linuxgurugamer Posted October 8, 2020 Author Share Posted October 8, 2020 20 hours ago, PharaohTet said: Is this compatible with KSP 1.10? If not, are there plans to make it compatible? Been waiting on this one before I begin my next game... yes Quote Link to comment Share on other sites More sharing options...
SpaceTaxi2k16 Posted February 21, 2021 Share Posted February 21, 2021 Seems not to work with KSP 1.11.1. Got no Button. Please keep up the good work on this mod. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 21, 2021 Author Share Posted February 21, 2021 4 hours ago, SpaceTaxi2k16 said: Seems not to work with KSP 1.11.1. Got no Button. Please keep up the good work on this mod. Check the dependencies. Beyond that, you need to provide a log file. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted February 21, 2021 Share Posted February 21, 2021 5 hours ago, SpaceTaxi2k16 said: Seems not to work with KSP 1.11.1. Got no Button. Please keep up the good work on this mod. Works fine for me in 1.11.1 Quote Link to comment Share on other sites More sharing options...
vardicd Posted February 21, 2021 Share Posted February 21, 2021 5 hours ago, SpaceTaxi2k16 said: Seems not to work with KSP 1.11.1. Got no Button. Please keep up the good work on this mod. I can confirm it is working in 1.11.1 been using it for weeks now. You've either got a mod conflict, missing dependency, incorrect install, or some other KSP weirdness going on. Double check your install, double check your dependencies, make sure you haven't accidentally grabbed an old broken version {I've done that before} and if its' still not working shoot Linuxgurugamer your log file and maybe he can help figure out what's going wrong. Quote Link to comment Share on other sites More sharing options...
SpaceTaxi2k16 Posted February 21, 2021 Share Posted February 21, 2021 Ok, first of all, thanks for rechecking it! In the first post it says "Using [x] Science! is recommended, to keep things clear." But the linked Version is for KSP 1.4.5 and does not work anymore. I have ScienceAlert installed instead. The Dependencies are Click Through Blocker and Toolbar Controller both installed in the latest Versions. That shoulb be fine so far. I downloaded KEI from Github btw Maybe theres something in the Log, but im not that pro in KSP console stuff. I can´t upload the Log File here (BTW english is not my native language, sorry for this ). Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted February 21, 2021 Share Posted February 21, 2021 30 minutes ago, SpaceTaxi2k16 said: Ok, first of all, thanks for rechecking it! In the first post it says "Using [x] Science! is recommended, to keep things clear." But the linked Version is for KSP 1.4.5 and does not work anymore. I have ScienceAlert installed instead. The Dependencies are Click Through Blocker and Toolbar Controller both installed in the latest Versions. That shoulb be fine so far. I downloaded KEI from Github btw Maybe theres something in the Log, but im not that pro in KSP console stuff. I can´t upload the Log File here (BTW english is not my native language, sorry for this ). If you want some help you'll need to give us more information. Check this post: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 22, 2021 Author Share Posted February 22, 2021 8 hours ago, SpaceTaxi2k16 said: Ok, first of all, thanks for rechecking it! In the first post it says "Using [x] Science! is recommended, to keep things clear." But the linked Version is for KSP 1.4.5 and does not work anymore. I have ScienceAlert installed instead. The Dependencies are Click Through Blocker and Toolbar Controller both installed in the latest Versions. That shoulb be fine so far. I downloaded KEI from Github btw Maybe theres something in the Log, but im not that pro in KSP console stuff. I can´t upload the Log File here (BTW english is not my native language, sorry for this ). Yes, that is an old version of XScience, I'll get it updated. But you should use CKAN to do the installs, that will always install the correct version for the game you are playing Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted February 22, 2021 Share Posted February 22, 2021 2 hours ago, linuxgurugamer said: But you should use CKAN to do the installs, that will always install the correct version for the game you are playing Caveat: As long as it exists and the metadata is correct. And even then its not guaranteed to work because some ancient mods have "Any" as the maximum version they are compatible with. LGG's games are a notable exception, he keeps them functional, I dont know how he does it with over 200 at last count. Buy the man a beer. Or a good 12 year old single malt Irish Whiskey (or Scotch if that's his tipple) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 22, 2021 Author Share Posted February 22, 2021 8 hours ago, Murdabenne said: LGG's games are a notable exception, he keeps them functional, I dont know how he does it with over 200 at last count. Buy the man a beer. Or a good 12 year old single malt Irish Whiskey (or Scotch if that's his tipple) I don't drink alcohol, thanks. Contributions are welcome :-) Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted February 22, 2021 Share Posted February 22, 2021 (edited) 10 hours ago, linuxgurugamer said: I don't drink alcohol, thanks. Contributions are welcome :-) And there's the most remarkable thing! All those mods and all the requests every time there's an update "when are you going to updat X? I want it now"... And you don't drink yet?!?! LOL! Thanks for what you do - I would not bother playing this game were it not for many of your mods (And Roverdude, Nertea, R-T-B, Poodmund, Sarbian, and several others) I'm sure others feel same the same way. edit: For you millennials and zoomers, thats a reference to Animal House, a movie which GenXers (and boomers) recommend you watch Edited February 23, 2021 by Murdabenne reference Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2021 Author Share Posted February 23, 2021 2 hours ago, Murdabenne said: And there's the most remarkable thing! All those mods and all the requests every time there's an update "when are you going to updat X? I want it now"... And you don't drink yet?!? Alcohol doesn't agree with me, gives me migraine headaches Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 2, 2021 Author Share Posted October 2, 2021 New release, 1.2.10.3 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted January 26, 2022 Share Posted January 26, 2022 Anyone else wish there was something like this, but for the entirety of Kerbin? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 26, 2022 Author Share Posted January 26, 2022 4 hours ago, SilverlightPony said: Anyone else wish there was something like this, but for the entirety of Kerbin? That's called the cheat menu. This is used to help get past the early career grind Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted January 26, 2022 Share Posted January 26, 2022 3 hours ago, linuxgurugamer said: That's called the cheat menu. This is used to help get past the early career grind Are you referring to just adding science points in the cheat menu, or is there a way to specifically mark [$experiment in $biome/$situation] as completed and claim the science from it? 'Cause the latter is what I'm thinking of. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 27, 2022 Author Share Posted January 27, 2022 3 minutes ago, SilverlightPony said: Are you referring to just adding science points in the cheat menu, or is there a way to specifically mark [$experiment in $biome/$situation] as completed and claim the science from it? 'Cause the latter is what I'm thinking of. No mod does that, and I'm not going to add that to this mod Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2022 Author Share Posted May 8, 2022 New BETA release, 1.2.10.4 Remove Log.cs, added SpaceTuxLibrary as new dependency Moved some initialization from SpaceCenter to Main Menu (not visible to user) Added following modes, currently controlled in stock settings: KEI Lite Just give all local science KEI Medium Need to launch a vessel with an experiment, then all science for that experiment will be added to science KEI Full Shows window, nothing done automatically Added mode selection window Added Settings page to control mode Added on-screen display of gained science for the Lite and Medium modes https://github.com/linuxgurugamer/KSP-KEI/releases/tag/1.2.10.4 Please be sure that you have te SpaceTuxLibrary installed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 20, 2022 Author Share Posted June 20, 2022 (edited) New release, 1.2.10.5 Added configurable time delay to message display when not in full mode Improved settings panel to hide settings not needed for current setting Fixed nullref in KEI.KEI.SwitchOff when in medium mode Remove Log.cs, added SpaceTuxLibrary as new dependency Moved some initialization from SpaceCenter to Main Menu (not visible to user) Added following modes, currently controlled in stock settings: KEI Lite Just give all local science KEI Medium Need to launch a vessel with an experiment, then all science for that experiment will be added to science KEI Full Shows window, nothing done automatically Added mode selection window Added Settings page to control mode Added on-screen display of gained science for the Lite and Medium modes Edited June 20, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted July 27, 2022 Share Posted July 27, 2022 Is there a setting I can change somewhere for this mod to have it not pop up every time I open R&D? (and curiously enough, the astronaut center? ) And if not, could you possibly add one in the next update? The mod used to not do this, and somewhere in the past couple of versions it started to and I would prefer if it didn't, since having to close the pop-up every single time I go into R&D is becoming a bit of an annoyance as most pop-ups tend to do. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 27, 2022 Author Share Posted July 27, 2022 (edited) 7 hours ago, DeliriumTrigger said: Is there a setting I can change somewhere for this mod to have it not pop up every time I open R&D? (and curiously enough, the astronaut center? ) And if not, could you possibly add one in the next update? The mod used to not do this, and somewhere in the past couple of versions it started to and I would prefer if it didn't, since having to close the pop-up every single time I go into R&D is becoming a bit of an annoyance as most pop-ups tend to do. Not sure what you are referring to, can you provide a screenshot please? Also, what mode are you using it in? Edited July 27, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted July 27, 2022 Share Posted July 27, 2022 41 minutes ago, linuxgurugamer said: Not sure what you are referring to, can you provide a screenshot please? Also, what mode are you using it in? Spoiler Attached screenshots of my settings window, and the window that is popping up when I open R&D/Astronaut complex (??) within the spoiler. Like I said, the pop-up of this window upon entering R&D only started happening some time in the last few updates, previously it would only open if I clicked on the toolbar button. If this is unexpected behavior that you're not seeing in your own testing and a ksp or player log would be helpful here I'm happy to provide, though I see no errors in the console that would indicate a problem. I assumed this was an intended change and was just seeking a way to make the pop-ups stop. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 28, 2022 Author Share Posted July 28, 2022 On 7/27/2022 at 8:42 AM, DeliriumTrigger said: the pop-up of this window upon entering R&D only started happening some time in the last few updates, previously it would only open if I clicked on the toolbar button. If this is unexpected behavior that you're not seeing in your own testing and a ksp or player log would be helpful here I'm happy to provide, though I see no errors in the console that would indicate a problem. I assumed this was an intended change and was just seeking a way to make the pop-ups stop. This is most definitely NOT intended behaviour. Player.log, please, also, are you Career or Science mode? Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted July 30, 2022 Share Posted July 30, 2022 On 7/28/2022 at 12:56 PM, linuxgurugamer said: This is most definitely NOT intended behaviour. Player.log, please, also, are you Career or Science mode? Hey, sorry it took me a few days to get back to you, life gets in the way sometimes. The save this is happening in is science mode. I don't think that's relevant to why it's happening though. I just tried a career save with the same install and it's happening in there as well. I tried a different JNSQ install with KEI in the modlist, which is also a science save, and the window doesn't pop up like this in that modlist. So I guess that's good news since it's likely some interaction between mods or something broken in my install and not something that really needs your attention. However, since you asked, here is a link to the player.log. Not sure how helpful it will be, I did a quick ctrl-f for KEI and don't see anything that stands out to me as an error, but maybe something will jump out at you if for some reason you're really interested in hunting down whatever weird interaction is causing this bug. I'm not asking you to do that though, diagnosing a minor annoyance that is likely the result of some unique combination of mods and doesn't affect the actual functionality of the mod or the overall install in some game breaking way is completely unnecessary. I appreciate that you were willing to look into it but that sounds like a wild goose chase to me and I'm sure you have enough on your plate. Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted August 19, 2022 Share Posted August 19, 2022 @linuxgurugamerJust a big thank you for keeping this mod going along with all the others you maintain. It removes a major time-wasting headache in the early game. Quote Link to comment Share on other sites More sharing options...
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