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Need someone to convert models in "dae" format to "mu" format


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Hi,

I am trying to revive an old mod, Bricks, (ie:  Legos for KSP), and some of the models are in "dae" format.

Here is the complete mod:

https://www.dropbox.com/s/clc4hipcy3ogdpj/BrickMod.zip?dl=0

I'm not done updating all the parts files, but it seems that those parts which have a "dae" instead of a "mu" file can't be selected if they are the root part.

Any help would be appreciated.

Thanks in advance

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8 hours ago, Dr_Goddard said:


This is what parttools does. Like literally what it is for.

Yes, and to use it requires some knowledge that I don't have, nor do I have time for it.

Which is why I asked for help.  Since you seem to think it's simple, maybe you can do the conversion for me?  It's just 2 or 3 parts

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2 minutes ago, Bottle Rocketeer 500 said:

@linuxgurugamer I can do it, just send me the files, and give me until the end of the weekend, I'll try to get them to you by Monday. Any animations or things worth noting/requirements?

Link is in the OP

This is essentially a mod of lego bricks, which tickled my fancy and I'd like to get it working again.

Thanks

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21 hours ago, linuxgurugamer said:

Hi,

I am trying to revive an old mod, Bricks, (ie:  Legos for KSP), and some of the models are in "dae" format.

Here is the complete mod:

https://www.dropbox.com/s/clc4hipcy3ogdpj/BrickMod.zip?dl=0

I'm not done updating all the parts files, but it seems that those parts which have a "dae" instead of a "mu" file can't be selected if they are the root part.

Any help would be appreciated.

Thanks in advance

Here is 2 parts changed over just in case I missed something after changing the cfg alittle I didn't see a change but let me know if this fixed the problem on them and then I will try to get the others https://www.dropbox.com/s/bd6vuywlnbepzzm/BrickModTestPARTS.zip?dl=0  

If @Bottle Rocketeer 500 can't get around to it or me i'm sure some one can and thanks for all you do @linuxgurugamer for KSP

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That works.  I still have a lot of work to do on the configs, among other things I need to make sure all the nodes are correct.  The mod suffers from the old issue of the bottom node pointing in the wrong direction;

So I can now pick them up when they are the sole (root) part, but using the two parts you sent, it's not getting the texture, which I see you changed to DDS

But, progress.

Edited by linuxgurugamer
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12 minutes ago, linuxgurugamer said:

That works.  I still have a lot of work to do on the configs, among other things I need to make sure all the nodes are correct.  The mod suffers from the old issue of the bottom node pointing in the wrong direction;

So I can now pick them up when they are the sole (root) part, but using the two parts you sent, it's not getting the texture, which Ise you changed to DDS

But, progress.

Try this left them MBM don't know I put them MBM's :/ next time will make them png and sorry didn't check them after I made them dds and fixed the nodes on those parts  https://www.dropbox.com/s/gl2necf3ycfocjh/BrickModTestPARTS - 2.zip?dl=0

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1 hour ago, linuxgurugamer said:

Thanks, ill get it later.  Dont worry about the part.cfg, there is a log of adjustments to do before I can release, many of the nodes arent properly aligned

Here all them are can't find the engine and don't see anything why it might not have loaded https://www.dropbox.com/s/xywjcryi3c7m8lv/BrickMod_TEST3.zip?dl=0

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