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[Heavy WIP] Ambient Stars


ffx

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Ambient Stars

"Scope Creep at its finest"

Ambient stars is a galaxy mod that intend to add new stars along with its planets

It was heavly inspired by @StarCrusher96 Galaxies Unbound

RoadMap
https://docs.google.com/document/d/1h9dNlIn_g5f-M2v4vz2AFXk3NTuwzKD-m0UMhQ9SwzM/edit

Screenshots

Spoiler

Tran
Tran.png

 

Keruun
Keruun.png

 

Eredua
Eredua.png

 

KGC 16231b (Unamed)
KGC-16231b.png

FAQ

Spoiler

1. Q: Why is it called ambient stars when you clearly have planets?
      A: As mention above, Scope Creep. It inteded to just add stars but Scope Creep resulted in me giving it planets
2. Q: When it will be relised?
      A: There is no prediction


If you have more questions, pls go to the discord server bellow
https://discord.gg/GsSPxSJmGU

Edited by ffx
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1 hour ago, Cyrus Playz said:

the images a a bit too pixelated for me to form a concrete opinion

for all of them or the last one?
 

 

8 minutes ago, JNSQFan said:

great idea!

what?
 

Spoiler

Also im less active at the forums so if you want faster answers, join the discord server :wink:

 

And BTW
unknown.png|
unknown.png?width=1041&height=585
unknown.png?width=1041&height=585
Image
working on a new planet
note: the first 3 images dosnt have rings due of it being added at the latter pic

Edited by ffx
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@Kopernicus:FOR[AmbientStars]
{
	Body
	{
		name = KGC-61622A
		contractWeight = 0
		Template
		{
			name = Sun
			removeProgressTree = False
		}
		Properties
		{
			description = ffx gets to decide
			displayName = Jeb's Star^N
			radius = 79980000
			geeASL = 21.6
			rotates = True
			rotationPeriod = 230000 // Oblate!
			tidallyLocked = False
			initialRotation = 0
			sphereOfInfluence = 28000000000000
			timewarpAltitudeLimits = 0 800000 810000 900000 1200000 4000000 10000000 25000000
			navballSwitchRadiusMult = 0.0035
			navballSwitchRadiusMultLow = 0.00315
			ScienceValues
			{
				flyingLowDataValue = 616.22 //Default: SRF/SPLASHED 20, FlLow 18
				flyingHighDataValue = 616.22 //Default: 16
				inSpaceLowDataValue = 50  //Default: 14
				inSpaceHighDataValue = 20  //Default: 12
				recoveryValue = 20  //Default:  Same as High Space
				flyingAltitudeThreshold = 300000
				spaceAltitudeThreshold = 1000000000
			}
		}
		Orbit
		{
			referenceBody = Sun
			inclination = 21
			eccentricity = 0.279
			semiMajorAxis = 492730000000000 // Copied from Linbol System but with ten times longer orbit)
			longitudeOfAscendingNode = 99
			argumentOfPeriapsis = 245
			meanAnomalyAtEpoch = -3.27
			iconTexture = Optional.
			epoch = 0
			color = 0.9,0.9,0.9,1
		}
		ScaledVersion
		{
			Material
			{
				emitColor0 = 1,1,1,1
				emitColor1 = 1,1,1,1
				sunspotColor = 0,0,0,1
				sunspotPower = 2.2
				sunspotTex = Filepath
				rimColor = 0.61,0.68,0.69,1
				rimPower = 0
				rimBlend = 1.5
			}
			Light  //Thanks, GPP
			{
				sunlightColor = 1,1,1,1
				sunlightShadowStrength = 0.75
				scaledSunlightColor = 1,1,1,1
				IVASunColor = 1,1,1,1
				sunLensFlareColor = 1,1,1,1
				ambientLightColor = 0.06,0.06,0.06,1
				sunAU = 13982766706
				luminosity = 2270
				(DO UR CURVES HERE)
			}
		}
	}
}

Config example for KGC

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22 minutes ago, JNSQFan said:
@Kopernicus:FOR[AmbientStars]
{
	Body
	{
		name = KGC-61622A
		contractWeight = 0
		Template
		{
			name = Sun
			removeProgressTree = False
		}
		Properties
		{
			description = ffx gets to decide
			displayName = Jeb's Star^N
			radius = 79980000
			geeASL = 21.6
			rotates = True
			rotationPeriod = 230000 // Oblate!
			tidallyLocked = False
			initialRotation = 0
			sphereOfInfluence = 28000000000000
			timewarpAltitudeLimits = 0 800000 810000 900000 1200000 4000000 10000000 25000000
			navballSwitchRadiusMult = 0.0035
			navballSwitchRadiusMultLow = 0.00315
			ScienceValues
			{
				flyingLowDataValue = 616.22 //Default: SRF/SPLASHED 20, FlLow 18
				flyingHighDataValue = 616.22 //Default: 16
				inSpaceLowDataValue = 50  //Default: 14
				inSpaceHighDataValue = 20  //Default: 12
				recoveryValue = 20  //Default:  Same as High Space
				flyingAltitudeThreshold = 300000
				spaceAltitudeThreshold = 1000000000
			}
		}
		Orbit
		{
			referenceBody = Sun
			inclination = 21
			eccentricity = 0.279
			semiMajorAxis = 492730000000000 // Copied from Linbol System but with ten times longer orbit)
			longitudeOfAscendingNode = 99
			argumentOfPeriapsis = 245
			meanAnomalyAtEpoch = -3.27
			iconTexture = Optional.
			epoch = 0
			color = 0.9,0.9,0.9,1
		}
		ScaledVersion
		{
			Material
			{
				emitColor0 = 1,1,1,1
				emitColor1 = 1,1,1,1
				sunspotColor = 0,0,0,1
				sunspotPower = 2.2
				sunspotTex = Filepath
				rimColor = 0.61,0.68,0.69,1
				rimPower = 0
				rimBlend = 1.5
			}
			Light  //Thanks, GPP
			{
				sunlightColor = 1,1,1,1
				sunlightShadowStrength = 0.75
				scaledSunlightColor = 1,1,1,1
				IVASunColor = 1,1,1,1
				sunLensFlareColor = 1,1,1,1
				ambientLightColor = 0.06,0.06,0.06,1
				sunAU = 13982766706
				luminosity = 2270
				(DO UR CURVES HERE)
			}
		}
	}
}

I made the config before, no need to help

37 minutes ago, JNSQFan said:

What is the Size of the textures.  is it 2048 by 1024, 4096 by 2048 etc

the latter becuase higher quality of better

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4 hours ago, ffx said:

And BTW

unknown.png?width=1041&height=585Image
working on a new planet

Mmmmmmmmm... Not bad! I really like the Texture you used for your new gas giant, but... why the atmosphere aspect is so bright?:huh:oh and btw rip Jeb, he sacrificed himself for the glory of the new Gas Giant.

Edited by BlackMesaSurvivor
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14 hours ago, ffx said:

for all of them or the last one?
 

 

what?
 

  Reveal hidden contents

Also im less active at the forums so if you want faster answers, join the discord server :wink:

 

And BTW
unknown.png|
unknown.png?width=1041&height=585
unknown.png?width=1041&height=585
Image
working on a new planet
note: the first 3 images dosnt have rings due of it being added at the latter pic

There you go, those images are much better!! Very cool looking planet too

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Ok Im going to be speaking the truth, It may be a little Harsh

What I like :
Sunspot Texture
The Idea
Gas Giant - Looks Ok - Mediocre
What I Dislike :
Coronae
Resolution of Planet maps

Keruun - Add details
The Other Planet - Just Absurd to my taste, and could take improvements
Gas Giant - Colors make me feel Uneasy, and the rings

Overall There is Quite some room to Improve, 
I'm sure you'll do something about it, and my comments Help you develop better :D

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12 minutes ago, Weak Player said:

What I like :
Sunspot Texture
The Idea
Gas Giant - Looks Ok - Mediocre

Great
 

 

12 minutes ago, Weak Player said:

What I Dislike :
Coronae

Currently stock corona so i can just run it
 

 

12 minutes ago, Weak Player said:

Resolution of Planet maps

so 2048x4096 is not high enogh?
 

 

12 minutes ago, Weak Player said:

Keruun - Add details

Rushed, like realy rushed from a scapred mod
 

 

12 minutes ago, Weak Player said:

The Other Planet - Just Absurd to my taste, and could take improvements

can you detail it a bit more?
 

 

12 minutes ago, Weak Player said:

Gas Giant - Colors make me feel Uneasy, and the rings

Soot or other things could make the bands look black, new attempt using a new method so yeah

Spoiler

Join the discord server for probaly faster answers, becuase of the mod page is rarely being checked by me

 

Edited by ffx
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8 minutes ago, ffx said:

so 2048x4096 is not high enogh?

Well Im talking about the Other Planet
also you can name it "Stonis"

11 minutes ago, ffx said:

Rushed, like realy rushed from a scapred mod

Stick to one mod at a time, and dont step back if not absolutely necessary

12 minutes ago, ffx said:

can you detail it a bit more?

I did in the 
"What I dislike"

12 minutes ago, ffx said:

Currently stock corona so i can just run it

Bad Idea tbh

13 minutes ago, ffx said:

Soot or other things could make the bands look black, new attempt using a new method so yeah

Not sure If realistic enough

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