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Everything posted by 1990eam
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Hey. I haven't played in some time. I installed AVP but something seems off/different from last time I played (maybe something it's missing and I can't tell). I think I remember it looking closer to the demo video. Do these pictures look like AVP is working to you?
- 1,910 replies
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- astronomers visual pack
- visual enhancement
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[1.12.x] Smartstage, intelligent VAB reset button
1990eam replied to linuxgurugamer's topic in KSP1 Mod Releases
I get a "Mods DLL is not compatible with this version of KSP: Smartstage" and it never loads into the game. I did a clean install of the mod and the dependencies through CKAN and I get the same error. EDIT: Ok so I was missing a dependency. There are a couple more than the 2 listed in this post and I had never used CKAN so I was not sure why it displayed a couple in red. Thanks. -
[1.12.x] Smartstage, intelligent VAB reset button
1990eam replied to linuxgurugamer's topic in KSP1 Mod Releases
1.10.1 doesn't load with this mod on, correct? -
Hello. Kerbin looks weird in the menu, but seems to be working fine in-game. I'm running 1.10.1 and the following mods: Astronomer's Visual Pack TUFX Scatterer EnvironmentalVisualEnhancements PlanetShine SmokeScreen Distant Object Enhancement Do you have any idea what could be causing it? Do you see anything wrong from the in-game screenshot? Thanks.
- 1,910 replies
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- astronomers visual pack
- visual enhancement
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
1990eam replied to Angelo Kerman's topic in KSP1 Mod Releases
Does this work on 1.10.1? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
1990eam replied to Galileo's topic in KSP1 Mod Releases
Does this mod still work with 1.10.1? Thanks. -
How do you prevent the game from updating?
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[1.12.5] Restock - Revamping KSP's art (August 28)
1990eam replied to Nertea's topic in KSP1 Mod Releases
I find that when I install this mod I can no longer store vessels inside inline hangars. It says the vessel can't fit in the hangar, but it's got plenty of space. After unistalling just this mod, the same vessel fits again in the hangar. Any clues as to why this happens / any workaround? Could it be because surface areas are modified by this mod? -
[1.12.5] Restock - Revamping KSP's art (August 28)
1990eam replied to Nertea's topic in KSP1 Mod Releases
Is the RealPlume separate patch still needed? Also I have pretty much no idea how to read the log file to know if there are any issues (I see a lot of warnings in the log related to Restock). Can I post them here? -
Awesome mod. I was looking for something just like this. What's the mod that was used in the demo video in the OP to automate the ship landing on the surface of the moon?
- 1,632 replies
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Can I switch between texture files to measure performance impact just like that? Can I delete the EVE and TextureReplacer folders and replace them with the new ones found in the new texture .zip for example?
- 1,910 replies
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- astronomers visual pack
- visual enhancement
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Hello. Is this compatible with 1.7.3?
- 747 replies
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- totm december 2020
- sound effects
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totm august 2019 Muun - a stock a like replica of the Moon
1990eam replied to Simog's topic in KSP1 Mod Releases
Is this compatible with AVP and SVT? -
Is this mod compatible with JNSQ?
- 1,910 replies
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- astronomers visual pack
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Is this compatible with Astronomer's Visual Pack?
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
1990eam replied to Galileo's topic in KSP1 Mod Releases
Is this redundant or even compatible with JNSQ? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
1990eam replied to Galileo's topic in KSP1 Mod Releases
Thanks for the explanation. I got rid of OPM and installed GPP and the high res cloud textures. However, I'm noticing the clouds are not present? Is something in conflict with another visual mod like AVP? No GPP: GPP installed: Mod list: Logs: https://www.dropbox.com/s/cnla6davlwk5ld4/Logs.rar?dl=0 (KSP + output log compressed 800kb .rar) https://www.dropbox.com/s/i80kppzgu52mb0e/KSP.log?dl=0 (uncompressed 8mb KSP.log) https://www.dropbox.com/s/687y3jg4vwyuw85/output_log.txt?dl=0 (uncompressed 13mb Output.log)- 7,368 replies
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- galileos planet pack
- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
1990eam replied to Galileo's topic in KSP1 Mod Releases
Unistalling SVT and SVE is advised then? Also, is this modeled after the real solar system? I'm trying to figure out the difference between this mod and Outer Planets.- 7,368 replies
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- galileos planet pack
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
1990eam replied to Ven's topic in KSP1 Mod Development
Does this work for 1.4.5? -
Yeah and using OpenGl breaks KS3P in the same way dx11 does. I'm just using dx9 and have yet to find what graphics are rendered incorrectly, so there's that.
- 1,022 replies
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- postprocessing
- beautify
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