Jump to content

Search the Community

Showing results for tags 'hard'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 16 results

  1. This contains my entry for the Caveman Challenge 1.11 (its about completing the tech tree without upgrading buildings) Below I will explain my missions and strategy to accomplish this. The "Diamond" level of the Caveman Challenge is just career mode with the following limitations No upgrading any buildings Custom difficulty Every slider on the lowest/harshest setting Except for science gains at 20% Details can be found on the Caveman challenge topic You win when all Tier 5 tech tree nodes have been unlocked That sounds simple enough,
  2. This challenge is based off an idea I had and I wondered if it was possible. It's obviously possible, but I lack skills. So here's the challenge: NORMAL MODE: Start up a Career game, then go to either the VAB or SPH, and with ONLY the beginning (Tier 1) parts, make a vessel and fly it to Duna. EXPERT MODE: Same, but fly the rocket to Laythe. Good luck and have fun! P.S. videos pls EDIT: After realizing what the tier 1 parts really are, I've made the challenge do it with tiers 1 and 2.
  3. Hi can any one recommend any mods to enhance my current career save mods I already have include all MkS/usi including ls, opm, kis/kas, pathfinder, scansat, planets shine, eve, extra solar, scatterer, chatterer, all near future, svt, dpai, doe, planetary base, kerbal engineer kac, sep, d magic, ferram and too many others to name off the top of my head have over 3000 hours looking for complicated mods to further build up my colonies or other planet or systems that will not conflict with the ones i already have any recommendations would be greatly appreciated. Currently using version 4.3
  4. I want to know what was your hardest mission in KSP. An mission in that something not planned happened, and that have great chances of gone wrong, but in the end you managed to fulfill it sucessfully. My hardest mission was an probe that i sended to Eve, the Kernera 2. I not prepared the probe to make an aerocapture to orbit Eve, so i braked with an engine. I orbited Eve, but i wanted to low pretty much the orbit to get an safe athimospheric entry. But i overestimated the amount of fuel nedded, and i didn't have enough fuel to low my orbit. So i lowered my periapsis to below Eve's at
  5. Hey guys, I've been playing for a couple months now (stock 1.3, no mods), and lately I have decided to tackle the hard mode (or at least the beginning thereof)... Obviously, the biggest issue with this mode (default difficulty settings) lays in the "200% fundings" modifier that makes buildings evolution extremely costly, when you get just 60% of the rewards from your contracts. I got quite inspired by Virgin Galactic and spaceX plans to fly lay people to space for a few (million) bucks, and decided to try and milk the VIP/Tourists suborbital contract till I get enough to upgrade
  6. I just got an idea for a weird shuttle challenge You are allowed to use mods and add-ons, Just mention them below your post -The challenge Build the Soviet Buran shuttle and the US Nasa Shuttle Then connect the orbiters with some bars, struts or docking ports side by side something like this: https://imgur.com/jtcc5Qw Launch them together with their own launch system into kerbin low orbit If you succeed in doing that, Try to reenter and land with both connected, Go kerbal crazy!! -Bonus If you wish to take it a step further, Try doing the cha
  7. Build A Grounded base on every planet and moon (Except jool and Kerbin) in career mode! each base has to have at least 5 kerbals on it at all times, and it has to be a permanent base. they have to be at least 50 meters long and 10 meters high, and a width of 20 meters Cairojack, If you're reading this, This is NOT a single launch Challenge NO CHEATING!!!!!!!!!!!!!!!!!!!!!!!!
  8. Kerbalkind has always been ambitious. But now let us take it to the next level. I propose a craft that can take off from the KSC, Orbit once around Kerbol with a maximum altitude of 1000 Kilometers, refuel, and then land by the KSC to be recovered. One of each type of crewmember is required. Also, you are required to land every piece of your ship(except for the booster stages). You can refuel on an asteroid or a planet. It doesn't matter. But here comes the kicker. You have to do it in maximum gravity and show that you are not using any other cheats.
  9. Honestly, this mode strikes me as almost impossible given the sheer amount of contract grinding and the expensive base upgrades. I can't get to orbit on the default launch pad and I'm just not used to not having maneuvers to work with. I always seem short on money and science. Does anyone have any choice advice or suggestions on how to have a successful run at it? is there something extra I need to do re: Management Strategies or am I just not good enough for hard mode? The only career mode tutorials I've seen are either not hard mode or don't have the 1.2 science trees. I find some
  10. this challenge is where you land a base on the mun using only stock parts, I've always wondered why you can't build and launch a spacecraft from another planet or moon. the challenge is to launch a base (several launches allowed) to the mun or minmus that has all the basic parts of a rocket and a way to assemble them however you like, then build a rocket on the kerbin moon of your choice, then launch and retrieve it on kerbin. even better, make several rockets and do the same thing. good luck
  11. Announcement: everyone who participates in this challenge will be featured on my channel on July 21th. I hope you had fun building Hello, for this challenge, you need to make a flying craft that doesn't have anything on the outside. Reply to me using a download link. RULES (Because why not): 1. NO CHEATS!!!! 2. Have to be flyable 3. Use as much parts as you want, there no restriction on what parts you can use. Tip: use cargo containers My Flying Brick(It failed): https://mega.nz/#!5RgDQBLS!WNDt9r_lA8FBhEQXv2x-r7aDwqE4GddzJorQTiAoGbQ Video:
  12. The Kerbals have decided that landing on planets is not the way to go, after a horrifying Eve "Landing" that resulted in the death of 3 crew. Now after the successful PR campaign saying "flybys are better", the public is clamoring for a mission to have as many flybys as possible. Your task is to send a manned mission to have lots of flybys Of course some flybys are cooler than others, scoring is as follows Mun: 5 points Minmus: 10 points Duna: 15 points, 5 BP (bonus points) for upper atmosphere, 10 BP for lower atomsphere Ike: 5 points Dres: one point
  13. Hello there, fellow Kerbonauts. Long time lurker, first time poster, I decided that there aren't enough LPs / guides / career logs for KSP hard difficulty (diary of a hard career being a notable exception). I believe that the "hard" difficulty mode is a good environment to learn efficient mission planning, since the scarcity of resources makes it unfeasible to solve everything with Asparagus motherships. Therefore I'm gonna bless, curse or just annoy you with a log of my attempts to tackle said career mode: Since I'm both storing the images on my own server and
  14. OHNO IT'S MY FIRST MISSION TO MOHO There comes a time in everyone's KSP career when they consider their first mission to Moho. Extensive forum browsing normally ensues and I certainly partook in much reading of outlandish stories about insane delta-V requirements, but also good solid advice such as perhaps try a flyby first, always a good idea to start small etc. Once I'd read all of the requirements I fully understood what I needed to do and designed a modest mission to Moho, to get my eye in so to speak. This therefore is my "Ohno it's my first mission to Moho" mission report,
  15. We have probably all built a mother ship before but have you ever sent one up whole? Challenge Easy Launch a mother ship up with at least 32 crew capacity. Launch the ship in one piece. No mods (except hanger extenders). Escape pods for all crew. All science equipment. No refueling. Ship alone has to be over 30 tons. Medium Launch a mother ship up with at least 64 crew capacity. Launch the ship in one piece. No mods (except hanger extenders). Escape pods for all crew. All science equipment. No refueling. Ship alone has to be over 60 tons. Only liquid
  16. Hey guys, I have a major challenge for you guys, you guys must get the Sido Urania pack, and land on every planet(Not Jool or Urania), and moons, and safely land back on kerbin(Space Stations, IRSU, and any other fueling method other than cheating is allowed). Be sure to bring back pic's from your big adventure. Oh, and any other mod is allowed(except Hyperedit, and other planet mods)
  • Create New...