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Expand "hack gravity"


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The "hack gravity" item on the ALT+F12 menu is often very handy for testing designs but it's usefulness could be expanded by including options to set the gravity to what you would encounter on other bodies.  This would be especially useful for designs intended for Eve and Tylo

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^^ So you got a gravity hack, infinite fuel and you want to hack more?? ^^  :0.0:

 

There are ways to edit save files and bring ships into orbit anywhere, there is a mod for this as well (forgot the name)  Can someone provide some links?  (edit: hyper edit !)

These features are easy accessible for alpha and beta players. And would more likely be removed than extended...  sooo..   be quiet :P 

 

 

Edited by Knaapie
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2 hours ago, AlamoVampire said:

@Knaapie Firstly not all of us are coders. Secondly hyperedit is kraken bait like no other thing around. Having tunable hack gravity stock at some point would be nice. 

Thats a way better idea. We should not need to open up the cheats menu to test ships...we should be able to just test them, need some way to implement tunable gravity in some "simulation" thing?

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8 hours ago, Blaarkies said:

Thats a way better idea. We should not need to open up the cheats menu to test ships...we should be able to just test them, need some way to implement tunable gravity in some "simulation" thing?

The simulator within the simulator.. That's kinda funny.

In a game, where Kerbals use tail fins lying on the side of the road, slap them on a rocket and go to space with them...  I'd say the Squad wants you to fail, crash and burn on different bodies in space.

@AlamoVampire please don't neglect something because "you are not a coder". Especially something this easy. It fulfills your wishes right now!! If you don't do it, I'd say you don't want it badly enough.

 

peace out.

Edited by Knaapie
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