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Shuttle Challenge v6 - The STS thread [Stock and Mod Friendly] Now with RSS badges!


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@Entropian, you are insane, I love it! Although you already seem to be seriously pushing the limit just to get to the Moon, I don't know what you're going to do for Duna and still keep stock parts.

MUN STS-2-4: Looks good! I haven't made all the RSS badges yet, so here's the standard badge for now. I'll post the new one later today when I get a chance.

dp7pOFU.png

 

For MUN STS-5-7, to be honest I don't know how to calculate what the RSS orbits vs. stock orbits should be. I would like the RSS orbits to be proportionally as difficult as the stock ones. I'll say you can use your best judgement.

 

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2 minutes ago, sturmhauke said:

I don't know what you're going to do for Duna Mars and still keep stock parts.

Fixed it. :D  I think I'm probably going to do a 2-shuttle mission with 1 in orbit to refuel and another one that lands and docks to the orbiter one.  Probably I'll visit Phobos and Deimos to refuel as well.

For the orbit problem, I think I'll just pack a bunch of extra dV to make sure that it can go to pretty much any orbit.

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Well done, @Entropian, I can't imagine trying to use stock parts in a real solar system since they're so under-powered. This challenge is super fun, so I've been cranking out missions very quickly: here's my STS-4 (commander) rescue mission. Once again, I underestimated how much deltaV I would need to change my inclination, and despite filling my shuttle to the brim with fuel, I barely managed de-orbit after completing the mission. Also, while I tried to realistically transfer the crew between shuttles by using ladders which would connect the two ships, I forgot to add RCS thrusters, so aligning the ships in order to allow for this transfer was impossible. I ended up settling on just using the kerbal's jetpacks.

 

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@sturmhauke, I finished Moon STS-5-7.  I ended up using the same lifter that I used for Moon STS-1.

Liftoff:

Kerbal%20Space%20Program%2012-Sep-20%201

Orbit:

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TLI and core sep:

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TLI complete:

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Capturing:

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Payload deployment:

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Final orbit:

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Escape burn:

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NERV stage sep:

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Propulsively braking at Earth:

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Atmospheric entry:

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Gliding back:

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Landed:

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Takeoff:

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Going straight into TLI:

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Core sep:

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Capturing:

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Correcting inclination:

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Rendezvousing:

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Deploying science module:

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Docked:

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Escaping:

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NERV sep:

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Braking:

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Atmospheric entry:

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Gliding:

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Landed:

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Takeoff:

Kerbal%20Space%20Program%2012-Sep-20%201

Orbit:

Kerbal%20Space%20Program%2012-Sep-20%201

TLI:

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Core sep:

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Capturing:

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NERV sep during rendezvous:

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Payload deployment:

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Docked:

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Firing up the ions:

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Orbit raised:

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Shuttle escape burn:

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Propulsive braking:

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Deorbiting:

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I forgot to take a photo of atmospheric entry.

Gliding back:

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Landed:

Kerbal%20Space%20Program%2012-Sep-20%201

Now, on to Mars!  I have an insane tanker planned, with an even more insane lander.

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2 hours ago, Entropian said:

I'm designing the Mars mission now, and I'm wondering, can I merge Mars STS-1 2 and 3 into a single megamission?  I'm pretty sure I can complete all the Commander requirements in a single mission, plus more...

Hmm... sounds bonkers. Approved! Just remember that the shuttle from Duna Mars STS-2 and the lander from Mars STS-3 still need to land separately. Deploying the lander from the surface with the shuttle would not meet the specs for Mars STS-3; you need to demonstrate that it can land, return to orbit, and dock by itself.

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So I've spent the past several days designing and redesigning the mission architecture for my Mars mission.  Unfortunately, the dV requirements are so high that the only solution that won't destroy my computer is an ultra-low TWR ion freighter that basically does all the work, which, of course, takes away the real point of the Shuttle Challenge.  I've been thinking about it, and if I can do 2 or 3 support missions to construct a nuclear shuttle freighter in orbit, I may be able to complete all 3 missions in one.  I understand that for each mission I can only do 1 support launch; since I'm doing all 3 missions in one, can this requirement be waived?  I totally understand if that's not ok.  Thanks.

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  • 2 weeks later...
8 hours ago, Neil Kermstrong said:

Hey, I think I'll try this challenge, but I want to know: can I use any mod that adds shuttle parts? honestly I find the stock ones kinda bad

Welcome! Most mods are fine - the general rule is that part performance should be similar to stock, especially engines and RCS thrusters. Please see the rules in the first post for more details.

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8 hours ago, KingDominoIII said:

Duna STS-3 complete! https://imgur.com/gallery/HPjzQGp

Looks good! With the dV readouts, it may have to do with where your root part is. If it's not on the uppermost stage, the game gets confused sometimes. Anyway, that concludes your Duna missions, congratulations!

jpOK7Ud.png

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I am still trying to do this challenge and man, the reentry is too godamn hard.

After a LOT of time I have managed to make a shuttle that doesn't flip at the reentry, but now my issue is the temperature. People say to point the shuttle up but it's impossible, it keeps pointing down

Any one knows how to fix this? It also makes landing harder (tested with no reentry temperature cheat)

Edited by Neil Kermstrong
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What does your orbiter look like? You want a ton of pitch authority, which tends to result in either a delta wing or a substantial tail plane (I've used both). The real shuttle also had a body flap under the main engines.

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8 minutes ago, sturmhauke said:

What does your orbiter look like? You want a ton of pitch authority, which tends to result in either a delta wing or a substantial tail plane (I've used both). The real shuttle also had a body flap under the main engines.

Kinda looks like the american shuttle, but with a long rocket fuselage and it's wings are a bit larger than the big S delta wing

I also am really bad at managing fuel consuming, if I knew how to do it I'd use a medium tank

Btw now I am building a MK2 shuttle and it's going pretty well

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