GusTurbo

Work-in-Progress [WIP] Design Thread

Recommended Posts

Back after a long hiatus
Saw a heavy SSTO design, thought I'd make my own - how hard can it be, right? (I've made spaceplanes before, little ones, but now I've actually read stuff on how to make them work and things). This isn't designed for career mode, so I'm not too fussed about things like payload fraction; I'm all about that payload mass (aiming for 4 orange tanks, because why would that be difficult at all?)

UiDlOYq.png

Obviously it's missing, y'know, wings and engines and stuff. Like, the actual hard part. but I'm working on it

 

Share this post


Link to post
Share on other sites
Posted (edited)
11 hours ago, sturmhauke said:

I'd start with the prop blades. You have the trailing edge out in front.

I always do that, they get a bit more speed that way for some reason

Edit: i fixed it, i just took half the reaction wheels out and added another set of blades, it now runs on 3 wheels...

and is on kerbal X if you're interested https://kerbalx.com/PhantomAerospace/cessna-152

Edited by Phantomic

Share this post


Link to post
Share on other sites
Posted (edited)

Spaceplane put to one side, so I can make a (sort-of) replica Space Marine Rhino that I will, among other things, be submitting for zoomadegames's thing

Fmkd3jd.jpg

h1rer2P.jpg

Destroyed various tanks and small buildings at ramming speed; damaged a few wheels, but generally doing alright ^^ Little sluggish to accelerate, is there any way to boost that besides adding more wheels?


Step 2: figure out doors (edit: turns out there's an expansion with hinges coming today)

Step 4: Add details, maybe tweak outline to be more accurate

Step 5: make a variant with chairs instead of crew cabins (higher part count, but + capacity and - weight

Step 6: make Razorback, Predator, Vindicator, Whirlwind, Hunter & Stalker variants

 

Edited by Orky Kultur

Share this post


Link to post
Share on other sites

You could hide a jet engine in the hull. The Abrams tank uses a turboshaft to drive the wheels, which is not exactly the same, but still.

Share this post


Link to post
Share on other sites
14 hours ago, sturmhauke said:

You could hide a jet engine in the hull. The Abrams tank uses a turboshaft to drive the wheels, which is not exactly the same, but still.

Eh, maybe for the Baal versions (the vehicle is finished now thanks to hinges (!!!) but I don't have screencaps)

Share this post


Link to post
Share on other sites

Converting my Break Dance with the new STOCK :o robotics parts, coming Soon™ to KerbalX :cool:

 

 

Share this post


Link to post
Share on other sites
1 hour ago, Triop said:

Converting my Break Dance with the new STOCK :o robotics parts, coming Soon™ to KerbalX :cool:

I won't be purchasing any tickets for that! :o

Share this post


Link to post
Share on other sites
7 minutes ago, Castille7 said:

I won't be purchasing any tickets for that! :o

That's the problem, those Kerbals are all free riders, none of them would pay me for the ride... <_<

Anyway, it's ready and I released it on KerbalX:

https://kerbalx.com/Triop/Break-Dance

Share this post


Link to post
Share on other sites

Coming Soon™: Pirates of the Keribean :

 

 

Share this post


Link to post
Share on other sites

Got my first prototype of a mech with two legs. It's slow though about 3-4m/s.

PT3ds7W.png

And when I try to finish the design it gets to heavy for those small hinges :(

mtDeqAe.png

Back to the drawing board.

Share this post


Link to post
Share on other sites

KILLITWITHFIRE!!!!!11!!!!1

ERq86gS.png

only 989 more segments and I'll have my centipede. :cool:

Share this post


Link to post
Share on other sites

All hail the return of the classic 'cupcake' style SSTO!!!

 

The aerodynamic overhaul killed them a few years ago, but with the new servos they are suddenly viable again. The engine pods simply swivel to face the rear when flying through atmo, reducing drag.

 

9HBch2O.png

Share this post


Link to post
Share on other sites
Posted (edited)

Before I finish up my F-14, I'm gonna mess around with the joints and see what they can do first.

A little truck with a truck bed for launching things. Clearly the launch of the cargo kind of wrecked the truck bed.

COzscFQ.png

Folding wing design with the hinges.

MesPJDw.png

qW8DnIh.png

Edited by Mignear

Share this post


Link to post
Share on other sites

uYK9oY3.png

0Vv58AV.png

Got it to a satisfactory standard with the hinges, but the wings still flex when pulling on the stick. Hopefully we can find a way to fix the flexing.

Share this post


Link to post
Share on other sites

As announced, here is my WIP of the MK3 version of the Bell Osprey. She does ok so far - as long as you don't try to get flying faster than 30m/s in hover mode. Her rotors are in perfect symetry and have just the force to get her going nicely.

For those wanting to try her out, here's the link: https://kerbalx.com/Shadow_dream/Bell-V-22-Osprey-MK3

I will update her every now and then when I get improvements working (don't expect them daily though!). I would be glad if some of the more talented Kerbals have a hint or two to improve performance!

For flying I highly reccomend a Joystick, binding 4 axises to the new custom axises from the BG DLC. Defaults are: 1) Rotor RPM, 2) Engine Pitch, 3) Blade Pitch, 4) Rotor Torque.

As I mentioned flying fast: I was not able to get the transition working just yet. Since I can not use Autostrut, the entire mechanism bends like crazy when accelerating and ultimately twisting the engine pitch back to 90° vertical with a strong nose up, which arrests all speed gained so far. Bummer. At least she can taxi with her engines horizontal! Also, by pressing Abort, she folds up so she's ready for Carrier Duty =D

Spoiler

PYy0iVN.jpg

PPdGUM9.jpg

hP2JS2F.jpg

 

Share this post


Link to post
Share on other sites
14 minutes ago, Shadow dream said:

As announced, here is my WIP of the MK3 version of the Bell Osprey.  

That's a fantastic showcase of the new BG robotics parts - especially the 'parked' mode! Really complex mechanisms in only 72 parts!

Share this post


Link to post
Share on other sites
Posted (edited)

Thank you

I did a few last tweaks here and there and updated the KerbalX Craft. The ability to use Autostrut is actualy there - just be cautious where it links to! Using "root" or "grandparent" seems to do ok. At least she SOMEHOW does level flight ok-ish now at about 57m/s. That's the best for today, I'm off to bed!

Spoiler

EvH2J7V.png

 

 

Edit: Update

Stacking a second rotor in did help with the thrust. However I somehow lost the ability to use Auto Strut (Parking Mode won't work anymore), but it does not seem to cripple performance much - just glitching here and there.

In a testflight I almost reached the Island Runway, unfortunately I miscalculated the EC requirement and went for a swim instead. Continuous RW use for leveling flight drained the batteries faster than expected. I added a fifth big fuel cell and changed the AoA on the wings to reduce RW use.

Spoiler

Bism1BW.png

Continuous RW use for leveling flight drained the batteries faster than expected. I added a fifth big fuel cell and changed the AoA on the wings to reduce RW use. She's still a B**ch to fly, so check your chutes before flight!

Edited by Shadow dream

Share this post


Link to post
Share on other sites
Posted (edited)

Jp16l9J.png

coming tomorrow to a beach head near you

Edited by Phantomic

Share this post


Link to post
Share on other sites
2 hours ago, Phantomic said:

Jp16l9J.png

coming tomorrow to a beach head near you

Dude, thats really cool!

I would like to see some more ww2 from you!

Share this post


Link to post
Share on other sites

I spun this testbed up, hit the brakes, and flung 0.145 tons at an average of 58 m/s. I'm not yet up to flinging Kerbals into Minmus orbit, but I'm getting there. This kind of clutch-based flinger isn't really the way to go, but it sure is fun.

sxMYwgw.png

Share this post


Link to post
Share on other sites

Working on a replica Wilesco steam engine:

mKN9pX5.jpg

Er3f57l.png

This took me 3 hours . . . :lol:

I'll try to replicate smoke and fire aswell.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.