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Devnote Tuesday: Many hands make light work!


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2 hours ago, Kerbuvim said:

I disagree. I'm not talking about the content of the game, but about the obvious technical problems! It's like playing in a TV show periodically stopped, the sound would not match with the video, and so on.

But the difference is that if the TV show you like to watch hacked and failed, it would be annoying.

If the software you need to get your job done failed, you'd be unemployed.

Edited by Curveball Anders
Gramer
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5 hours ago, Perry Apsis said:

Maybe he lets a bug lie in the code and fixes it in his mod.

It's called job security! Speaking of...

Security! Security! Get this kerbonaut out of here, he's ruining the plan! (move along, nothing to see here)

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Eh, it's no big deal. I figure if they're not putting out Devnote Tuesdays Wednesdays then they're coding, or just dog-tired from coding and need a break.

I'm just so impatient because the last half-dozen of them have been very interesting, with very good news, and they have spawned some really good forum threads (like most of this one) so I am just really looking forward to reading it.

Hell, I think if they stopped development on 1.2 and put it in experimentals right now, I'd be ecstatic over what's in it already. They've fixed all my hot bugs, fixed a bunch of other stuff, added some features I think are cool, and put in a couple of my favorite mods. I'm happy with that.

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11 minutes ago, AlanP said:

October 31st, 2013 and it was a devnote that was on Wednesday

 

That wasn't even the start of it, before that there was a super popular unofficial thread titled "This week in KSP development", which kept us all up to date with the latest news.

Was destroyed in the great April derp though. :(

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8 minutes ago, RocketPilot573 said:

Is anyone else wondering if this will actually be dev note Thursdays? We are reaching the end of the usual dev note posting time...

 

-Rocket

It's 8pm now, I am starting wonder that.

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