eberkain 720 Posted February 4, 2017 Share Posted February 4, 2017 Does this give science points when there is a failure? I just had one and had around 100 science points just appear from out of nowhere. Quote Link to post Share on other sites
linuxgurugamer 17,798 Posted February 4, 2017 Author Share Posted February 4, 2017 24 minutes ago, eberkain said: Does this give science points when there is a failure? I just had one and had around 100 science points just appear from out of nowhere. If you have Science after Failure enabled, then yes. Look at the Flight log for details Quote Link to post Share on other sites
eberkain 720 Posted February 5, 2017 Share Posted February 5, 2017 4 minutes ago, linuxgurugamer said: If you have Science after Failure enabled, then yes. Look at the Flight log for details I didn't change any settings, so yes its enabled. It says its set to 50, but looking at the numbers it awarded me with 108.7 points. Quote Link to post Share on other sites
linuxgurugamer 17,798 Posted February 5, 2017 Author Share Posted February 5, 2017 It's not an exact number, it's calculated, the 50 is a base number Quote Link to post Share on other sites
eberkain 720 Posted February 11, 2017 Share Posted February 11, 2017 Clicking the "failure generates some science" option causes the radio button and label to vanish, meaning you cant turn it back on. Quote Link to post Share on other sites
eberkain 720 Posted February 17, 2017 Share Posted February 17, 2017 These are the settings I am using, so far I have flown 5 aircraft missions, 4 of them have had part failures during flight. I just had a failure on this one, and you can see the MET is 5:27, but the max time before fail is 5 min. Perhaps I don't understand what some of the settings mean? Quote Link to post Share on other sites
zande 0 Posted February 23, 2017 Share Posted February 23, 2017 I had an engine failing while burning in orbit of Eve. I will look for the logs but I switched to the vessel and started burning for the orbital insertion on Eve when the alarm sounded, prompting me of an imminent engine failure. I get that it's not supposed to happen? Quote Link to post Share on other sites
evileye.x 285 Posted February 28, 2017 Share Posted February 28, 2017 (edited) Hello @linuxgurugamer For some reason, in my game percentages became 0% so no failures. Even when I start new game, default percentages for all difficulties is 0% Worth look into, I guess. By the way, what default settings supposed to be? Edited February 28, 2017 by evileye.x Quote Link to post Share on other sites
linuxgurugamer 17,798 Posted February 28, 2017 Author Share Posted February 28, 2017 7 minutes ago, evileye.x said: Hello @linuxgurugamer For some reason, in my game percentages became 0% so no failures. Even when I start new game, default percentages for all difficulties is 0% Worth look into, I guess. By the way, what default settings supposed to be? make sure you are fully updated. There is a bug in KSP on the setting screen, sounds like you just ran into it. Quote Link to post Share on other sites
evileye.x 285 Posted February 28, 2017 Share Posted February 28, 2017 1 minute ago, linuxgurugamer said: make sure you are fully updated. There is a bug in KSP on the setting screen, sounds like you just ran into it. If you mean this bug: It's not. I can set values no problem. But default values are zero. Quote Link to post Share on other sites
linuxgurugamer 17,798 Posted February 28, 2017 Author Share Posted February 28, 2017 2 minutes ago, evileye.x said: If you mean this bug: It's not. I can set values no problem. But default values are zero. Oh, then check the config files. I'm at work, can't do anything else right now Quote Link to post Share on other sites
Rock3tman_ 164 Posted February 28, 2017 Share Posted February 28, 2017 Not sure if I have bad luck or the slider in settings is bugged. It seems that I have an underthrust every single launch. Is there a config file I can look at? Quote Link to post Share on other sites
linuxgurugamer 17,798 Posted February 28, 2017 Author Share Posted February 28, 2017 1 hour ago, Rock3tman_ said: Not sure if I have bad luck or the slider in settings is bugged. It seems that I have an underthrust every single launch. Is there a config file I can look at? Look in the settings, (hit esc, click the settings and then there is another button to click to see the settings for each mod) Quote Link to post Share on other sites
Fobok 66 Posted February 28, 2017 Share Posted February 28, 2017 1 hour ago, Rock3tman_ said: Not sure if I have bad luck or the slider in settings is bugged. It seems that I have an underthrust every single launch. Is there a config file I can look at? I had the same issue, even when I turned the setting to 0. I figured it was a mod conflict. Haven't been able to play enough to test for a bug report, though. Do you, perhaps, use Gravity Turn for launches? Quote Link to post Share on other sites
Rock3tman_ 164 Posted February 28, 2017 Share Posted February 28, 2017 (edited) 14 minutes ago, Fobok said: I had the same issue, even when I turned the setting to 0. I figured it was a mod conflict. Haven't been able to play enough to test for a bug report, though. Do you, perhaps, use Gravity Turn for launches? Yes, I do. I think it must be a conflict because I only get an underthrust on every single launch. Edited February 28, 2017 by Rock3tman_ Quote Link to post Share on other sites
Fobok 66 Posted February 28, 2017 Share Posted February 28, 2017 My thought was it was Gravity Turn because, if I remember right, on the one rocket I switched over to MechJeb to launch (I needed to get to high altitude fast to open my fairings so I could use the engine on the probe for more of my Delta V), I didn't have the problem. But, I didn't have a chance to test if that was because of the much shorter time in atmosphere, luck of the draw, or an actual mod conflict. Gravity Turn does spend a larger amount of time in atmosphere, and my failures happened, every time, as I was nearing altitude where the mod should stop checking for failures. Quote Link to post Share on other sites
Rock3tman_ 164 Posted February 28, 2017 Share Posted February 28, 2017 @Fobok were you getting a failure on every launch as well? Quote Link to post Share on other sites
Fobok 66 Posted February 28, 2017 Share Posted February 28, 2017 Yes. Quote Link to post Share on other sites
eberkain 720 Posted February 28, 2017 Share Posted February 28, 2017 On the default settings I get an occasional failure. Which it shows as 0%. If I turn it up to 5% then I get a failure virtually every launch. Its got to be a logic error, not a syntax error cause it does not throw any errors or exceptions that I've seen. Quote Link to post Share on other sites
wrobel-cwirek 11 Posted March 1, 2017 Share Posted March 1, 2017 (edited) 16 hours ago, eberkain said: On the default settings I get an occasional failure. Which it shows as 0%. If I turn it up to 5% then I get a failure virtually every launch. Its got to be a logic error, not a syntax error cause it does not throw any errors or exceptions that I've seen. Same here. I moved the chance to be 2 and I got failure in like 10 times (then I changed to be 1), I even reloaded few times the start, and it was always in the same engine (3rd stage Swivel) except 2 times (once 1 stage booster, 1 separtaor). How exactly the chance is calculated, is it like every few seconds or it is decided before lunch if the fail will happen and where? This is parto of the config file: KLFCustomParams3 { scienceAtFailure = True scienceAdjustment = 10 timeRandomness = 5 } KLFCustomParams2 { engineUnderthrustProbability = 0.3 autoAbort = False autoAbortDelay = 5 preFailureWarningTime = 5 alarmSoundFile = WhoopWhoop allowEngineFailures = True allowEngineUnderthrust = True engineUnderthrustProb = 0.003 allowRadialDecouplerFailures = True allowControlSurfaceFailures = True allowStrutFuelFailures = True } KLFCustomParams { initialFailureProbability = 1 expPartFailureProbability = 1 maxFailureAltitudePercentage = 1 failurePropagateProbability = 1 delayBetweenPartFailures = 0.1 enabled = True initialFailureProb = 0.01 expPartFailureProb = 0.01 maxFailureAltitudePerc = 0.01 highlightFailingPart = True propagationChanceDecreases = False failurePropagateProb = 0.01 delayBetweenPartFail = 0.001 minTimeBeforeFailure = 5 maxTimeBeforeFailure = 300 } Ps. I also use Gravity Turn mod. Maybe indeed the issue is long stay in atmosphere and it is not a conflict per-se but the result of the used algorytm/frequency of checking if the failure happened? Also question - is the calculation done per part which can fail of just for the rocket? Edited March 1, 2017 by wrobel-cwirek Quote Link to post Share on other sites
Kitsunelegend 8 Posted March 2, 2017 Share Posted March 2, 2017 I'm going to ask a stupid question so please forgive me if its already been mentioned, but does this mod also work with pure atmospheric flight as well? Been looking to add a little spice into my normal fighter combat test flights to simulate errors in construction or other failures that aircraft would have happen in high stress environments. Quote Link to post Share on other sites
linuxgurugamer 17,798 Posted March 3, 2017 Author Share Posted March 3, 2017 A launch is a launch. Parts are parts Yes, it does Quote Link to post Share on other sites
Kitsunelegend 8 Posted March 3, 2017 Share Posted March 3, 2017 Awesome, thanks for the info mate o7 Quote Link to post Share on other sites
Fobok 66 Posted March 3, 2017 Share Posted March 3, 2017 Okay, I'm a pretty amateur programmer, having only taken an introduction to programming and a portion of a Unity course on Udemy last year before I got sick. However, looking at the code on GitHub, it appears that the part failure calculation happens only once, with an altitude set at random for each launch that fails. So it's not the length of time in atmosphere, and, I can't see, really, where it's failing every time. Especially when it's often the same altitude and particularly an underthrust. Quote Link to post Share on other sites
evileye.x 285 Posted March 9, 2017 Share Posted March 9, 2017 @linuxgurugamer hello again! I'm into planes for now in career, So I noticed - even with 2% initial and 3% exp. failures settings, my control surfaces getting failures. Not a single time engines though. Also, science gain is somehow bugged. I have set it to minimum and it's 10. But I get something like 100-200 science per failure... Something is wrong. May be Strategia messes things up or maybe it's mod itself. I would love to have option to disable science gain completely. Other than that, I'm enjoying the mod, thank you! Quote Link to post Share on other sites
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