Sign in to follow this  
SQUAD

The Grand 0.25 Discussion Thread

Recommended Posts

Mechjeb's dev build is updated for 0.25. Editor Extensions has an unofficial recompile by Padishar here. Pretty sure ferram4 has updated joint reinforcement, too. Not as sure about KW Rocketry.

Thanks - much appreciated.

:edit: Loving the new navball though.

Edited by Frannington

Share this post


Link to post
Share on other sites
Are any of you still having issues downloading the update from the KSP store? Our host said they would be making fixes so that everyone would have more balanced speeds.

I guess I'll find out tomorrow when I try again. Here's to hopin' that it works by then!

Share this post


Link to post
Share on other sites
Are any of you still having issues downloading the update from the KSP store? Our host said they would be making fixes so that everyone would have more balanced speeds.

My first download for the x32 version took 11 hours stating at 5pm (7 Oct 14) Pacific Coast time, the second download for the x64 version took 10 minutes starting around 4:15 AM (8 Oct 14) and I started that second download about 15 minutes after the first one ended.

It looks like the first downloading speed didn't adjust even after the servers became less crowed.

Share this post


Link to post
Share on other sites

Lol kinda glad Im not gonna be able to play until November. I'll end up with a more stable version. (Hopefully)

Share this post


Link to post
Share on other sites

I downloaded the update through steam in like 5 minutes. Guess not so many people have the game on steam

Share this post


Link to post
Share on other sites

Oh dear, the radial decoupler bug is still there. I wish I had checked that before starting a hard career mode; I just assumed it would be fixed.

Share this post


Link to post
Share on other sites

So only the grand three net reputation on return? Or maybe my custom named kerbonauts just don't count. Eitherway seems out of sorts.

Apologies if it's been said already but I didn't see it anywhere.

Share this post


Link to post
Share on other sites

I just had the weirdest glitch. I crashed a plane and switched to a piece that crashed before it did and when it crashed, apparently the camera stopped moving with the planet, and the planet just went away.

Share this post


Link to post
Share on other sites

This update is silky smooth, as are the new parts! Congrats on a stable, beautiful, and improved game!

Share this post


Link to post
Share on other sites

Well done with the SP+ parts. The cargo bay is so much easier to work with than it was in the mod. Especially with the oh-so-useful surface-attach-disabling ALT key.

Thanks as always, Squad.

My only critique now is you need to develop a standard 1.25m and 2.5m cargo fuselage for the stock game, so that rockets aren't left out of the fun.

Share this post


Link to post
Share on other sites

As for me, definitely the new explosions and sounds, it makes dropping bombs so much more fun. What about you guys?

Share this post


Link to post
Share on other sites

All the features are great, but for me the new spaceplane parts are the most significant. So most favourite by default.

Busy days ahead as i rebuild my fleet.

Share this post


Link to post
Share on other sites

I don't know if you guys are but i just found out that economic boom .25 has been released i'm soooo pumped im gonna destroy ksc test out the spaceplane plus parts and everything!

So i'm pumped if you guys are then leave a reply and also, what was your favorite feature added?

KSP Has come so far in such short time or atleast it feels like, going from 1 VAB and launchpad to airports and spacewalks. It's awesome.

Share this post


Link to post
Share on other sites
My only critique now is you need to develop a standard 1.25m and 2.5m cargo fuselage for the stock game, so that rockets aren't left out of the fun.

Definitely! Though I think stock fairings would be more flexible. Something like procedural fairings makes more sense than s bunch of one-size-fits-some cargo bays made to fit rockets. Still, some kind of reusable storage option for rockets wouldn't be a bad idea.

Share this post


Link to post
Share on other sites

moddable assetloaders, I have high hopes for this feature to reduce memoryproblems.

Share this post


Link to post
Share on other sites
The T45 engine isn't always the best option, because it also requires quite a bit of science to unlock it, and it has less thrust than the T30 - thus, less dV squeezed out. And I have tried it before - didn't quite stabilize the rocket like SAS does.

T30 is best for first stage. T45 is best when reaction wheels are balanced and must use RCS

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this