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P 45
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The problem is who is in charge of the project. That's why politicians hire specialists.
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Build a Sentence... One Word at a Time!
AlamoVampire replied to Kimera Industries's topic in Forum Games!
Cows eat veritable 201805112024- 482 replies
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Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
Cows eat From now on, we are avoiding themed sentences. Historically, they've been this thread's number one source of trouble.- 482 replies
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Build a Sentence... One Word at a Time!
AlamoVampire replied to Kimera Industries's topic in Forum Games!
Sorry but i wholly disagree and my pm explains why. Recorrecting and ending to start a new. the spoiler is for @Kimera Industries Rosalyn and Calvin chased Moe Mr. Bun. the sentence is done im moving onto a new sentence. the new: Cows 201105112024- 482 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
Z 44- 25,037 replies
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P 45
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This whole thing just pees me off the more I think about it. F the whole studio…
- Today
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
ironcal67 replied to Gameslinx's topic in KSP1 Mod Releases
...That's what I did. I don't know how Windows computers do it, but I'm on a mac, so it doesn't work like that. So the way I understand it is that extracting a folder from another folder is just taking the former out of the latter, and that merging two folders is extracting the contents of one folder and pasting them into the other. Is this correct?- 2,863 replies
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Sadly this is now relevant
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VermithraxDraco joined the community
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P 44
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Kimera Industries started following PROJECT HAIL MARY
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I built the Hail Mary from the book Project Hail Mary, by Andy Weir. The final version is more refined, and the centrifuge does work. It's a fickle beast but it only needs to work once for my project.
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It would help if you posted the patch you made, but I would delete the pre-existing waterfall config since you say yours is working great. Something like this: @PART[whatever-part-it-is] { !MODULE[ModuleWaterfallFX]{} !EFFECTS,*{} // I DON'T know that you need to delete EFFECTS, if you're not adding your own then probably don't do this? // Your Waterfall config here after this }
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
Z 43- 25,037 replies
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P 44
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P 43
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Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
@AlamoVampire a word here wasn't given a chance to develop, I for one am quite curious to see how it turns out. As the thread creator, I say I'm in favor of this. It should be up to the people whose job it is to fix things to fix things. Rosalyn calvined Susie, but- 482 replies
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HavesteR shares his thoughts on recent KSP2 news
Superfluous J replied to moeggz's topic in KSP2 Discussion
I still remember when everybody hated him because he didn't want to put dV readouts in KSP. -
Wow, KSP 2 still doesn't feel that old yet...
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4865: A five-legged, rocky spider, roughly the size of a labrador, and with no eyes. If you were to enter its environment, you would find your lungs scalded with ammonia before the pressure killed you. -
30:37 ... I have messaged Nate Simpson cre creative director of ksp2 30:45 and I said look I know you're obviously going to be under some massive corporate NDA so you can't really talk but can you 30:51 tell me anything and all he was able to say was I'm very much looking forward to talking when I can thanks for 30:57 understanding ...
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
Z 42- 25,037 replies