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About AlamoVampire

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    I Am Broken

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  1. i just wish the mainsail would get some revamp love as it so desperately needs it imho. otherwise nice stuff!
  2. I am truly humbled to see a thread of mine get not only nominated but chosen as a Thread of the Month! Thank you all very much!
  3. @miamijuggler I think an SSTO from Eve landed as a starting point is nothing to sneeze at! I have been playing since 0.21 and for me I have not gotten brave enough to try to go further than just touching down on Eve as far as Eve goes at least. Keep up the epic epicness!
  4. First person on Mars and I say: This step is for you the people of Earth. May we never stop exploring!
  5. First thing to flash in my mind at walking on the hull of a ship in space was the scene in Star Trek First Contact when Worf, Picard and that other crew member whose name escapes me atm went eva on the hull of the Enterprise E to jettison the deflector dish before the Borg could establish an interplexing beacon. The idea of doing the same sounds awesome, but for non metallic surfaces like planetary bodies? No. The EVA jetpack is sufficient imho.
  6. Well Steam shows i have just shy of 500 hours in but i got KSP a day or 2 after 0.21 was released and joined this forum a day or two after that.
  7. @Sharpy Dare i ask how many mods it takes to get 7085 patches from module manager?
  8. The most angry I have gotten in KSP? Hmm... Probably when I tried to use the stock fairings when we first got them. They were (i had been using procedural fairings <still do as I find them superior imho> for aesthetic reasons for a year give or take at that point) unintuitive and frustratingly hard to figure out. Kept scaring the cat lol. Decided then just to use what I knew lol.
  9. @GeneCash awesome table! I think antenna stats is a good place for this data. I wonder if we will see it added to the in game one? Side thought are these numbers consistent with all command pods and cockpits or a function only of antenna and data transmission? op 06:40:30
  10. @Lupi Capsule tech is cheaper AND safer as well. Im not saying new aircraft parts should not be added, just not as a DLC thing. My 2¢ ofc.
  11. @klgraham1013 Yes they are a thing, but, are they the CORE of the vessels used? No. Shuttle was by and far away the most and only (buryan <i think i spelled it wrong> the russian knock off shuttle does not count as it flew once unmanned) winged space exploration vessel. Do wings have a place yes. Are wing based craft worth an entire dev cycle for a DLC? In my opinion absolutely not. Not now at least. Again my opinion as far as KSP goes. @5thHorseman You may be right. Whimsy is what KSP is best at
  12. I agree with @Tonka Crash here. I bought kerbal SPACE program. I personally feel that to dedicate a full DLC to pure atmospheric aviation will significantly detract from and be harmful if not be disastrous to kerbal SPACE program. While some DO enjoy making planes, it is not the core of the games given intent. My opinion only.
  13. @5thHorseman I think you might be right on the info vs schedule aspect. Still wonder why not just stick with calling it "Devnotes" though as that to my untrained eye is what these still are. Just my 2¢.
  14. I have just a few things to say. 1. @SQUAD is needlessly adding greeblies to parts that honestly do not need them. Specifically the RBA 02 and the FL-A5 adapter. Usually they are on stations and this rather excessive greebling is a step in a wrong direction. Point 1 is entirely my personal opinion only. 2. More of a question really: Why go from calling update threads such as this thread one thing then at some random (as appears to me) time and make a new thread that does essentially the same thing and call it something else? Seems redundant to me. Just curious. I openly admit I could have missed the announcement as to why. op 03:14:30
  15. No. @Sharpy gives some good reasons why it won't work but I would add that between mods and their dependencies and KSP's habbit of breaking ships with mod parts missing said mods, you also have pure part counts with each part getting its own physics calculations which at some point will slide show your game. My potato for example bogs down at iirc 150 parts <might be off on the exact # but 150 will do for now> and yours may be humming along until say 500. How do we work if your stuff could break my fp seconds to fp year? Sure it could disable physics calculations on my side for your stuff but the instant we dock? Now we are 1 vessel and I get broken by parts count. KSP was designed as a single player game. Was that because of Unity limitations or simple design choice by Harvester so many years ago? Honestly I don't know. Maybe in KSP 2 where it can be designed in at the start, just not here. I think DMP may be the thing you need but I can only suggest. I hope I made sense.