Jebman82

[1.3.1/1.4.x] B9 Procedural Wings Fork - Go big or go home update (20% larger wings)

Recommended Posts

On 9/21/2018 at 1:41 AM, PataSolar said:

Have the people with texture problems tried other versions of the mod? Or tried to deduce a a problematic clashing mod? 

Yea, iv'e tried v0.60, v0.50 and v0.40.13 with same texture issue on all. If i find the time i'll do the same on a clean install. Im on KSP v1.4.5 btw.

Edited by Cratzz

Share this post


Link to post
Share on other sites
On 9/20/2018 at 6:41 PM, PataSolar said:

Have the people with texture problems tried other versions of the mod? Or tried to deduce a a problematic clashing mod? 

Do you not have texture problems on using the latest version in 1.4.5?

Share this post


Link to post
Share on other sites
14 hours ago, eberkain said:

Do you not have texture problems on using the latest version in 1.4.5?

No, sorry, didn't mean to get your hopes up! I have the same issues on 1.3.1 and wondered if others had tried what I'd tried (playing around with different versions etc.) and got different results. I don't know what to do!

Share this post


Link to post
Share on other sites

I would be very surprised if it was a mod conflict.  Hopefully someone will get a chance to take a look at it some point.   Its not so bad, I"m still using them.  

Share this post


Link to post
Share on other sites

firstly thank you for this mod its a game changer for a sci fi builder like me , for thoose having problems with black wings ? ive been doing some testing and figured out a few things.

1. the dx11 fix for the blue icons in forced dx11 mode = black wings (without the fix colours work in dx11 but obviously all blue icons)

2. force opengl core = black wings

ksp v 1.4.5  - single mod testing.

Share this post


Link to post
Share on other sites

I was toying around last night making some planes and even tho I like the textures for these I found my wings look strange compared to the rest of the craft. Are there any plans to incorporate a stockalike texture? No biggie. Just curious. Sometimes the different textures make em look good too. I hate stock aero wings lol  but love the textures/vens version too

Share this post


Link to post
Share on other sites
11 hours ago, ThePixeledFox said:

firstly thank you for this mod its a game changer for a sci fi builder like me , for thoose having problems with black wings ? ive been doing some testing and figured out a few things.

1. the dx11 fix for the blue icons in forced dx11 mode = black wings (without the fix colours work in dx11 but obviously all blue icons)

2. force opengl core = black wings

ksp v 1.4.5  - single mod testing.

Sorry but can you elaborate? I have no idea what you're trying to say? Are you saying try it without dx11 or force opengl? What blue icon?

Share this post


Link to post
Share on other sites
Posted (edited)
7 hours ago, PataSolar said:

Sorry but can you elaborate? I have no idea what you're trying to say? Are you saying try it without dx11 or force opengl? What blue icon?

in forced dx11 mode you will get blue-ghosted icons (google this) there is a temp fix which brings back part icon textures but ruins the colour options on PW = black wings.

(you can still use normal force dx11 and the colours on PW are fine (but thoose blue part icons ewwww)

in forceopenglcore mode everything is fine but the colours on PW wont work = black wings.

in default dx9 mode everything is fine , if you like more mem usage and laggy frames (harmfull to potato pc users lol)

hope this cleared it up for you and the people having problems with black wings and colours not working .

Edited by ThePixeledFox

Share this post


Link to post
Share on other sites

Hello guys!

I'm completely new to the forum and I have a question:

 

Are there any other dependencies than B9PartSwitch?

I've seen KingOfLolz321 ask this question before and I have the same problem. I installed the fork via CKAN and installed B9PartSwitch and can use the wings in-game, but I don't have the UI necessary to edit them. No B9 in the bottom right, pressing "j" doesn't work and the "show wing data" button doesn't work either...

Does anyone know of this issue and/or knows the solution?

Share this post


Link to post
Share on other sites
On 10/5/2018 at 10:22 PM, ThePixeledFox said:

in forced dx11 mode you will get blue-ghosted icons (google this) there is a temp fix which brings back part icon textures but ruins the colour options on PW = black wings.

(you can still use normal force dx11 and the colours on PW are fine (but thoose blue part icons ewwww)

in forceopenglcore mode everything is fine but the colours on PW wont work = black wings.

in default dx9 mode everything is fine , if you like more mem usage and laggy frames (harmfull to potato pc users lol)

hope this cleared it up for you and the people having problems with black wings and colours not working .

Oh. I see what you mean now. Unfortunately, my problem isn't actually 'black wings'. Rather it's a problem where the textures are weirdly paneled. This is possibly the textures being to 'small' if you know what I mean. So there's dozens of the panel effect rather than just a few. I've post some screenshots below that show the problem (with all the possible textures):

Spoiler

 aGcORkq.png

RY8RrZJ.png

 

 

 

Share this post


Link to post
Share on other sites

Looks like it’s time for an update. I will read through all the posts in this thread collate feature requests and provide an indication of how long it will take to make the updates. In the interim I will get a base 1.5 version ready for any users who want to play with a newly compiled version with no updates.

  • Like 8

Share this post


Link to post
Share on other sites
21 minutes ago, Jebman82 said:

Looks like it’s time for an update. I will read through all the posts in this thread collate feature requests and provide an indication of how long it will take to make the updates. In the interim I will get a base 1.5 version ready for any users who want to play with a newly compiled version with no updates.

Looking forward to the update!

Share this post


Link to post
Share on other sites

I think I've found a fix for the texture issue

try to change the "rescale factor" in the cfg files from 0.1 to 1, it should fix it

  • Like 1

Share this post


Link to post
Share on other sites

Hello. I got this mod working out of the box for the current version of KSP. Getting the same texture issues with the post above, but it doesn't bother me much. However, I'm having issues with FAR enabled. The wings disappear after launching the craft, and the lift indicator is stuck to the ground in the SPH. Terribly sorry if this is a known issue, my google-fu must be weak :D

 

Nevermind. Looks like FAR isn't officially released for 1.5.1 yet

Edited by reedhashlock

Share this post


Link to post
Share on other sites

Its good to see this being still developed.

@reedhashlock the older FAR is not updated but someone released recently some sort of "FAR continued". Check it out!

Share this post


Link to post
Share on other sites

I have this working with FAR in KSP 1.5.1. I don't have problems. Usually I disable aerodynamic failures in FAR to avoid RUD

  • Like 2

Share this post


Link to post
Share on other sites
23 minutes ago, Daniel Prates said:

Its good to see this being still developed.

@reedhashlock the older FAR is not updated but someone released recently some sort of "FAR continued". Check it out!

Yeah, I saw this one.

 

 

14 minutes ago, jrodriguez said:

I have this working with FAR in KSP 1.5.1. I don't have problems. Usually I disable aerodynamic failures in FAR to avoid RUD

 

I am still having problems with that version of far and posted it in that mod page. I'm still getting problems in a clean copy of the game. I might have messed something up during installation of the mod though.

 

Read the github files again, very carefully this time. Turns out I also needed MFI. :blush:

Edited by reedhashlock
Found a fix

Share this post


Link to post
Share on other sites

How goes it, gents? Just a bump and wishing Jebman luck on the update to 1.5.

Love this mod, can't live without it.

  • Like 1

Share this post


Link to post
Share on other sites

Sup guys, so doing much better now! Pretty busy with work so if I don’t find time you may have to wait til December 7th as i’m on annual leave for the rest of the year and should easily be able to do this!

  • Like 4

Share this post


Link to post
Share on other sites

By the way, I'm unaware if you're taking requests/suggestions for new parts, but a rounded wingtip much like the one that exists in the original Procedural wings (Maybe with less squishing when trying to make a shorter one) would most likely go a long way.

  • Like 1

Share this post


Link to post
Share on other sites

Last day of work before annual leave starts and this beast gets an update. This weekend is gonna be pretty busy but early next week is looking good

  • Like 1

Share this post


Link to post
Share on other sites

Hey, great work so far on updating this stuff! I really am thankful that you're taking the time to do this, I don't know what I would do without B9-PWings! At least 90% of the stuff I build uses B9-PWings and about 20% of the stuff I build is almost entirely made of B9-PWings. By the way, if its not too much to ask, is it possible to make the limits for the PWings a config file? I don't know how the stuff is coded since I haven't taken a peek at it, but would it be at all possible to have a configuration file which says maximum width, maximum length, maximum thickness, and maximum offset? Some of the things I want to build would require PWings that are either too big or too slanted for the current configuration, and I just thought that maybe it'd be possible to just add a file I/O system for a .cfg file, performing a string search or just a line by line search to take in values for these. I know the graphical part would be kind of weird to do, depending on how it is programmed and I know you have a lot of things on your plate anyways so I don't mind if you don't take this request. Keep up the good work, I'm really appreciating it!

Share this post


Link to post
Share on other sites

Hey @Jebman82 we just released RP-0 (now called RP-1) and we are trying to tie up the install through CKAN. We had referenced a B9 Procedural Wings Modified that is currently on CKAN, but it is broken. Would you be alright if I added your mod to CKAN and included the 1.3.1 version?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now