Jump to content

Search the Community

Showing results for tags 'spinning'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
    • KSP 2 Suggestions & Development Discussion
    • Show and Tell
  • Kerbal Space Program
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 6 results

  1. Current version: 0.12.4 Download at Spacedock: https://spacedock.info/mod/1805/Whirligig World Download at GitHub: https://github.com/GregroxMun/aWhirligigWorld/releases If you want to support my work, check out my Patreon. If you want to discuss my work and more, check out my Discord. Around 1300 years ago, explorers from the far off planet Kerbin left their home to colonize other star systems. One such ship embarked on a journey to Kerbmun, an oxygenated moon in the Kaywell star system. There was just one problem. They hadn't counted on Mesbin being much wider than expected. Unable to correct their course due to piloting error, the U.S.C. Manifest Destiny crashed into the massive, 70 Kerbin Mass planet Mesbin. Luckily, Mesbin spins. Once every twenty eight minutes it completes a rotation, and the centripetal effect pushes the equator outwards and negates some of the gravity. The 13 gees of gravity at the poles is reduced to a tad under 1.3 gee at the equator. The payload of the ship survived, but the engines and fuel tanks were reduced to a lot of metal rubble along the surface. Unable to find somewhere else to go, they buried themselves underground and set up a stable ecosystem and environment. It took nearly two millenia, a few wars, and the re-invention of the steam engine, but eventually the colony was sufficiently industrialized to start looking up again. Welcome to Mesbin. MESBIN MASS = 3.777e24 kg = 71.38 MKerbin POLAR RADIUS = 1,392,609 m = 2.32 RKerbin EQUATORIAL RADIUS = 2,367,436 m = 3.95 RKerbin MEAN DENSITY = 136 g/cm^3 = 2.344 ρKerbin POLAR GRAVITY = 13.2 G TRUE EQUATORIAL GRAVITY = 4.58 G APPARENT EQUATORIAL GRAVITY = 1.286 G ROTATION PERIOD = 1701 s (28 minutes.) List of objects: (Descriptions intentionally vague.) Kaywell: A white main sequence star. Limnel: A red dwarf star in a close binary with Kaywell. Shol: A Hot Jupiter orbiting close to Kaywell. 2 Wolda: A small asteroid orbiting terrifyingly close to Shol. Tyepolbynar: A warm Jupiter that gets more light than Venus. Jifgif: Small minor moon. Imterril: Big blue moon. Tannor: White moon. Etrograd: Gray, retrograde moon. Aerious: Small minor moon in a potentially chaotic orbit. 1 Wers: A large asteroid, or perhaps a small dwarf planet. 1 Vizea: Wers' moon, which is so bright compared to Wers that' it's been argued Vizea was discovered first. Mesbin: An oblate airless world with a rotation period of 28 minutes, gravity of 13 gees at the poles, and 1.3 at the equator. Statmun: Tiny, dense moon in a Mesbin-Stationary orbit. Thresomin: MINor moon in a THree to one RESOnance. Graymun: Gray moon. Kerbmun: Very Kerbin-like moon. Troymin: TROjan MINor moon of Kerbmun. Derbin: Superterrestrial-mass planet in a distant binary orbit with Mesbin. Derminmus: Largish minor submoon with a similar spectral type as Minmus. Valyr: Superterrestrial-mass ocean world. Denna: Greenish minor moon. Plaph: Brownish minor moon. Oshan: Large, cold, white and red. Manonam: Distant cold moon. Didd: Subsatellite of Manonam. Egad: A medium-sized desert world. Yeerbor: Captured asteroid in an eccentric orbit. 3 Rik: Main Belt asteroid. Reander: A jovian-type gas giant. Lito: Enormous earth-mass ice moon. Yalthe: Little hot moon. Yokane: Little warm moon. Dakkon: Little white moon. Totoöa: Little atmospheric moon. Mally: Trojan of Totoöa. Yawer: This moon seems to blink on and off every hour or so. 1P/Fophie: A short period comet rising high above the plane of the Kaywell system. Gememma: A red dwarf star. Ammenon: Little planet close to Gememma. Lowel: Planet known to be in Gememma's habitable zone. Ollym: The massive binary companion of Lowel. Gannovar: Icy world in an eccentric orbit of Gememma. G1 Gallant: Large asteroid. Mandrake: A large blue giant planet. Rutherford: A small blue giant planet, binary with Mandrake. Lozon: You must face the little moon. Beagrid: A mother's little moon. Jancy: Dirty little moon. Tatian: I see a little moon. Pragnik: Dwarf planet in Plutino-resonance with Mandrake & Rutherford. Astrophotographs of the Planets: As seen through some of Mesbin's finest observatories... but not as good as going there yourself! In-game Images (There are a few spoilers for those who may want to only see planets up close by visiting them.) Design notes: Asteroid Changes: Career and Science mode notes: Delta-V Tables Kaputnik Mk0 Electronic Program Executor Behold the Kaputnik Mk0 Electromechanical Program Executor and Four-Function Calculator! A start-level probe core designed by me and modeled by NovaSilisko that is 1.875m diameter (1.25m mounting points), very heavy, and contains all SAS levels. However, there's no transmitter/reciever, so the probe core can *only* use SAS. This control lock functionality comes from SeveredSolo's ModuleCommandLimitedControl. Known issues: Homeworld swap: Absolutely Required, Strongly Recommended, and Supported mods. Kopernicus and its prerequisites (Download here). Kopernicus comes with ModularFlightIntegrator and ModuleManager, both of which are required to run any Kopernicus pack. Scientific Revolution (Found Here). Absolutely required for science experiments to function. This mod also comes along with WW's download, make sure you install it! Distant Object Enhancement (Download here). Custom colors for all planets. PlanetShine (Download here). Custom colors for most planets. Note: Turn down your in-flight ambient light in the settings! The mod looks so much better without it, especially in the Gememma system. Poodmund's Deep Star Map Skybox (Download here). This skybox is absolutely gorgeous and you should all be using it all the time. Requires TextureReplacer. Sigma EditorView (Download here). This replaces the sky as seen from the VAB and SPH with a snapshot of the real sky seen from the space center, including the skybox, moons, and stars. Great for improving the look of the planet outside... and I just realized that the Kerbals will be suffocating now, so if you really want that extra bit of immersion removed/improved, you should turn off ground Kerbals in the editor in the settings. Scatterer. (Download here). Support for scatterer atmospheres for all relevant worlds except Derbin and the Gas Giants. Environmental Visual Enhancements (Download Here). Includes clouds for atmospheric planets, most importantly on Imterril and Derbin. Only install E.V.E., not BoulderCo. (The plugin, not the configs) ResearchBodies (Download here). Delays the discovery of certain celestial bodies during the game. Kronometer (Download here). I have developed my own basic calendar/clock (Actually, five of them) for WhirligigWorld, since days and years don't exactly have the same meaning anymore. Community Tech Tree (Found here.) Tech tree modifications are safely applied to the CTT. Interstellar Consortium (Found Here.) With the IC Plugin, you can play from Kerbin and fly a starship to Kaywell! Or fly a starship from Mebsin to Kerbin, or Mesbin to Alternis Kerbol, or SLIPPIST-1, or any other mod which is compatible with Interstellar Consortium. Sigma Dimensions (Found Here.) Support is a little finicky, some rescale factors completely break the game. Remember to set the rotation period/day length scale factor to be equal to the square root of the rescale and resize factors, or Mesbin's spin will be wrong. Mostly tested this on just 10x scale. If you play on 10x scale you're a monster, but you're an impressive monster and you deserve my sympathy and admiration. Community Resource Pack (Found Here.) Atmospheres use realistic compositions with CRP resources. DMagic Orbital Science (Download Here.) Currently only supports asteroid compositions and a few science experiments. Other Useful Mods: Discussion: I encourage you to post your mission reports on the mission reports forums and/or the KSP subreddit. For real time discussion, go to my discord server at https://discord.gg/ffzJqEs where you can find prerelease builds and development updates. I'd love to see someone do a youtube or twitch career mode series with this mod. If you make a video of this mod or see a video of this mod, let me know! GitHub Wiki (Work In Progress): https://github.com/GregroxMun/aWhirligigWorld/wiki by @Adstriduum Bug Reports: Please follow standard bug-reporting procedures as outlined here: And to add to that: Please describe in detail what the problem is. If possible, provide steps for replicating the bug. Make sure it's not a known issue. Credits @Thomas P. @Sigma88 Kopernicus Expansion Continued @NovaSilisko Testing, feedback, and the Kaputnik Mk0 model. @Pkmniako Biome map for Lowel. @SnailsAttack Testing and feedback, biome maps for Mally, Yeerbor, and Totooa, Mally terrain. @Tutur Testing and feedback. @severedsolo ModuleCommandLimitedControl plugin. Davidson16807: I used his Tectonics.js model to develop realistic continental maps for some of the worlds, including Mesbin. SnowfallTheCat for the current placeholder Derbin cloud map. Pythania for the loading screen art. And a special thanks to @Ultimate Steve, who is Conquering Whirligig, and @Shamash who used to livestream his Whirligig World playthrough, and @Cupcake... who has had an Interstellar Adventure. LICENSE: Whirligig World art assets and config files: Copyright Gregory Brannon (GregroxMun) 2018. All Rights Reserved. Kopernicus Expansion Continued: GNU General Public License. Derbin cloud map: Copyright Snowfall-The-Cat 2018. "Use this however you like, just give me a credit if possible for assembling." Data from JAXA's Akatsuki spacecraft. Whirligig World heightmap files Ellipsoid.png, Prolate_Height.png, and deprecated Triaxial_Ellipsoid.png: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) Explanation for separate licensing found at this forum thread post.
  2. Sin Phi Heavy Industries [0.1.5] KSP 1.3.0 This is just the start of my mod where I will add a random assortment of parts that I design. Current parts are a 30m Habitat, solar panel fan and RDEs (Rotating Detonation Engine). IVA is coming soon(TM). Download: https://github.com/Turbinia/SinPhiHeavyIndustries Requires: USI Tools Supported: Community Tech Tree Connected Living Space TAC-LS (by @Gordon Dry) GPOSpeedFuelPump CC BY-NC-SA 4.0 Credit to @Nertea for letting me use some texture elements from Stockalike Station Parts with permission. Releases: 0.1.0 - Initial release of 30m centrifuge habitat. 0.1.1 - Added launch shroud to 30m centrifuge habitat. 0.1.2 - Tweaks to colliders. 0.1.3 - Added in a solar panel disk part. 0.1.4 - Prototyping RDE-6 H.A.L.B.E.R.D. Engine 0.1.5 Releasing RDE-6 H.A.L.B.E.R.D. Engine Thanks to everyone who helped me get this started,
  3. This is xBEEFYSAUSAGEx on Xbox One X When I got my spacestation safe in the space orbit the Kerbin and spinning both rings then switch to Space Center to do others then I want check on my spacestation. As soon as I switch to spacestation, out of suddenly it got explosion and killed 276 Kerbians :_( You can check on my Spacestation Double Rings on my clip to see what it look like. Didnt have clip for Spacestation Double Rings explosion.
  4. I remember this being the reason I gave up playing KSP on my iMac a year or so ago, and it seems the bug hasn't been fixed yet. In the VAB or SPH (but also sometimes while flying an active craft as well), the buttons are rarely clickable (they highlight, but clicking has no effect, sometimes it helps to hold the mouse button down for a few seconds, sometimes it doesn't), the scroll bar on the parts panel seems to get stuck to the pointer and not be able to click off it, the camera randomly spins and changes angles without warning, it's basically impossible to build anything. As soon as you line a part up (after managing to get it clicked and created in the first place) the camera starts spinning on its own. If it spins to the right, sometimes holding down the right arrow button for 3-5 seconds will stop it, but it'll start spinning again after a few seconds. And if you somehow manage to be lucky enough for the camera to stay still for a moment, then you can't place a part because clicking on the attachment point has no effect and it just drags around with the pointer. Other problem is in flight mode, the same thing happens - the controls randomly keep pitching up, down, yawing left and right. It's as if KSP is picking up wasd messages without touching the keys - and this is only a problem that occurs in KSP, I don't have it with any other games or programs. Has anyone else encountered this problem? OS Sierra 10.12.16 Late 2015 27" iMac 3.2GHz i5 8GB RAM AMD R9 M390 2GB KSP version 1.3.1.1891 (OSXPlayer)
  5. I remember this being the reason I gave up playing KSP on my iMac a year or so ago, and it seems the bug hasn't been fixed yet. In the VAB or SPH (but also sometimes while flying an active craft as well), the buttons are rarely clickable (they highlight, but clicking has no effect, sometimes it helps to hold the mouse button down for a few seconds, sometimes it doesn't), the scroll bar on the parts panel seems to get stuck to the pointer and not be able to click off it, the camera randomly spins and changes angles without warning, it's basically impossible to build anything. As soon as you line a part up (after managing to get it clicked and created in the first place) the camera starts spinning on its own. If it spins to the right, sometimes holding down the right arrow button for 3-5 seconds will stop it, but it'll start spinning again after a few seconds. And if you somehow manage to be lucky enough for the camera to stay still for a moment, then you can't place a part because clicking on the attachment point has no effect and it just drags around with the pointer. Posted this on the Modded Installs section since I have a couple of addons, but this problem persists with a clean install, with every update, doesn't seem to have anything to do with mods. Has anyone else encountered this problem? OS Sierra 10.12.16 Late 2015 27" iMac 3.2GHz i5 8GB RAM AMD R9 M390 2GB KSP version 1.3.1.1891 (OSXPlayer)
  6. Hi guys, I have quite some problem and don't find a solution through googeling, maybe one of you got an idea. If I built a space station, adding docking ports and attaching a solar panel construction to it, those docked part groups are totally freaking out (pictures below) when I load a savegame in which the station exists. It does not happen when the panels are still retracted, only if I extend them, save the game, load the new save game and go to the station. It does not help to reset the gyro, the cubes that were controlling the solar panel beams when docking are in hibernation, RCS is off, there are no reaction wheels attached that could cause the spinning, deactivation SAS does not help, and the rotation is unstoppable if switching to the detached parts. If have the following Mods: MechJeb, EVE, Kopernicus Planetary System Modifier, ModularFlightIntegrator, Planet Shine and it's default configuration, Scatterer, Stock Visual Enhancements: Scatterer Configs and SVE High-Res, Stock Visual Terrain High-Res, TextureReplacer. If you got any questions or ideas, I would be very thankful for any input on how to solve this. Next I'll try rebuilding the solar array construction, maybe with other structural parts, but I find this construction quite appealing, so solving the problem would be preferrable :-D. Thanks in advance!
×
×
  • Create New...