RedacteddHT

Anyone else hoping for alien artifacts and lore to be added in to KSP 2?

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2 hours ago, Drakenred65@Gmail.com said:

For a second I read that as “edible strains of colonists.”

Probably because that's what I typed at first, then changed it, and you still saw the ghost ;) 

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11 hours ago, Drakenred65@Gmail.com said:

For a second I read that as “edible strains of colonists.”

 

Kannibals ,,,

 

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Given the INSAIN level of feature creep they displayed in yesterday's interview I think we can consider ourselves lucky if they remember it's 

Kerbalerbal Space Program and not 

Kerbal Sim Park. :D

https://nordic.ign.com/kerbal-space-program-2-xbox-one/29231/interview/kerbal-space-program-2-interview-with-nate-simpson-creative-director-at-star-theory

 

we fully expect to see everything from theme parks to race tracks to cliffside super-cities 

 

Ohhhh Kay.  Now I want to build a clifside race track them park with roller coasters built into and through skyscrapers !

Yay for feature creap! No wait that's star Citizens problem...

 

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1 hour ago, Drakenred65@Gmail.com said:

Given the INSAIN level of feature creep they displayed in yesterday's interview I think we can consider ourselves lucky if they remember it's 

Kerbalerbal Space Program and not 

Kerbal Sim Park. :D

https://nordic.ign.com/kerbal-space-program-2-xbox-one/29231/interview/kerbal-space-program-2-interview-with-nate-simpson-creative-director-at-star-theory

 

we fully expect to see everything from theme parks to race tracks to cliffside super-cities 

 

Ohhhh Kay.  Now I want to build a clifside race track them park with roller coasters built into and through skyscrapers !

Yay for feature creap! No wait that's star Citizens problem...

 

I did not hear anything in that interview that they have not already stated in previous interviews and articles.  Feature creep can be a problem, but based on other interviews, I am not at all worried about that. My take away is that they wanted to go interstellar and to do that in a plausible manner involves adding a colony element.

There is no point in having interstellar travel if all we do is send out a ship, fast-foward 500 years, land and plant a flag.  We do that now in the Kerbol system, except in shorter timeframes.

 

Finally, I have a feeling colonies can be as simple or complex as you want them.  Plenty of KSP players now create massive bases or space stations with no actual play value other than the fun of creating them.  I think the whole new aspect of colony creation and architecture is actually a somewhat unexpected consequence.  Yes, it was in the plan,  but I think Nate himself was surprised at how much fun he was having with that.  I liken it to me building planes like this: pointless and inefficient but oh so much fun to see just what I can make fly:

oGvTvu1.png

 

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OoohkAy....reading the headline and not reading the links for the in depth.

He was clearly talking about mods....like the one that that had one you tuber build a 5 star hotel and casino on minmus.

I'm trying to find back that coaster tycoon mod that replaced humans with kerbals but the point stands. Then expect us to come up with our own mods.

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