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Frank_G

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Everything posted by Frank_G

  1. 43 here and very much the same gaming history. Nice to see such a mixed community here. Thats, what makes KSP and this community real special
  2. A module with some autonomous science probes, so you can always launch one, when needed. And a reactor and energy storage module to guarantee the stations functions in case of emergency like crashing into the solar panels f.e.
  3. Nice video. But i am really glad, that i can click on parts in KSP and not need to assemble craft using cranethingies and stuff...
  4. I installed mechjeb for the first time about 6 weeks ago... And threw it out 2 weeks ago. It has lots of nice features and delivers a really complete package, but it took too much spice out of the game for me. And i personally hate mods that add parts just for information display... I stick to VOID for all those useful infos and keep flyin' by hand.
  5. Why take science out of a space game? And those players who like advancing and developing will play career for sure. I will of course play career mode again, when .24 is out. But non of both sides should be enforced... Play in the sandbox, but this time: NO SHOVEL! Makes no sense to me.
  6. Well, the cam controls in EVA need some care for sure. But this is one of those things on the endless to do lists of tiny optimization stuff during game development. As EVA in general will receive some updates in the future as pointed out by the devs, i guess EVA cam controls will be taken care off, when they turn to EVA in general.
  7. For roleplaying reasons of course. And yes, mr chaos forge... i am totally with you on this point. I only play career at the moment because those demotivating science messages are far from satisfying. I´d might enjoy playing career mode with those new features, but in general i like to fiddle around with stuff as it comes to my head. I have already posted this in another thread – It would be really nice to gain science and have the possibility to view your science reports in the science center. The tech-tree could remain closed, as it has no need at all in sandbox.
  8. At least i would like to see a Mk. II and Mk. III cargo bay and some shuttle engines. Some cargo compartments for 1.25 and 2.5 m parts would be appreciated as they would allow much fancier construction. I know, there are mods with these parts available, but i would like to see them in the stock list as they complete the set in a very kerbal style in my opinion.
  9. I love building jets and especially SSTOs. I wouldnt enjoy my Duna base as it is, without the SSTO i use there (ok... It uses rockets, but also with my LKO-Station). And of course its fun to explore Kerbin by plane and collect science from all those places.
  10. I recently saw your youtube video. Very impressive with the standard lighting already . I imagine Las Kerbas Kasino City rising at the horizon.
  11. The option to change the light will also allow for proper station lighting, especially to avoid maxed out brightness when using more than one light. I already like this option.
  12. You could dim the the light by simply reducing rgb values equally... Thats how rgb works if i didnt get something wrong in the last 27 years as a graphician. And i will certainly use them as warning- and ready-lights. Nice little addition.
  13. I have undusted my old Saitek Cyborg 3D. It cannot compete with modern flightsticks, but has lots of buttons, six axis controls and analog thrust lever. Works fine for me.
  14. Since the first version i havent built a space station without using parts of this mod. I cant wait to try out the new ones. Especially the docking options are looking very promising. Thank you!
  15. I'd like to built a VTOL with claw underneath for picking up ground base parts and ground vehicles, besides orbital cleaning and station service vehicles. And of course i will do things with and to asteroids. An orbital base mounted on an asteroid will be a cool project too.
  16. Or just grab em with the upcoming ARM claw and pump em full of fuel and then... oh sorry... I think it would be nice to let kerbals exchange stuff like EVA fuel or at least let them grab another kerbal for rescue reasons.
  17. Make it weeks. This looks awesome! As expected
  18. Intake spam in general is something i don´t really get... It looks terrible and you can get an SSTO with 4 RAPIERs and only 4 Intakes into 100 km orbit with almost 2000 delta V left... Limiting however is not KSP style. I would do nothing about that and let the players decide.
  19. ...when you toss some waste into the bin from a distance and ask yourself, what its height at apoapsis might be...
  20. Well, the effects in KSP are far from being realistic f.e. sounds and explosions in space. When bringing in such effects, there is nothing wrong with making them feel good instead of making em realistic, i think.
  21. Those surface effects would be natural phenomena like geysirs f.e. Landing (and launch) effects would be really great. I bet something like this will come for sure, when the gameplay is fully established.
  22. As long as there is no exclusive game content for people who pay more... There is nothing more frustrating than getting beaten by some rich nerd, who simply bought exclusive ingame stuff, others could not afford. Buy now and get the exclusive LV-6X engine... An absolute no go. But i find nothing wrong in supporting SQUAD with buying nice merchandise or little extra programs like the kerbalizer.
  23. Never, that would take the competition from the game.
  24. After seeing some threads and reactions to SQUADs FAQ blog entry here on the forums, i wouldnt post more than "something cool with NASA and asteroids is coming up" anymore... But i cant wait any longer for sure
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