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Found 22 results

  1. This is a continuation of NavUtilities mod by @kujuman. Original thread: http://forum.kerbalspaceprogram.com/index.php?/topic/77062-11-navutilities-ft-hsi-instrument-landing-system/ To keep as much of the author's information on the mod as possible I copy most of the original thread's OP here with some updates: NavUtilities for KSP Featuring Instrument Landing System and Horizontal Situation Indicator Standalone and for Raster Prop Monitor NOTE: Standalone version is a popup windo
  2. With the 1.7 update, we got the extra pane on the map screen to see more and fine tune maneuver node information and etc. I really love it! However, when planning multiple maneuvers (or trying to plan ahead) why can't we see a total Delta V number for all planned Maneuver Nodes? Also, what about having the delta v for each upcoming node appear separately near the Navball in addition to just the one upcoming node?
  3. Am I missing something in regards to navigation to a specific point, whether on the surface or in space? Right now, I have a contract in career to take an EVA report on 3 specific locations. I can see on the map they are very close to KSC.....essentially, the points are all out by the Squad monolith marker out in the distance from the KSC. The problems: The map doesn't zoom in enough to tell me exactly where these points are. I can see them on the map, but the zoom feature doesn't get close enough in Map view to get a solid idea where these points really are. I there an ac
  4. I recall someone once in an old KSP-TV stream had once made a sextant to use with looking out a capsule window and get a reading on the stars in space. Has anyone else ever tried this? By extension, is it possible to navigate in KSP using the stars in stock KSP? Like writing up a star table, for example, to tell you where you should be if you can see certain stars at certain angles. Also, outside of just extracting the sky-box outright, has anyone made a star chart for KSP? I'm rather curious to know.
  5. I’ve been having trouble with my interplanetary transfers that I’d been blaming on my own sloppy piloting. But this time it wasn’t me. Honest! Flight to Jool. Got my transfer window from AlexMoon, Found the departure angle, put my ship in an elliptical orbit (9000km x 100km) w/ Pe at the departure point. Plotted a perfect departure burn; intercept just at Ap, which was just at Acending Node (actually was plotted as collision w/ Jool) Ship has a low TWR, so it’s a 15 minute burn. Can’t start 8 minutes before the node, that too early, so I go 4 minutes early, and the burn is going to
  6. I have been away. Had an intense and torrid love affair with Elite Dangerous - which will only run in Windows. Most of my games are installed in Linux which meant I didn't play anything else but ED for a few months! Having had Windows force an update while I was playing ED ( and in combat no less, the digital rug was firmly pulled from under my feet) my system, set up as it is, defaulted to Linux on reboot so Here I am again! To get back into KSP I thought I'd try something in Sandbox before getting back into my proper career mode game and after killing Jeb on re-entry after a Mun O
  7. Nothing to see here. Move along. Maybe go install "Trajectories" and, in map view, zoom out.
  8. While landing a rocket near a target is very simple, because you see the "anti-vector" () of the target position on the navball, landing precisely near a waypoint it's impossible. When you set the navigation, in the navball only appear the waypoint vector and not the "anti-vector". So when you are landing, and of corse your rocket is facing the sky, you don't have any clue if you are going in the right way, because you don't see the direction (the marker is in the other half of the navball, and you can see it only pointing the spacecraft "nose-down"). Anyone knows a mod that add it?
  9. The last challenge I did was the awesome Retrosolar Rescue, for which my entry took 4 months of play time, over 200 years of game time, and 47 gravity assists. Needless to say, after a grind like that I'm ready to take on something quicker! So here goes: Fresh Eggs! While shoveling icy dirt on a routine surface sample collection mission in the polar regions, Jebediah makes the find of a century: he unearths a clutch of Kraken eggs! The potential value of these to the scientists at the KSC is beyond measure, but it soon becomes evident that disturbing the eggs has harmed thei
  10. Hello again, and thank you so much for helping me on my last dilemma. My next issue is the observation challenge. Is there anyway to add navigation markers on the ball like in the tutorials, or build some sort of flight plan to follow? (Or do they appear on the map when you accept the mission?) Im just not sure how to find these locations and get above them for observation. I didn't want to accept it before I knew what was up. -Thanks again!
  11. Good evening all. Quick question about setting navigation. I am in a plane, and I know how to set navigation to contract locations, but, is there a way to set the navigation for the KSC for the return trip?
  12. I open the navigation ball in the Map section but it closes again when I go back to 3D view and come back again, how do I fix it? I apologize for the bad english translation with Google Translate.
  13. Mod Edit: This thread has been closed, and can be reopened by request of the OP. Danger Alerts adds alerts that trigger while your ship is crashing, burning, and all around not having a good time. It also adds a simple interface that let's you silence, or modify exactly when the alarms go off. Currently, there are two alarms: one for when you're about to crash, and a highly configurable resource alarm for when you're running low on electricity, life support, or fuel. If you have any suggestions, bugs to report, or opinions on your favourite type of potato chip, please pos
  14. This is an update of this this old project. The Pappolo Flite Panel displays in the flight view in a Appolo DSKY style some useful informations only available in map or internal views such as : - Altitude from ground (known as Radar Altitude). - Coordinates on planets, N = Northing for longitude, E = Easting for latitude. - Apoapsis and Periapsis. This panel can be dragged en dropped anywhere, and can be unactivated by clicking on the "P" icon. Position of this icon can be modified by editing config.xml file found in PappoloPan
  15. So I've finally parked my first station around Minmus. It's got everything I'll want from it later: two orange tanks, lots of docking ports, plenty of monoprop and EC. Even got a nice contract to put it there (I would've done so anyway, it's my interplanetary refueling station now.) Thing is, I can't seem to get it's orbit fully equatorial. 5.3 degrees is the closest I can get, and I can't seem to find any combination of burns that get it closer. The maneuver nodes are useless because they don't show me the AoI. KER doesn't help much, it only tells me where I'm at, not how to get where I
  16. So I have a ship on escape out of Kerbin with a Duna encounter in 295d. Great. The encounter track is such that I could easily capture into a polar orbit of Duna. Not great; this probe is bound for an Ike touchdown. No problem. 295d away means the dV to fix this should be hilariously cheap. I plop a node down a little ways out from my probe. (It spawns with 35dV for some reason, I'm not sure why but whatever. That's within my budget.) I start mouse-wheeling on various parts of it to see what effect it will have on the encounter periapsis... none. After about ten minutes of this,
  17. Hey all, So I'm looking to make some standard approach procedures (STARs) for my aircraft and SSTO's, but there's no stock way to place map markers without placing a probe core and driving it to the point I need it. Is there an addon to make GPS/RNAV fixes or VOR/VORTACs at least? Thanks.
  18. The PS4 version of KSP has a showstopper bug. In career mode, viewing the map will show target locations, but there is no way to activate navigation and have the navball display the target. Clicking the X button over the target on the map will pop up a window titled the same as the target area, but with no controls or other text. No other PS4 controls seem to affect this. A similar bug is known for the PC KSP 1.10 version. This bug makes a large class of "observe" missions unreasonably difficult to complete. Is this something the Flying Tiger team is actively working on for a pa
  19. I got there once but i can't seem to get back. It's navigation. I can get to Minmus orbit just fine but getting into Minmus gravity is something else. When i set up a maneuver node i can never get it to show 'Minmus Encounter' am i doing something wrong or is this some kind of bug?
  20. The idea is to see how much you can cheat the standard dV map using only Kerbin and Mun as gravity-assisting bodies. Here is my entry, requiring a total of 1297m/s to get from LKO to Jool: http://imgur.com/gallery/XQSnn/new. It was based on hopping up to a 3:4, followed by a 1:2 solar orbit, using retrograde apoapsis DSMs to create angled orbits. Can you get there for less, using only the Kerbin system? Can you go to a different body with a better ratio of actual dV to nominal dV? Based on the Olex.biz calculator, the linked tour has an actual/nominal ratio of 0.68. Beat that for any oth
  21. Okay, first thing first. I am running version 1.0.5 on Steam, no mods. I have no crash report, the game hasn't crashed yet and there are no screen caps because...there is nothing to capture. On two separate missions, it won't let me place a maneuver node. I click on my orbital path but nothing happens. It only seems to happen when i am orbiting Mun, and sometimes it happens and sometimes it doesn't. I'll try to get a crash report next time it happens. Here is the link for my system specs. http://download1490.mediafire.com/bczs6tw6h3rg/n45nbmefeqhoc9c/DxDiag.txt
  22. Just started playing a few days ago - have built a jet I can actually fly and land, and have been doing the 'fly here get a crew report' missions - except now I have an active mission that will not show markers. I do have active markers (on the other side of the planet) for a completely different mission, so it's only the markers for this specific mission that are missing. Ideas on how to get them to show up? (I've quit the game and restarted and the missing markers are persistent). Thanks.
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