nebuchadnezzar Posted May 30, 2018 Share Posted May 30, 2018 @linuxgurugamer any hope for this mod? I love it to death and have been holding out for it. Willing to help test if that'll help. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 30, 2018 Author Share Posted May 30, 2018 4 hours ago, nebuchadnezzar said: @linuxgurugamer any hope for this mod? I love it to death and have been holding out for it. Willing to help test if that'll help. Yes, i hope to get back to it soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 13, 2018 Author Share Posted June 13, 2018 For those of you who have been waiting, I have some good news. I have solved the issue with the floating point errors, and am working on updating the mod. No ETA yet, but I'll post updates to keep you informed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 15, 2018 Author Share Posted June 15, 2018 (edited) I'm at the point where I can use some beta testing. Currently the only thing that is tested and which I'm willing to make available for testing is Classic Life Support. Essentially, no recycling of any kind, you need to bring enough LS with you to survive the mission. This is a BETA BUILD, do NOT use in your normal games https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/3.4.6 WARNING: Do NOT go EVA with this build, your kerbal WILL die in 3 seconds Known Issues EVA not yet working Occasionally in the Editor, window will show strange data. I need to be able to replicate this, if you can, please provide steps to do so Edited June 15, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 15, 2018 Author Share Posted June 15, 2018 (edited) On 5/30/2018 at 2:38 AM, nebuchadnezzar said: @linuxgurugamer any hope for this mod? I love it to death and have been holding out for it. Willing to help test if that'll help. Yup. See the beta I just released Edited June 15, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 15, 2018 Author Share Posted June 15, 2018 Beta 1 update: Fixed EVA Added setting to control refresh interval, now defaults to 1 second https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/3.4.6.1 Quote Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted July 8, 2018 Share Posted July 8, 2018 (edited) Just got back from vacation and I'm super excited to see you've updated this mod! I will test it soon and report back. Thank you, @linuxgurugamer!!! Edited July 8, 2018 by nebuchadnezzar Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 8, 2018 Author Share Posted July 8, 2018 1 hour ago, nebuchadnezzar said: Just got back from vacation and I'm super excited to see you've updated this mod! I will test it soon and report back. Thank you, @linuxgurugamer!!! Hold off a day or so, next beta has major internal changes Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted August 7, 2018 Share Posted August 7, 2018 (edited) Hello, @linuxgurugamer! Due to KSP 1.4.x updates, I've been away while I wait for the "core" mods I like get updated. Is there a new thread for this mod? It seems the last entry is a month old... Edited August 7, 2018 by jlcarneiro Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 8, 2018 Author Share Posted August 8, 2018 1 hour ago, jlcarneiro said: Hello, @linuxgurugamer! Due to KSP 1.4.x updates, I've been away while I wait for the "core" mods I like get updated. Is there a new thread for this mod? It seems the last entry is a month old... No, I'm just not making a lot of progress with this. The code is a mess, plus I don't really have the desire right now to work on it. I hope to get back to it soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2021 Author Share Posted October 27, 2021 Hi all, Just to say, I've started work on this again, and making good good progress on it. Will take a little while, but I should be able to get this out in the next month or so Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 24, 2021 Author Share Posted December 24, 2021 (edited) For all who have been waiting, I finally have a beta release available. I also updated the OP with new pictures and descriptions BETA 4.0.0 Added flag to toggle skin Changed name of life support resource to "Kibbles & Bits" Changed time to die from seconds to hours Added option to not die during timewarp Added configurable delay for display updates All animations working properly. Added code to prevent starting lights when solar panels are closed Fixed air compressor scaling Added textures to new tanks for liquid and gas O2 Added new tank parts from JadeOfMaar Combined existing tanks from 9 to 3, using B9 Part Switcher to switch between them Removed IFITank parts, as they were just a duplicate of other tanks Merged the K&B container tanks into one with variable sizing Adjusted all parts models to use the MODEL stanza Set all rescaleFactor settings to 1, moved the scaling into the MODEL stanza Fixed all attach node sizes and locations Updated the metaball parts to liimit the switichable parts in flight Note the dependencies: Dependencies ClickThroughBlocker ToolbarController SpaceTuxLibrary B9PartSwitch I do need feedback, especially regarding the balance of the parts, are the recyclers/greenhouses too good, not good enough, etc. Edited December 25, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 24, 2021 Author Share Posted December 24, 2021 On 5/30/2018 at 2:38 AM, nebuchadnezzar said: @linuxgurugamer any hope for this mod? I love it to death and have been holding out for it. Willing to help test if that'll help. On 8/7/2018 at 7:41 PM, jlcarneiro said: Hello, @linuxgurugamer! Due to KSP 1.4.x updates, I've been away while I wait for the "core" mods I like get updated. Is there a new thread for this mod? It seems the last entry is a month old... New beta released Quote Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted December 25, 2021 Share Posted December 25, 2021 8 hours ago, linuxgurugamer said: New beta released I've been absent for a while, but this post and your update have brought me back. Looking forward to playing with this mod again! Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted December 27, 2021 Share Posted December 27, 2021 On 12/24/2021 at 2:55 PM, linuxgurugamer said: New beta released Many thanks! I hope to try it later, since now I'm playing with Kerbalism... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2021 Author Share Posted December 29, 2021 New beta, 4.0.0.1 Updated tank textures & parts, thanks to @JadeOfMaar fixed white "eroded" patch in box texture. deleted alternate textures for cylinder tank, no longer needed. supplied new/revised/upsized decal textures at IFILS/Parts/Storage/decals/. These are 512px, not 256px. More decals will be produced in same style on request. updated tiny box to start with 10 units of resource, not 1, because the tiny isn't that much smaller than the small. (Pardon me if it's really meant to be the previous way. I went out of scope by messing with that.) added stack nodes to all box sizes. welded new flag meshes to box and cylinder tanks. updated all texture configs concerning decals. changed mesh switch config for boxes to not require box models to be ripped and internally renamed. The formating is transform = <full path>/<filename (Clone). supplied other box colors and configs for them in case they're wanted. https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/4.0.0.1 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2022 Share Posted May 16, 2022 I've been testing this mod and everything seems to be working fine except for one crucial thing, I don't know if I'm doing something wrong or what but my Kerbals don't produce Organic Slurry. If I add OS manually all recyclers work as intended, but eventually run out of OS. I read in the OP that some experiments are required before LS starts to work, is this the case also for sandbox or only for career? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 25, 2022 Author Share Posted May 25, 2022 Finally, a new beta release: 4.0.0.2 - BETA 2 Lots of changes and fixes Please be sure to install ALL the dependencies listed in the OP https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/4.0.0.2 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 25, 2022 Share Posted May 25, 2022 2 hours ago, linuxgurugamer said: Finally, a new beta release: 4.0.0.2 - BETA 2 Lots of changes and fixes Please be sure to install ALL the dependencies listed in the OP https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/4.0.0.2 Run a couple of quick tests, all seems to be working fine now. Thanks LGG! Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted May 25, 2022 Share Posted May 25, 2022 (edited) Thanks for the update and the fixes ! The parts now do appear in the tech tree where they ought to. Is it intended that you can toggle all four radio buttons for the difficulty values in the right column when setting up a new career game, @linuxgurugamer? Seems like it should be either / or instead, right? Edited May 25, 2022 by FasterThanFlourite Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 25, 2022 Author Share Posted May 25, 2022 3 hours ago, FasterThanFlourite said: Thanks for the update and the fixes ! The parts now do appear in the tech tree where they ought to. Is it intended that you can toggle all four radio buttons for the difficulty values in the right column when setting up a new career game, @linuxgurugamer? Seems like it should be either / or instead, right? No, should only be one. I thought I had fixed that, but will look again, thanks Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted May 26, 2022 Share Posted May 26, 2022 Small addendum, @linuxgurugamer: When setting up a new game, since the radio buttons are not exclusive, changing from easy to hard settings before the game doesn't change the associated values below. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 26, 2022 Author Share Posted May 26, 2022 54 minutes ago, FasterThanFlourite said: Small addendum, @linuxgurugamer: When setting up a new game, since the radio buttons are not exclusive, changing from easy to hard settings before the game doesn't change the associated values below. Found and fixed, will be in next release. FYI, this only happened when setting up a new game, not when modifying an existing one Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted May 27, 2022 Share Posted May 27, 2022 Excellent! There seems to be an issue with the life support estimate in the VAB, @linuxgurugamer In my modded career I used the MK1 pod, removed all the Kibbles&Bits, but the life support estimate didn't update / shows the wrong amount still (here 3.00 instead of the 0.00 in the pod now): Opening or closing the panel did not update it, nor did leaving and re-entering the VAB. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2022 Share Posted May 27, 2022 51 minutes ago, FasterThanFlourite said: Excellent! There seems to be an issue with the life support estimate in the VAB, @linuxgurugamer In my modded career I used the MK1 pod, removed all the Kibbles&Bits, but the life support estimate didn't update / shows the wrong amount still (here 3.00 instead of the 0.00 in the pod now): Opening or closing the panel did not update it, nor did leaving and re-entering the VAB. Happens to me as well, but then it shows the correct values in flight. Another thing, does your game run fine? The update intervals of life support in mine cause some serious stuttering. Making the update intervals longer reduce the amount but doesn't eliminate it completely. Quote Link to comment Share on other sites More sharing options...
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