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Found 8 results

  1. Big thanks to @cratercracker for making the artwork above. The challenge sounds very simple: Save Burbarry Kerman, who is stranded in an orbit around the sun. "What kind of Orbit?" you may ask ... Well, it's nothing fancy: An orbit between Kerbin and Eve, nearly circular, at 180 degrees inclination. Just sign this contract and off you go! See here, how he got there: Don't worry, you don't need the Goliath to get into a retrosolar orbit, you can do it the smart way with gravity assists (I highly recommend a boosted Jool-Assist), But ADDING MOAR BOOSTERS will still be required. To be precise, you should add a whole lot of moar boosters. I tried it myself and managed to rendezvous with him (see my attempt below), but I didn't manage to return him Edit: I did and I'm super proud of myself right now. All balanced mods are allowed. Balanced means that engine configs (TWR and ISP) are stockalike as well as the dry mass - wet mass ratios of fuel tanks. If you want to take on the cost-record, you have to do it with stock parts only. Who recovers Burbarry (without turning on "ignore heat" of course) will be showered with everlasting fame and glory and will get an awesome badge! Get the Savefile here: Or: launch a manned (and inoperable) vessel, open the debug menu, go to set orbit and insert this: Now Save and Recover Burbarry! As always, show what you did with pictures, videos, mission report (mission report alone doesn't count). My attempt with a basic tutorial on how to get into a retrosolar orbit the "kind of smart way" will be found in my next post. The scoring system: There are 2 types od awards to win here: Records and non-record prizes. Records can be beaten while the non-record prizes are given to those who come up first with some crazy/innovative/kerbal ideas, so once you have them, you keep them. Badge: Category I "I tried, but something's wrong" - You set up a close approach with Burbarry. Attempting a rendezvous, you discovered the relative velocity is about 20 km/s. @Aetharan, except he knew excactly what he was doing. Category II "Well, it didn't quite work out" - You managed to actually rendezvous with Burbarry, but have no clue on how to get him home. The Gamer Alchemist: He took this to the next level by doing the challenge in RSS. However, he didn't do the second orbit flip and reentered earths atmosphere at over 60 km/s (twice the orbital velocity of earth) and I don't let that count as a recovery. Still, very impressive. "It's starting to get real!" - Award @Laie built a massive LV and shared some interesting and useful tips on how to build even bigger rockets. Heaviest LV (46 kt) Hall of Fame: Category III "I can't believe, I just did this!" - You managed to recover Burbarry safely on Kerbin @Cpt Kerbalkrunch made the 1st entry without using any nuclear- or ion engines. To make this possible, he used Jool-assists to lower his delta-v requirements. The reentry was close to maximum reentry velocities. He gets the Grumpy Cat prize. @ManEatingApe did it the brute-force way. using nuclear- and Ion stages, he was able to keep mission time, launch mass and cost surprisingly low. "Rearview mirrow" prize. @ManEatingApe made a second, completely different entry to take the cost-record. The mission took literally millennia, good thing Pilots don't get payed per working-hour. "Who's Jesus?" prize, Longest mission Time (2.3 millennia) @Aetharan This time-optimized mission took over 50km/s of delta v packed into a 27.5 Mt monstrosity. "Do it as the crow flies" prize* @MarvinKitFox built an ultra light ion spacecraft to get the job done. The mission took over 36 years and didn't involve any complicated gravity assists. @Clancy Did it with a very lightweight and cheap rocket wich still had enough delta v for a brute-force attempt. @jonny went for the lowest delta-v expenature and did quite a lot of gravity assists (around 30). The light and cheap rocket that didn't use any nuclear- or ion witchcraft had to use only a fraction of the delta-v all the other entries took so far. All these advantages came at a prize of a good century of mission time. Lowest delta-v expenditure (5219 m/s from LKO), Black belt in gravity assists @jonny wasn't satisfied with just one record on a single launch, so he decided to break 2 of them (and nearly a 3rd one, the one he set up himself). He did so by using his sick gravity assist skills as above and a combination of a capsule for reentry and a chair on a rocket to deliver Burbarry back to Kerbin. Cost record (15,780), lowest launch mass (39.846 t) @marcushouse completed the mission and made it into a video on his channel. Definitely check that out here! Not only did he only use low-tec parts, he also had a crew-capacity of 3 on his vessel. Lowest Tech Level @marcushouse did it a second time too! Because his second try was a completely new approach and not just am improvement of his first one, he also appears twice on the leaderboard. This time around he chose to do a brute-force-attempt with a lot of nuclear stages and even an ion stage. @linuxgurugamer took his time with a very well planned and executed mission. He burdened himself by using USI Life support, resulting in a very massive ship that required orbital assembly. Total mission time was less than a Kerbin year recordbreakingly low on his 2nd try. Are You Still Alive?, First orbital assembly, Highest crew capacity** (7), Time record (99d 2h 6m 17s) Have Fun and don't be shy to also share your failed attempts. * I'm sure crows would fly like that, If they could fly in space with tens of thousands of m/s of Delta v ** The challenge is about rescuing just 1 Kerbal, but let's just imagine there are more.
  2. Any KSP challenges you would like to see me do? Please tell me and I will record them for my YouTube!
  3. Honestly, this mode strikes me as almost impossible given the sheer amount of contract grinding and the expensive base upgrades. I can't get to orbit on the default launch pad and I'm just not used to not having maneuvers to work with. I always seem short on money and science. Does anyone have any choice advice or suggestions on how to have a successful run at it? is there something extra I need to do re: Management Strategies or am I just not good enough for hard mode? The only career mode tutorials I've seen are either not hard mode or don't have the 1.2 science trees. I find some of the surveying contracts to be extremely aggravating, especially the ones that happen BELOW a certain altitude, because it feels almost impossible to point a rocket there and reach it. I don't even get the sightseeing ones, am I expected to put a civvie in the cockpit? Some of those contract rewards don't even seem to be worth the money cost in putting them into action.
  4. Announcement: everyone who participates in this challenge will be featured on my channel on July 21th. I hope you had fun building Hello, for this challenge, you need to make a flying craft that doesn't have anything on the outside. Reply to me using a download link. RULES (Because why not): 1. NO CHEATS!!!! 2. Have to be flyable 3. Use as much parts as you want, there no restriction on what parts you can use. Tip: use cargo containers My Flying Brick(It failed):!5RgDQBLS!WNDt9r_lA8FBhEQXv2x-r7aDwqE4GddzJorQTiAoGbQ Video: My youtube:
  5. The Kerbals have decided that landing on planets is not the way to go, after a horrifying Eve "Landing" that resulted in the death of 3 crew. Now after the successful PR campaign saying "flybys are better", the public is clamoring for a mission to have as many flybys as possible. Your task is to send a manned mission to have lots of flybys Of course some flybys are cooler than others, scoring is as follows Mun: 5 points Minmus: 10 points Duna: 15 points, 5 BP (bonus points) for upper atmosphere, 10 BP for lower atomsphere Ike: 5 points Dres: one point for visiting the fake "planet" Eve: 10 points, 10 BP for upper atmosphere, 20 BP for lower atmosphere Gilly:10 points Jool: 30 points, 20 BP for upper atmosphere, 40 BP for lower atmosphere For each of the moons of Jool, 10 points, no extra points for going in Laythe's atmosphere. All five Joolian moon flybys gets you 20 bonus points. You can have 2 launches for building your rocket, one for fueling it in orbit, and one to have ferry your kerbals down from KO to Kerbin NO ALT 12, MODS, beside mechjeb, and ker, OR K-DRIVES RANKS Space Wimp: get 15 or below points ---------------------------------------------- Cosmos Queen: get at lest 30 points ---------------------------------------------- Flyby Master: get at lest 100 points ---------------------------------------------- MAXIMUM FLYBY MASTER Get all 261 points --------------------------------------------- Good luck
  6. OHNO IT'S MY FIRST MISSION TO MOHO There comes a time in everyone's KSP career when they consider their first mission to Moho. Extensive forum browsing normally ensues and I certainly partook in much reading of outlandish stories about insane delta-V requirements, but also good solid advice such as perhaps try a flyby first, always a good idea to start small etc. Once I'd read all of the requirements I fully understood what I needed to do and designed a modest mission to Moho, to get my eye in so to speak. This therefore is my "Ohno it's my first mission to Moho" mission report, and with that in mind let's check out the small probe that will make the journey to Moho: If you didn't get it from the picture let me fill you in that this is clearly no small probe. I genuinely started out with the best intentions, but as the wish list for "doing Moho" grew I decided that I required the following to say that I had effectively "done" Moho: 1) Lander: Clearly why bother unless we are actually going for boots on the ground (and returning them safely) Room for 2 Kerbals 24-77 "Twitch" liquid fuel descent stage O-10 "Puff" mono-propellant ascent stage 2) Orbital outpost: If we are going we are going big and I'm pretty confident I don't want to be sending any more than 1 rocket if I don't have to. Room for 24 in emergencies, but otherwise built to handle 6-12 in spacious living conditions Radiator due to proximity to Kerbol Junior and Senior Docking port adapters for full expandability Science module, short and long range communication capability 3) Return vehicle and habitat: Yes, it's a pretty long mission, so the crew needs somewhere to play cards and also to return safely if at all possible. Supports a crew of three with extended living space Also functions as orbital utility vehicle Much ablation - High speed returns If you still don't get a picture of the scale of this absurdity then let's cover off some basic facts on the mission with my mission factoids section: Tall - 50.2 meters to be precise. Not the tallest out there but nearly the height of the VAB and certainly long enough to experience massive noodling Wide - Almost exactly 25 meters each way. It's both long and very chubby Heavy - Four thousand five hundred tonnes, and seven hundred kilos (snacks). the trans Moho injection vehicle and payload alone are over 800 tonnes Computer crushing - 608 parts on the launch pad. Could be worse but it's not friendly. Luckily Gerty 3000 is up to the job Expensive - 1,659,692 things. Now as with many (every) one of my missions, I didn't just start with the perfect rocket (or end with it) and there were many, many, many design iterations that preceded what I thought might actually be able to leave the launch pad without hailing the Kraken or destroying KSC. This resulted in some rather fervent explosions. Some were even eager enough to end my KSP session is a molten pool of memory dribbling from my pc case, but onward I gallivanted through failure after failure secure in the knowledge that the escape tower would hurtle the crew far away from the all consuming rage of nearly twenty stacks of S3 KS-25 "Mammoth" driven fury. Let's have a quick browse through some of the more memorable failures: 1) THE "YEAH, NO MATE" 2) THE "ILLUSIONIST" 3) THE "NOTHING TO SEE HERE, QUITE LITERALLY" Post these brazen and runaway series of successful launches (honestly 3 of nearly 20 shown) I decided that I needed to do a few things. Firstly I needed to completely remove and reroute the fuel lines. Something wasn't flowing correctly and the rocket drifted considerably off course as a result. Secondly I needed to completely re-do all the strutting due to the rocket frequently eating itself on the way to orbit. Lastly I needed to appease the Kraken. Luckily I'd already done this nigh on 20 times already so all I did was cross my fingers and hope to Gene Kerman that everything went smoothly. Let's see if it did with the first launch of the final iteration of the Moho Ohno: Wow so that actually worked, and worked well. A good 4 days of working, reverting, reworking went into making this thing a success. The worrying thing is that while I had total oversight of the Delta-V stats during construction I actually never looked at it. I had no idea this thing would reach orbit, and I still have no idea at all whether it will reach, and or return from Moho. It's going to be a nail biting mission for sure. Follow me over the next few updates to see how the mission goes, and as ever I am open to questions, comments, criticism, or commitment to the KSC asylum for bad mission planners. SM
  7. We have probably all built a mother ship before but have you ever sent one up whole? Challenge Easy Launch a mother ship up with at least 32 crew capacity. Launch the ship in one piece. No mods (except hanger extenders). Escape pods for all crew. All science equipment. No refueling. Ship alone has to be over 30 tons. Medium Launch a mother ship up with at least 64 crew capacity. Launch the ship in one piece. No mods (except hanger extenders). Escape pods for all crew. All science equipment. No refueling. Ship alone has to be over 60 tons. Only liquid fuel and oxidizer for launch. Hard Launch a mother ship up with at least 100 crew capacity. Launch the ship in one piece. No mods (except hanger extenders). Escape pods for all crew. All science equipment. No refueling. Ship alone has to be over 90 tons. Only solid fuel for launch. Good Luck!
  8. Hey guys, I have a major challenge for you guys, you guys must get the Sido Urania pack, and land on every planet(Not Jool or Urania), and moons, and safely land back on kerbin(Space Stations, IRSU, and any other fueling method other than cheating is allowed). Be sure to bring back pic's from your big adventure. Oh, and any other mod is allowed(except Hyperedit, and other planet mods)