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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)


NecroBones

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7 hours ago, jwenting said:

The 1.1 version of SpaceY Expanded includes (included? when I downloaded it) 2.6.18.

 

Yeah, I haven't updated the download yet. SpaceY Expanded itself is 1.1 ready, but the dependencies weren't at the time.

 

EDIT: @jwenting -- Sorry about the confusion on that. I've updated SpaceY Expanded with the newer MM included.

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1 minute ago, Jimbodiah said:

Hahah, true. Does that work under 1.1 already though? Haven't tried as it is purely a plug-in and those all seem to be broken in 1.1 now.

 

I don't think it's updated yet. I suspect updates to mods will be a little slower this time around.

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Hi, I'm a fan of your mods but in trying to run them with 1.1 all i seem to run into is the loading screen, as in the second it attempts to load any of the actual parts from your pack it halts instantly and for no seemingly good reason, doesnt give me an error or close down or anything, it just sits frozen at that file, in this case spaceY-lifters/parts/decouplers/SYdecouplerRadial/SYdecouplerRadial1SYdecouplerRadia (just simply runs out of space to display the path)

Is this a known issue or something you'd know how I could go about fixing?

 

just to add on, it seems removing the folder it hangs on doesnt do much other than have it skip directly to the next available file and then just sort of sit there, the game isnt frozen, its just not loading the file for what ever reason

Edited by mesterbenji
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6 minutes ago, mesterbenji said:

Hi, I'm a fan of your mods but in trying to run them with 1.1 all i seem to run into is the loading screen, as in the second it attempts to load any of the actual parts from your pack it halts instantly and for no seemingly good reason, doesnt give me an error or close down or anything, it just sits frozen at that file, in this case spaceY-lifters/parts/decouplers/SYdecouplerRadial/SYdecouplerRadial1SYdecouplerRadia (just simply runs out of space to display the path)

Is this a known issue or something you'd know how I could go about fixing?

 

Lots of different problems can cause that, such as a bad mod interaction, or corrupted files, or something. I'd try deleting and re-installing the mod from a fresh download, make sure ModuleManager is up to date, delete ModuleManager.ConfigCache (so it rebuilds). If it still does it, I'll probably need to see your KSP.log file (make sure to close the game first, since it won't finish writing the errors until you terminate it).

 

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7 minutes ago, NecroBones said:

 

Lots of different problems can cause that, such as a bad mod interaction, or corrupted files, or something. I'd try deleting and re-installing the mod from a fresh download, make sure ModuleManager is up to date, delete ModuleManager.ConfigCache (so it rebuilds). If it still does it, I'll probably need to see your KSP.log file (make sure to close the game first, since it won't finish writing the errors until you terminate it).

 

I verified the game cache after reviewing the log file, apparently the core game was missing quite a few files and the old version of mechjeb2 i had in there was causing some conflicts ontop of that, sorted that out and its now running beautifully, thanks a lot :)

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1 hour ago, StevieC said:

Have you updated the landing legs in SpaceY to work in KSP v1.1 quite yet?

EDIT: N/m I saw now. I derped.

 

Hehe, no worries. Yeah, the feet still float a bit, which I'm still trying to figure out. But at least they work. ;)

 

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Awesome mod/parts packs! Using this in combination with your SpaceY+, FuelTanksPlus and MRS packs.

 

One suggestion: for career mode the engine/fueltank cost is a little bit off.

(stock) Jumbo tank: costs 5750 and caries 2880 LF + 3520 Ox (fuel cost 2937.60), so fuelcost is more than half the cost of a full tank.

F38 5m tank: costs 75,600 and caries 17010 LF + 20790 Ox (fuel cost 17,350.20) it's less than a quarter of the cost of the full tank.

So many 5/7.5m Fueltank costs would need to be halved to fall in line with the stock parts.

 

For engines its the other way around:

(stock) Mammoth costs 39,000 and provides 3746 kN at sealevel

SpaceY M9 Moa costs 35,000 and provides 7106 kN at sealevel

These huge 5/7.5m engines would need to cost something like 50,000+

 

In the end it is not a big deal as the fueltank+engine costs offset each other and in the end career you have plenty money with converting science into funds :P.

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Quote

One suggestion: for career mode the engine/fueltank cost is a little bit off.

 

@Vickytor - Yeah, some of that is just an artifact of KSP changing around the career balance over the last few versions. The pricing all started out as direct multiples of existing parts. I can take another look at it.

 

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