Watermel00n Posted January 14 Share Posted January 14 (edited) Where the nonsense never ends! Nice Kerbin Rings Self explanatory. Dependencies: Kopernicus and ModuleManager DOWNLOAD: Spacedock EZtree Planes and Probes first! Dependencies: ModuleManager DOWNLOAD: Spacedock L00NTools IMPORTANT DEPENDENCY! Dependencies: None DOWNLOAD: Spacedock Watermel00n's Part Tweaks (WIP) Changes: (note that these are MM patches) Size 1-2 adapter Size 1.5-3 adapter Size 2-4 adapter Short Mk2-Size 2 adapter 2 sizes of structural fueslage A stubby nose cone. Adapters now store fuel! A 0.625 m juno that's stretched (reconfig) Monopropellant fuel cells and small fuel cells in each pod. Radial Junos! Struts are longer and stronger QBE has small reaction wheels Multi-point connector has reduced weight to 0.25 tons New Juno reconfig that has performance between Wheesley and Panther Ants can be unlocked with Basic Science Pulsejet juno reconfig. Nuclear engines now produce EC at all times. Dependencies: ModuleManager DOWNLOAD: Spacedock Edited July 6 by Watermel00n Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted January 16 Share Posted January 16 Cool tech tree, could you make it CTT compatible? Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 17 Author Share Posted January 17 I think it is. Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 19 Author Share Posted January 19 New Mod Coming! Spoiler somethingaboutthejunoengine Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 20 Author Share Posted January 20 The J-20R has been released! Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 20 Author Share Posted January 20 @JNSQFan gave me perms to use the pod he didn't post. Will be here soon! Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 20 Author Share Posted January 20 Almost done! Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 20 Author Share Posted January 20 Update for L00N tools and LOP-FC! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 20 Share Posted January 20 On 1/14/2022 at 12:48 AM, Watermel00n said: J-20R Radial Junos! Dependencies: None DOWNLOAD: Spacedock This is actually pretty cool! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 20 Share Posted January 20 Can I help you manage your SpaceDock page? Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 21 Author Share Posted January 21 (edited) hmm... i wouldnt mind but which one Edited January 21 by Watermel00n Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 21 Author Share Posted January 21 Just did a photo shoot for my mod! Spoiler Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 24 Author Share Posted January 24 On 1/21/2022 at 12:23 AM, AtomicTech said: Can I help you manage your SpaceDock page? what does that mean Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 24 Share Posted January 24 Idk, make it look better, easier to understand, kinda like mine. Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 27 Author Share Posted January 27 Ok Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 27 Author Share Posted January 27 The pulsejets are almost here! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 27 Share Posted January 27 2 hours ago, Watermel00n said: The pulsejets are almost here! OOOOHH!! Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted January 31 Author Share Posted January 31 Pulse Jet Demo Pulse Jets are here! Quote Link to comment Share on other sites More sharing options...
DfA-DoM Posted February 1 Share Posted February 1 Cool, but we'll definitely need a more appropriate sounding Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted February 1 Author Share Posted February 1 I actually don't how to make custom sounds. Would like someone to help. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 10 Share Posted February 10 On 2/1/2022 at 4:36 PM, Watermel00n said: I actually don't how to make custom sounds. Would like someone to help. The file structure for existing sounds might help you: Spoiler EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.2 volume = 1.0 0.5 pitch = 0.0 1.2 pitch = 1.0 2.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.35 volume = 1.0 0.5 pitch = 0.0 0.6 pitch = 0.05 0.8 pitch = 1.0 1.5 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 0.8 pitch = 2.5 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.8 pitch = 2.5 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } And here's one from @Knight of St John's Stock Waterfall Effects: Spoiler EFFECTS { engage { AUDIO { channel = Ship clip = Waterfall/Sounds/KW/sound_liq7 volume = 0.6 pitch = 0.7 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 0.7 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 0.7 loop = false } } fx-nerv-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.1 volume = 0.5 0.35 volume = 1.0 0.7 pitch = 0.0 0.5 pitch = 1.0 0.7 loop = true } } } Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 10 Share Posted February 10 On 1/16/2022 at 11:48 AM, Terminator Shock said: Cool tech tree, could you make it CTT compatible? On 1/17/2022 at 8:18 AM, Watermel00n said: I think it is. If you only change parts' unlock techs and leave the tech tree nodes the same as in stock, it should be CTT compatible. Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted May 15 Author Share Posted May 15 Switched out config to MM patches in the latest updates Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted June 21 Author Share Posted June 21 New mod added! Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted June 21 Author Share Posted June 21 I think i should move the J20R, PulseJet and LOS:fuel cells to the new WPT mod. Coming soon! Quote Link to comment Share on other sites More sharing options...
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