warnings from the debug menu: [Warning]: [Part]: PartModule TransferDialogSpawner at Mark1-2Pod, index 7: index exceeds module count as defined in cfg. Looking for TransferDialogSpawner in other indices... [Warning]: ...no TransferDialogSpawner module found on part definition. Skipping... [Warning]: [Part]: PartModule TransferDialogSpawner at crewCabin, index 4: index exceeds module count as defined in cfg. Looking for TransferDialogSpawner in other indices... [Warning]: ...no TransferDialogSpawner module found on part definition. Skipping... [Warning]: [Part]: PartModule TransferDialogSpawner at crewCabin, index 4: index exceeds module count as defined in cfg. Looking for TransferDialogSpawner in other indices... [Warning]: ...no TransferDialogSpawner module found on part definition. Skipping... [Warning]: [Part]: PartModule TransferDialogSpawner at crewCabin, index 4: index exceeds module count as defined in cfg. Looking for TransferDialogSpawner in other indices... [Warning]: ...no TransferDialogSpawner module found on part definition. Skipping... [Warning]: [Part]: PartModule TransferDialogSpawner at crewCabin, index 4: index exceeds module count as defined in cfg. Looking for TransferDialogSpawner in other indices... [Warning]: ...no TransferDialogSpawner module found on part definition. Skipping... [Warning]: [Part]: PartModule TransferDialogSpawner at crewCabin, index 4: index exceeds module count as defined in cfg. Looking for TransferDialogSpawner in other indices... [Warning]: ...no TransferDialogSpawner module found on part definition. Skipping... This is from loading a ship. And even after clicking new, the FPS still remains low.
  7. Maybe it was asked thousand of times, but I'm building a space station, which is starting to be a bit complex, to be honest the pieces are all the same, but It starting to be very difficult to play 'cause FPS are closer to 10 !!! O.o So, please,please,please if you have any TIPs or advice to save tens of hours spent to build this things... p.s. To the Admins: Sorry I realize too late that I've post it on the wrong place, apologies
  8. So I was thinking I could just play ksp one day but when I did the game had insane fps lag. I'm not sure what exact fps I got but previously I had 60 or more easily. I thought removing mods could help. nope. reinstalling? nope. I have no idea what happened but it's only happening in 1.1.3 1.1.2 was fine and all versions before. I know it's not part count or anything like that it happens with just a pod. I tried setting the fps limiter to different values and no help. so far that's all I've tried but I don't feel like anything else can help as nothing was wrong before this. system: amd FX-6350, 16 GB ddr3 1600, asus strix NVidia GeForce GTX 960 4gb gddr5, windows 10 home 64 bit,
  9. I am experiencing poor fps, around 20, when entering the game. Sometimes, the game starts with 60 fps, but upon entering the VAB, framerate drops. It continues when launching. I have noticed that if I CTRL+ALT+DELETE while the game runs or is paused, the log file shows that the graphics device is lost, and reset. When entering the game again, the framerate is normal, at 60+. This happends both in the VAB and after launching. I also see that there is some shader problems in the start og the log file. Any suggestiongs? Has this been solved already? https://www.dropbox.com/s/6b2krxps40jerxc/output_log.txt?dl=0
  10. Er, so yeah, problem's in the title. Or not really even a problem, but an observation that I can reliably repeat and might be affecting other people as well as myself. I'm not sure if this is anything that Squad is/should be responsible for, just wanted to make you folks aware in case other people discover it to be their issue as well Problem manifests even with the BNet launcher minimised to system tray. The BNet launcher is not hogging system resources, but with it active, KSP seems to cap itself to 16 fps and my GPU and CPU usage drop to around 30%. Obvious fix is obvious... completely close BNet launcher. Win 7 x64, Intel i5, 32 gb memory, nVidia 760, Soundblaster Z, SSD.
  11. Hey everyone, like most of you I've been playing around with KSP 1.1 and naturally my mod list is starting to bulk in size. Something I noticed was that my Career save had a significantly better frame rate than a Sandbox save, even when the Career save have multiple ships and the Sandbox save was fresh. (Both stock and modded) I decided to try test this out and find out if a particular mod was responsible for this, alas I couldn't find any evidence. I did however come across this and couldn't come up with any real reason as to why this is a thing: With HUD: http://imgur.com/E0ARY9g Without HUD (F2): http://imgur.com/1MuzwkF Toggling between (F2): http://imgur.com/9VvWOr4 Video showing the FPS drop: https://youtu.be/NFWCOitSov0 I've tried taking away the bulkier mods, but as far as I can tell this happens regardless of how many you have installed and only gets worse the more you install. What's interesting is my peak frame rate (the rate with no HUD) never dips to an unacceptable level, only when I turn the HUD back on does the frame rate take a crap. This problem appear to be cumulative and even happens in stock, hence my posting here. As I include more and more mods to the game the frame rate gets progressively lower unless I disable the HUD and then my FPS goes back to normal. If any mod creators or even a developer could answer this question I would be grateful as I'm at a loss. PS: Does anyone know of a mod that is compatible with 1.1 that give me a seperate HUD on my second screen? I'd happily gain more frames if it means tilting my head a little, thanks. Specs: WIndows 10 I7 2600k 8Gb DDR3 RAM Inno3D GTX 780 KSP: Steam
  12. hello,a couple day ago i got ksp,and i started plaing it but today when i tried to play it again it would only run at like 2 fps,before it was running at about 20 fps.I didnt update it,reinstall or install any mods at all so it cant be that....pls help
  13. Hello, I still face the problem with extremely low fps, I know that game is running on old engine that can't support more cores, but... I am playing vanilla on the newest patch and with this ship: http://postimg.org/image/bpye64485/ I was getting at Duna only about 8 fps, this made landing almost impossible... I have I5-4670k, with Gtx 750ti. I don't expect 70 fps, but at least 20+, I've tried everything to tweak fps, but nothing worked...
  14. Hey all! I´m sure there is one or more threads to this but I didnt find that questions yet. So sorry for eventual double posting... Computer: AMD A10@4x1,9Ghz, 8GB Ram, AMD Radeon R7, No SSD Mods: Kerbal Engineer, Kerbal Alarm Clock, Dynamic Texture Loader, Plantery bases, Habitatpack,Tweakable everything, docking cam, Gravity turn, KIS/KAS I get fps drops quite fast. So usually from 100 parts on it becomes really laggy. Its still playable but kind of annoying. As I understood its because of the physics of parts that are just calculated on one core, even if you have multiple cores. The thing I dont understand is that sometimes its less laggy with, lets say, 96 parts than it is with a vessel of 60 parts. Both in LKO. Why is that? Is there anyway to improve the performance? Or will it be 1.1 to the rescue? As well, I get the impression, that when playing more than 1 hour or so, the performance is decreasing over time. I also found this: http://forum.kerbalspaceprogram.com/index.php?/topic/57269-performance-fix-ksp-tweak-guide/ Is that still up to date? Would be kamazing if you could help! David
  15. Hey guys I'm having trouble getting a reasonable fps on my new Macbook Pro Retina 2015 13". My specs: 2.7GHz dual-core Intel Core i5 Turbo Boost up to 3.1GHz 8GB 1866MHz LPDDR3 memory 128GB PCIe-based flash storage1 Intel Iris Graphics 6100 I'm getting only about 20 fps when running the game. Screenshot of my settings: http://i.imgur.com/JsmPyTC.png. I'm also not able to select a resolution that's higher than 1440x900. Thanks in advance Mimmels
  16. So this never has happened before, and I got KSP about a week after 1.0 came out. Never before had I experienced constant slow frame rate. I have had low frame rate before when firing massive rockets off, but not like this. I accidentally deleted a (and my only) save file in the game, so I had to restart. When I created a new game, as soon as I loaded it, it was very laggy. I was around 18 fps. I went to build a rocket, and launched it. It was literally the smallest, most basic rocket you could build. When it launched, I was running at 15.5 FPS. I kept playing, hoping that it would stop lagging out, but it didn't. I got some more parts, made a slightly bigger rocket, and entered orbit. I was on my last stage with a little fuel so I could get back, and I was running 12.2 FPS. That never has happened before, and I don't know why it is happening now. I tried quitting KSP and relaunching it, still did it. I quitted Steam all together, relaunched it, opened up KSP, and it still had terrible frame rate. I don't know why this is either. There are no mods in the GameData folder, and no other save files. I didn't recently download any giant games or software onto my computer either. But the strange thing is, when I zoom out enough so my spacecraft isn't in view, it can run at up to 62 FPS. If the sun is in my view I can get speeds of 33 FPS. When I am in map view, most of the time, it ran about 66 FPS. It seems only to go really low when you can see my craft. Why is this happening. My Computer Specs: MacBook Pro - 13 inch late 2011 (yes I realize it is an old computer but like I said, it was running amazingly before). OS - 10.10.5 Processor - 2.4 GHz Intel Core i5 Memory - 4 GB 1333 MHz DDR3 Graphics - Intel HD Graphics 3000 384 MB
  17. Hey guys, I just bought KSP and I'm experiencing very very low fps in 1.0.5, I'm playing with -force-opengl and only with Chaka Mod. I'm getting 8 FPS while in orbit facing only 2 vessels, same 8-10 fps in KSC and all the time. My pc: FX-8320 3.50 GHz HD7770 OC 64GB Sandisk SSD 8GB ram I'm not even playing the game at 1080, got it on 1600x900 windowed mode, all graphics on low. here some screens:
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