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[1.5 - 1.10] Kerbalism 3.11


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3 hours ago, king of nowhere said:

i also had problems there, i think it's a bug and you should not try to inflate abitats until they fix it.

I can do it, just not on atmosphere. Once in space, the habitats inflate.

 

Im planning to add some of the Near Future Technologies (mainly, near future propultion and near future electrical), however I read that compatibility with kerbalism is very tricky. Does anybody knows if the latest version of kerbalism works with the latest version of those 2 mods?

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I just noticed, there are  no longer small blue dots over the satellite link moving to Kerbin indicating there is science been transmitted. When was that removed? I remember having then way back in ksp 1.3.

Edited by SiCaRiO31
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2 minutes ago, SiCaRiO31 said:

I just noticed, there are  no longer small blue dots over the satellite link moving to Kerbin indicating there is science been transmitted. When was that removed? I remember having then way back in ksp 1.3.

So long ago I don't even remember.

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Hey, currently having an issue with kerbalism, it seems to have a conflict with b9partswitch 
This is the error im getting.  I have the most recent version. Help would be appreciated. Thanks in advance!

Update: My CRP was wildly outdated, and updating fixed my problem
Vlsz22p.png

Edited by InfernalComplex
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On 4/23/2021 at 8:28 PM, Cruesoe said:

So long ago I don't even remember.

OK, I just needed confirmation that I didnt had anything missconfigurated. Its amazing how much kerbalism has changed in 4 years :P. what would the future hold?

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  • 2 weeks later...

1. In your experience what is a balanced Resource Abundance slider setting for hard but not frustrating Kerbalism save ?

I know this is a matter of preference and I don't mind a challenge and Kerbalism is difficult to complete a supply chain without the need of routine resupply missions. I have not had much experience with setting up long term habatation is why I ask. On my current Kerbalism save I have the Resource Abundance slider set to 60% 

 

2. I would also like  to know how you have your  Radiation settings. I currently am using the default Hard settings. Again I know this is matter of preference but would like to know how the seasoned Kerbalism players set it up.

Thanks for any feedback, and Thanks to the developers of this outstanding mod.

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