linuxgurugamer 17,491 Posted October 16, 2016 Share Posted October 16, 2016 (edited) This is a continuation of the older mod Part Commander: Tired of playing "sniper" trying to access a part's right-click menu while hurtling through space? Ever wish you could access those options while in IVA or Map View? Don't feel like setting up action groups for everything? Then Part Commander is for you! Part Commander consolidates all the right-click menus from parts on the active vessel into a single interface (with the optional ability to "pop off" selected parts into their own windows if you wish). The new version for KSP 1.4.1 has new dependencies: Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. The new release for 1.4.1 seems to have fixed a memory leak issue Download at: http://spacedock.info/mod/1004 Source code: https://github.com/linuxgurugamer/PartCommander Current Features consolidates all right-click menus into a single resizable, movable, scrollable window. optional ability to pop off parts into their own windows for monitoring "Symmetry Lock" feature lets you control all parts within a symmetry group at once. Displayed values are obtained from the "primary" part. part highlighting so you know which part(s) you're affecting. With symmetrical parts, the primary one is highlighted in orange and the rest in yellow. works in both IVA and Map views. stock and blizzy78 toolbar support. persistent storage of window locations/sizes and selected parts per save filter and sort the part list hide "unactionable" parts toggle resource/temp/aero info display configurable hot key (defaults to Mod+P) Edited November 1, 2019 by linuxgurugamer Quote Link to post Share on other sites
Drew Kerman 2,131 Posted October 16, 2016 Share Posted October 16, 2016 (edited) niiice. I was originally going to give up on this mod once the PAWs could be stickied open, but then I realized I still have to click on the parts inside the rocket to get the PAW to open... Also I'm out of likes again, dammit Edited October 16, 2016 by Drew Kerman Quote Link to post Share on other sites
klgraham1013 5,531 Posted October 16, 2016 Share Posted October 16, 2016 Thanks for this! Quote Link to post Share on other sites
DStaal 2,329 Posted October 16, 2016 Share Posted October 16, 2016 I have current ships that would be entirely uncontrollable without this mod. Thanks for keeping it alive. Quote Link to post Share on other sites
JohnWittle 3 Posted October 17, 2016 Share Posted October 17, 2016 Excellent! Thank you so much! Any plan on whipping up a quick .ckan entry? Quote Link to post Share on other sites
Enceos 1,763 Posted October 19, 2016 Share Posted October 19, 2016 @linuxgurugamer You're a master at fixing broken toys ) Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted October 19, 2016 Author Share Posted October 19, 2016 On 10/17/2016 at 7:53 PM, JohnWittle said: Excellent! Thank you so much! Any plan on whipping up a quick .ckan entry? Yes Quote Link to post Share on other sites
plague006 38 Posted October 19, 2016 Share Posted October 19, 2016 Ran into an issue between your mod and Contract Configurator due to a bug in the toolbar reflection wrapper. Info on how to resolve the issue here: http://forum.kerbalspaceprogram.com/index.php?/topic/55420-120-toolbar-1713-common-api-for-draggableresizable-buttons-toolbar/&page=55#comment-2770188 Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted October 21, 2016 Author Share Posted October 21, 2016 On 10/19/2016 at 1:04 PM, plague006 said: Ran into an issue between your mod and Contract Configurator due to a bug in the toolbar reflection wrapper. Info on how to resolve the issue here: http://forum.kerbalspaceprogram.com/index.php?/topic/55420-120-toolbar-1713-common-api-for-draggableresizable-buttons-toolbar/&page=55#comment-2770188 Thanks. and I have others I need to fix as well. Will take a day or so to get them all done. appreciate the heads-up Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted October 21, 2016 Author Share Posted October 21, 2016 2 hours ago, linuxgurugamer said: Thanks. and I have others I need to fix as well. Will take a day or so to get them all done. appreciate the heads-up All of my mods are done. Quote Link to post Share on other sites
SciMan 164 Posted October 21, 2016 Share Posted October 21, 2016 Looks like a copy of better science labs continued 0.1.8 got sucked into the download for this, at least on spacedock. I refuse to use CKAN on principle, so I found this pretty easily. Side note: If anyone wonders why I don't use CKAN, it's because I've been modding KSP since 0.13.x and tweaking part config files since 0.15.x. There were no mod managers specifically for KSP back then, so I learned to manually install mods. For me, managing mods isn't something I need to do very often, and with so many mods bundling Mini-AVC I can let it tell me that a mod has an update and check it out for myself. Quote Link to post Share on other sites
Leandro Basi 18 Posted October 21, 2016 Share Posted October 21, 2016 Thanks! This is one of the most usefull mod for KSP. Quote Link to post Share on other sites
1990eam 7 Posted October 30, 2016 Share Posted October 30, 2016 Thank you for this! Quote Link to post Share on other sites
Shadriss 126 Posted November 2, 2016 Share Posted November 2, 2016 Noticed a new version posted - curious about any changes. Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted November 3, 2016 Author Share Posted November 3, 2016 15 hours ago, Shadriss said: Noticed a new version posted - curious about any changes. 1.2.1 compatibility Quote Link to post Share on other sites
Shadriss 126 Posted November 3, 2016 Share Posted November 3, 2016 Thanks much - I've been a bit busy lately and completely missed the 1.2.1 patch. Quote Link to post Share on other sites
Enceos 1,763 Posted November 3, 2016 Share Posted November 3, 2016 @linuxgurugamer Do you think it will be possible to add the "Aim camera" button to the available actions of the chosen part? Quote Link to post Share on other sites
Itlas 0 Posted November 9, 2016 Share Posted November 9, 2016 Hello, I had a question about your Part Commander mod that I didn't see addressed. Is it possible to have the parts list also show while you are building crafts in the SPH or VAB? It would be handy for me to have a listing of the parts used to try and keep track of some of the parts that like to hide and never been seen again but cause RCS Build Aid drive you crazy trying to find them. I don't post often online and after trying KSP for Xbox One I decided I must get it for the PC due to the hardware limitations of the Xbox One. I see that you are active in quite a few mods for KSP and are still keeping them active, updated and adding new content. All your mods are great and top of the line, thanks for taking the time to create and share them for people like me and others to enjoy. Quote Link to post Share on other sites
Freshmeat 405 Posted November 9, 2016 Share Posted November 9, 2016 Yes, please. Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted November 9, 2016 Author Share Posted November 9, 2016 Try Part Wizard for that, it's another mod specifically for the editor Quote Link to post Share on other sites
LtMtz 5 Posted November 22, 2016 Share Posted November 22, 2016 Hi Linuxguru, thx for taking care of so many and espacially this great mod! I tried it and it works flawless. What I would like to know is if there's a possibility to show up the window even if i disable gui via F2? Maybe a CFG file or something? The background is I would like to play with no gui, no map and only iva. Well, and for parts its mostly no gui no control. So if the mod window wouldn't obey the F2 gui hide i could still control all parts via the mod "window popup" shortcut defined. Thanks again, LtMtz Quote Link to post Share on other sites
DerGolgo 38 Posted November 25, 2016 Share Posted November 25, 2016 Hi y'all! First and foremost, this mod is indispensable. It was one of the first I installed and has become so important to me, I started thinking some of the features were actually stock ... I have a question regarding the filter and sorting of the partlist functionality. I wonder whether I just haven't found how to do it (the likely scenario), or it's not there. Is there any way to "save" the results of a part-list search, or to search the part list (I use Quick Search) and dump all results into a custom category? As you can probably imagine, you'd need complex-number-theory to describe the size of my parts-list (I'm the kid who'd build his own candy store ...). If I just got the dumb, don't spare my feelings when you let me know how. Thanks for taking the time to read all the way down here! Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted January 5, 2017 Author Share Posted January 5, 2017 On 11/25/2016 at 5:09 AM, DerGolgo said: Hi y'all! First and foremost, this mod is indispensable. It was one of the first I installed and has become so important to me, I started thinking some of the features were actually stock ... I have a question regarding the filter and sorting of the partlist functionality. I wonder whether I just haven't found how to do it (the likely scenario), or it's not there. Is there any way to "save" the results of a part-list search, or to search the part list (I use Quick Search) and dump all results into a custom category? As you can probably imagine, you'd need complex-number-theory to describe the size of my parts-list (I'm the kid who'd build his own candy store ...). If I just got the dumb, don't spare my feelings when you let me know how. Thanks for taking the time to read all the way down here! not easily, sorry Quote Link to post Share on other sites
DerGolgo 38 Posted January 5, 2017 Share Posted January 5, 2017 7 hours ago, linuxgurugamer said: not easily, sorry No need to apologize, sir! The reason I asked this was, in large part, that I was trying to avoid using the search. You know, you enter the first letter, KSP starts running through the parts list for every part where that letter comes up ... so after thirty seconds of the game freezing up entirely, I could enter the second letter ... For this, I've found another solution, my searches now run quick as heck and I can enter complete search terms in peace without having to fire up minesweeper to kill time. Explained hence: Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted January 5, 2017 Author Share Posted January 5, 2017 On 11/25/2016 at 5:09 AM, DerGolgo said: Hi y'all! First and foremost, this mod is indispensable. It was one of the first I installed and has become so important to me, I started thinking some of the features were actually stock ... I have a question regarding the filter and sorting of the partlist functionality. I wonder whether I just haven't found how to do it (the likely scenario), or it's not there. Is there any way to "save" the results of a part-list search, or to search the part list (I use Quick Search) and dump all results into a custom category? As you can probably imagine, you'd need complex-number-theory to describe the size of my parts-list (I'm the kid who'd build his own candy store ...). If I just got the dumb, don't spare my feelings when you let me know how. Thanks for taking the time to read all the way down here! You could try using The Janitor's Closet. It has a Mod filter setting, where you can display parts from only specified mods. It can also hide parts you just don't want to see. Read about it here: http://spacedock.info/mod/944/The Janitor's Closet Quote Link to post Share on other sites
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