cxg2827

[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]

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How about more ISS construction pictures?  I don't think we have enough of that :D

Spoiler

screenshot37.png

Zarya Module in orbit ( Ogon’ po gotovnosti! )

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Unity Node and PMA's added via Cormorant Shuttle.  I had to remove PMA 2 because I screwed up the docking port alignment in the VAB.

screenshot36.png

Destiny and PMA 3 added.  Snacks were also finally shipped up.

screenshot38.png

Zvezda Added.  Bigger toilets included.

screenshot39.png

First Soyuz Mission to continually crew the station.  Air fresheners and deodorant were also brought up.

screenshot42.png

First Buran mission!  Emergency Kis/Kas struts were added because of the woobles.  Space noodles are fun, but not for science.

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Shuttle Mission to add the Delliardo patented Z1 truss segment.  No need to use S0 truss with this Z1 truss segment! (I swear I know what I'm doing!)

screenshot45.png

Added one of the end truss segments for bigger solar panels.  Coffee machine and toaster can be both on at the same time without blowing a fuse.

screenshot46.png

First ATV mission to resupply the snacks.  Soyuz relocated to Zvezda Node.  Pop tarts taste funny in space.

My next mission is a Buran cargo run with the Quest Airlock.  Then I wait for @Beale to finish the Pirs/Poisk docking modules.  Will more than likely run some more cargo runs and crew changes until then.

Edited by Deltac

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Any nice cupola (medium-and large size) suggested? :)

Edited by Carrot

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Started to work on my next station for my current save and here is the first screenshot 20 minutes into building:

Spoiler

ysD22SV.png

I think I have a few too many mods....

Edited by smotheredrun

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I don't know if this has already been addressed, but I am using the most recent (1.3 compatible) Tantares with the CxAerospace station mod, and the APAS L04F (CxAerospace) docking port doesn't seem to attach to the E-3OQ (Tantares) drogue.  The E-3OQ is a 0.9325 docking port so I'm not sure what is wrong.  As a test, I build two rovers with these ports and tried to dock them on the KSC runway, instead of putting the time into an orbital test.  Is there anything I can change in the .cfg to make this work?

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1 hour ago, Adam.A said:

I don't know if this has already been addressed, but I am using the most recent (1.3 compatible) Tantares with the CxAerospace station mod, and the APAS L04F (CxAerospace) docking port doesn't seem to attach to the E-3OQ (Tantares) drogue.  The E-3OQ is a 0.9325 docking port so I'm not sure what is wrong.  As a test, I build two rovers with these ports and tried to dock them on the KSC runway, instead of putting the time into an orbital test.  Is there anything I can change in the .cfg to make this work?

The Tantares docking ports use the same nodeType as the Stock medium sized ports ("size1") while the CxA ports use a custom nodeType ("APAS_CXG"). In order for two docking ports to be compatible they must use the same nodeType. The Tantares ports are also gendered while the CxA ports aren't.

You can make the Tantares ports compatible using this ModuleManager patch that will allow them to dock to both stock and CxA ports:

@PART[Eridani_DockingMechanism_*]
{
	@MODULE[ModuleDockingNode]
	{
		@nodeType = size1,APAS_CXG
		@gendered = false
	}
}

 

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On 2017-06-14 at 4:34 PM, Aelfhe1m said:

The Tantares docking ports use the same nodeType as the Stock medium sized ports ("size1") while the CxA ports use a custom nodeType ("APAS_CXG"). In order for two docking ports to be compatible they must use the same nodeType. The Tantares ports are also gendered while the CxA ports aren't.

You can make the Tantares ports compatible using this ModuleManager patch that will allow them to dock to both stock and CxA ports:


@PART[Eridani_DockingMechanism_*]
{
	@MODULE[ModuleDockingNode]
	{
		@nodeType = size1,APAS_CXG
		@gendered = false
	}
}

 

Great! Thank you! 

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hey @cxg2827 could you share a screenshot how the grapple fixture should be docked (which way, what angle) i cant get them to connect no matter what i do :P

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I know this has probably been asked and answered (and if so, please point me to the relative post), but what's the compatibility with 1.3?

 

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8 hours ago, AdmiralSirJohn said:

I know this has probably been asked and answered (and if so, please point me to the relative post), but what's the compatibility with 1.3?

 

propably a 100 times

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On 2017-05-20 at 9:10 AM, cxg2827 said:

Not many people post station pictures in my thread...

It has evolved somewhat since then.......

 

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On 20.05.2017 at 4:10 PM, cxg2827 said:

Not many people post station pictures in my thread

 

Stuck in 2001 Version due to lacking S0 Truss :P

Mix of Cx, Tantares, BDB and WildBlue MOLE

MlPela7.png

 

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7 hours ago, AdmiralSirJohn said:

the search function doesn't seem to want to cooperate

The search function of the board software does NOT work like Google, it works like AOL in 1997 ... in short: type and hope

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Already put one of these in the tantares thread, so I thought I should put one over here as well. I'm trying a timeline accurate assembly of the ISS using this and tantares (mainly, I'm using cormorant for the shuttle and infernal robotic for CanadArm 1 + 2) Just spent about 2 hours removing PMA-2 and relocating to Z1 and then berthing Destiny to the fore of Unity, all using CanadArm. Close to being one of the hardest things I've ever done, but equally one of the most rewarding. This is the station after finally berthing Destiny. Next up, ESP-1 and CanadArm 2.

 

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A lot of people (including me) assembled the current version ISS with this mod. But has anyone actually tried building the ISS as it was originally proposed?

p6JaVX4.jpg

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Lights!

Now that you have station pics, Progress report?  :3

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On 22.06.2017 at 8:50 PM, notJebKerman said:

@cxg2827 Are you planning to add 2-axis solar tracking to the solar panels, like in HabTech?

This was answered before, not planned, planned like in real ISS

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More Kerbal International Space Station!  KISS!

 

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On 18/06/2017 at 11:05 PM, Chimer4 said:

Already put one of these in the tantares thread, so I thought I should put one over here as well. I'm trying a timeline accurate assembly of the ISS using this and tantares (mainly, I'm using cormorant for the shuttle and infernal robotic for CanadArm 1 + 2) Just spent about 2 hours removing PMA-2 and relocating to Z1 and then berthing Destiny to the fore of Unity, all using CanadArm. Close to being one of the hardest things I've ever done, but equally one of the most rewarding. This is the station after finally berthing Destiny. Next up, ESP-1 and CanadArm 2.

 

Which Canadarm mod are you using? I've got one but the magnet on the end effector doesn't work. In fact, the ability to switch the magnet on or off has totally disappeared from the right click menu now.

Edited by windystig

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4 hours ago, windystig said:

Which Canadarm mod are you using? I've got one but the magnet on the end effector doesn't work. In fact, the ability to switch the magnet on or off has totally disappeared from the right click menu now.

It looks like the regular IR Rework parts with the efffector/grapple from this mod.

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