Bogey71
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Hi, sorry to use this post as a vehicle. Is there a post where general Mechjeb2 problems are handled? Just installed the latest KSP, downloaded Mechjeb 2 with CKAN but it doesn't show on the screen. Tried to find a thread with the search function.. Thanks in advance Chris
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[WIN] KML - Persistence file editor
Bogey71 replied to Mythos's topic in KSP1 Tools and Applications
How does this work? Just downloaded it, extracted into a folder and when trying to start the application you first get a security warning from Windows. Ignored it and then a hint of a screen flashes up for some milliseconds and is gone again...- 237 replies
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Hi, I haven't been playing KSP in a very long time and would like to get back on track. So, i see in the download section that there seem to be 2 different games: Shared Horizons 1.10.1 There's no place like home 1.9.1 Whats the difference? I guess you have to make a basic decision which way to go? Can you install and run both? How do they behave with mods? Thanks for replies in advance! Chris
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Hi all, sorry to just jump in here. I have restarted playing KSP since a looong break (2 years) and now I try to start running everything. I have KSP 1.7.3 and my biggest problem right now is starting MechJeb2. I have downloaded Version 2.9.1.0, loaded its contents into the Gamedata folder. The game starts but no Mechjeb controls visible. Anything I need to do? Maybe somebody can post a link to a forum post I missed...? Thanks ahead Chris
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Hi everyone, I have the OPT Spaceplane mode. Whenever I design a spaceplane or any cargo plane with a cargo ramp, it spawns like 500 feet above the runway and starts falling. If I replace the cargo ramp module with a normal tail, the craft spawns correctly on the runway. Anybody seen that and knows a fix? Regards, Chris
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Is there still a way to get a hold of 1.3.X somewhere? That was the last really reliable version so far....
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[1.12.x] - Modular Kolonization System (MKS)
Bogey71 replied to RoverDude's topic in KSP1 Mod Releases
On spacedock it says that this is an outdated version (just for 1.3.1). Is it ok to try it with 1.4.1? -
[1.12.x] - Modular Kolonization System (MKS)
Bogey71 replied to RoverDude's topic in KSP1 Mod Releases
Hi, so does that mean I can wait for it in CKAN? No pressure though. That was also one question I had. If I have a game already running, there's no way to go into these setting modifications, to activate that new mod. What would be the point in installing it into a running game then? Looks like I am missing something here.. -
[1.12.x] - Modular Kolonization System (MKS)
Bogey71 replied to RoverDude's topic in KSP1 Mod Releases
Hi all, being now to this MKS: I am now waiting for CKAN also until it is downloadable from there. Question: Is it then possible to integrate this into a running game or do I have to fully restart a new game from scratch? Regards Chris -
Kerbal Space Program update 1.4 Grand Discussion thread.
Bogey71 replied to UomoCapra's topic in KSP1 Discussion
Hi all, I know this has probably been asked a lot but I just can't find it. Question: I have 1.3.1, now I want to play 1.4 with of course my previous games and mission continuing. How can I install 1.4 "over" 1.3.1? Do I install it in a new folder and kinda copy my old game saves into this new version or how do you do that? Thanks for an answer or link in advance! Chris EDIT: Ok, I just went ahead and tried: This was even easier as I thought. Just install, it will find the old version anyway and upgrade it to 1.4. My saved games are still there and working -
Hi everyone, totally out of the blue (like 1 week ago it still worked) I am getting an error message "CKAN.ModuleNotFoundKraken" when trying to start Ckan. I have version 1.24.0. I tried to google for a problem but did not find a solution. Any help to fix this? Are there newer versions of this program? Regards, Chris
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Too heavy - bring more kerbal?
Bogey71 replied to Bogey71's topic in KSP1 Gameplay Questions and Tutorials
Ok, just fixed this myself. You need 3 engineers in space floating around it... -
Hi all, trying to attach a big heat shield from out of the ILC-18k Container while in Orbit, it keeps telling me (when I press on "G" with the crowbar in the kerbal's hands) "Too heavy (Bring more kerbal [2.8 > 2)" What does that mean - more kerbals? Like there need to be more astronauts floating around it? How can you control 2 or more astronauts to move that thing? Thanks in advance! Chris