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Found 12 results

  1. Hello ! I'm trying to make an engine with the MultiModeEngine module but when i add this module, the flame animation doesn't play in the game. I made two engines with it and they all have the same issue. Is there something else to add for it to work ? Thanks.
  2. @SuicidalInsanity recently made a set of new parts for the Mk2.5 Spaceplane Parts mod. A late addition is the Beluga nose, which lets the nose of the shuttle open up and down, and then a ramp comes out. These are three different animations, and they needed to be spaced out; ie: the top needs to open first, then when it is 80% open, the bottom starts to open, and when it is >50%, the ramp can start to come out. Closing does the same in reverse. This mod is targeted at mod developers, more specifically, developers who make animated parts. Advanced players us
  3. This thread has moved! KEAM has merged with KA-330 to become "Kerbalow Aerospace." Please visit the new thread: Welcome to the release thread for Kerbalow Aerospace's Kerbal Expandable Activity Module As you may have guessed, this is a re-creation of the BEAM module from Bigelow Aerospace. The KEAM module is, at stock scale, 1.25-meters. As such, it will fit with any 1.25-meter docking port you wish to attach to it. The module fits stowed into any 2-meter payload pay by both upper and lower attachment nodes. This is an animated inflating/exp
  4. Hi everyone, totally out of the blue (like 1 week ago it still worked) I am getting an error message "CKAN.ModuleNotFoundKraken" when trying to start Ckan. I have version 1.24.0. I tried to google for a problem but did not find a solution. Any help to fix this? Are there newer versions of this program? Regards, Chris
  5. I would like to know how I should make a MM patch to make some Non RO parts tagged as RO. I tried with this method but It didn't work. The mod (at the moment , I'll do more RO patches in future for other mods) is NEBULA DECALS. Thank you for your help!
  6. I started working on a new Module that will allow me to do a hands-off powered descent and mun lander. The module is good at controlling the throttle. However, it is not good at keeping the craft locked on its retrograde! At first, the ship will point almost exactly at the retrograde. However, after several seconds, the craft will stop following the retrograde, and only adjust once the retrograde has drifted very far from the craft's heading. Using SAS, I can click on the hold retrograde icon, and it fixes the problem. This works, but I don't want people to have to mess with their SA
  7. I hope someone can help me sort this out. I am running a stockish V1.3 and the only mods are helpers such as kerb-eng, mech jeb etc and visual enhancements. I wanted to upgrade the appearance of the game and it was working fine until I did that. I followed the recommended list of visual upgrades that one of the dev's had on his page. Of course drawing blank on who that was lol. After installing stock visual enhancements with low resolution textures, Distant Object 1.9, Planet Shine, module manager 2.8dll, EVE 1.2.2.1. and scatterer 0.0300. The first issue was the Planetshine is not compa
  8. I'm trying to get the ModuleResourceHarvester working for atmospheric CO2, but it doesn't show up on the part menu. Here's the cfg: PART { name = CO2Compressor module = Part author = Chirality mesh = compressor.mu scale = 1 rescaleFactor = 2.1 node_attach = 0.03, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = precisionEngineering entryCost = 6400 cost = 20 category = Utility subcategory = 0 title = Surface Mount CO2 Compressor manufacturer = Chirality Technologies description = Filters CO2 out of the atmosphere and compresses it. Fuels CO2 thrusters! attachRules = 0,1,0,0
  9. Did a few searches, couldn't find anything on the subject, so here goes,... We all know its possible using the stock game to align parts to the sun, due to solar panels; but does anyone know if it would be possible to align a newly created, pivot-mounted satellite dish to Kerbin, using only ingame stock mechanics/modules? So that when the part loaded, instead of facing the sun like a solar panel, it turned to face the direction of Kerbin.
  10. For any planet!* It can very slowly take off on Kerbin. The album. *: Except Jool and Kerbol.
  11. Hi, I was wondering if anyone knew which command module robbaz uses in a few of his videos. It is pictured here. This has been bugging me for days now. At first I thought it was B9 aerospace but it doesn't appear in the list of parts. Thanks in advance.
  12. Science Parts take too much place? It is hard to collect them all? Don't want to use Heat Sheilds but need them? Need ablator for your shuttles? NO MORE PAIN With this mod you can do science with pods and you can have pods with ablator. Download Link: Curse
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