Bottle Rocketeer 500

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About Bottle Rocketeer 500

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    Kommercial Krew Kerbonaut

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  • Location In a KST-100 Space Taxi

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  1. Bottle Rocketeer 500

    [WIP] Neist Airliner parts

    @neistridlar Remember how I said:
  2. No, I meant like Kramax Autopilot or Mechjeb's Smart A.S.S. function
  3. PRESENTING: Kerbobulus Aerospace Greyhound Liner STATS: Cruising: 180 m/s @ 4km Fuel: 2,840 Kallons Fuel Burn Rate: 0.29 kal/s Price: 73,861,000.00 Range: 1762.76 km Includes: Super duper advanced aerodynamics systems Newest Generation Fuel Efficient J-56 "Lotus" Engines, manufactured by Kerbal Standard Seating for 96 passengers in a 2-class configuration (26 Premium Economy, 70 Economy) with TVs at every seat and complimentary snacks Low cost per passenger, at just 769385.42 Cost of just 73,861,000 Only 59 parts Komposite wings Takes only 7364 flights if charging 100/ passenger to earn back the money spent on buying the plane Solar panels and an antenna, to allow free wifi NOTES: NEVER fill the tanks in the tail Action groups can be found on KerbalX Take some time to experiment with flaps AUTOPILOT MOD RECOMMENDED!
  4. Bottle Rocketeer 500

    KSR Airports for Kerbinside Remastered

    @AdmiralTigerclaw One tip- use 0.47, 0.47, 0.47, -0.22 for concrete gray. That seems to be the color closest to the one used.
  5. Bottle Rocketeer 500

    KSR Airports for Kerbinside Remastered

    @AdmiralTigerclaw For the first regional's name, if you meant Scott Manley's last name, then there is an E. Also, maybe call one of the regionals: Booster Bay Regional Edit: Also, maybe: Bob Kerman Regional Bill Kerman Municipal
  6. Bottle Rocketeer 500

    Kerbin Side Remastered [1.4.x]

    @AdmiralTigerclaw What scale do use for the scaled triangles? Also, which triangle pieces do you use?
  7. Bottle Rocketeer 500

    [1.3.x] Kerbin Side GAP

    @Keniamin If you go over to the KerbinSide Remastered thread, then you will find that @AdmiralTigerclaw is working on a project to add a bunch of airports. BTW, I am contributing a very large int'l airport, Jebediah M. Kerman Int'l Airport. You can probably use those to regenerate new contracts once we're done with the airports.
  8. Bottle Rocketeer 500

    Kerbin Side Remastered [1.4.x]

    @AdmiralTigerclaw For the triangular filler pieces, what color do you use for concrete gray?
  9. Bottle Rocketeer 500

    [WIP] Neist Airliner parts

    @neistridlar Maybe the MD-12.
  10. Bottle Rocketeer 500

    Kerbin Side Remastered [1.4.x]

    @Eskandare Could you please also add in some terminal parts and maybe some jetways?
  11. Bottle Rocketeer 500

    Kerbin Side Remastered [1.4.x]

    @AdmiralTigerclaw For X-KJMK, can I please bypass the requirement to have an SPH static present, as the SPH is a little too short for a terminal in my airport, and I also want to use the ATC static. Edit: Coordinates for airport: 18N 28W
  12. Bottle Rocketeer 500

    Kerbin Side Remastered [1.4.x]

    @AdmiralTigerclaw I am working on it right now. I just finished the terrain decal, which nicely blends with the surface, after deciding to restart the whole airport. RIght now, I am sending out a 747 to land there and find the airport's coordinates after relocating it closer to the ocean, for added realism. I am reducing the runway count to only 3 instead of 4, to help avoid collisions between planes taxiing to the tarmac from one of the two parallel runways planned. Runway lengths are as follows: 5km, about 3.2km, and 2.5km. So, for Int'l airports, how many runways do we need to have with ILS guidance? Also, do they need ILS in both directions? One final question: which landing lights should I use?
  13. F Rushed, poorly implemented All I can say