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Everything posted by AntiMatter001
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Singularity Research Initiative - dev thread
AntiMatter001 replied to Daemoria's topic in KSP1 Mod Development
Lacks in on this!? why didn't i know this!? ok screw my memory barriers i'm downloading this modpack JUST cuz Lack was involved... EDIT: awe no download link -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
ship = Meep meep XD either that's a road runner reference or that's a cute name -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
to hell with the other crafts! gimme that cute one! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
AntiMatter001 replied to InfiniteDice's topic in KSP1 Mod Releases
it's paddys week this week over here so we're all getting drunk since beer is half price on paddts week :3 -
Singularity Research Initiative - dev thread
AntiMatter001 replied to Daemoria's topic in KSP1 Mod Development
thanks again The Space Man... that sounds werid -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
AntiMatter001 replied to InfiniteDice's topic in KSP1 Mod Releases
ok armor... what about weapons/ammo? -
Singularity Research Initiative - dev thread
AntiMatter001 replied to Daemoria's topic in KSP1 Mod Development
do you mind showing me where this weld plugin is? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
AntiMatter001 replied to Porkjet's topic in KSP1 Mod Development
downloaded both of em... work fine~ -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
geez if he does and i go into the cockpit one day to find Bill Bob and Jeb at the wheel i'll be the first one to jump out... oh the boyancy thingy doesn't work on mine... i do have "tweakable wheels" and "tweakable everything" installed -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
i gotta admit i love it when a modder talks (and banters) with us users. it makes me feel like he's just another user fiddling around with a part he wants in game and we're all tripping over things trying to make it work and it's al round good fun! @Helldriver: i think we should be greatful that you released the IVA and not really care that it doesn't have working gauges since most of us use RastaProbMoniter for all our kerbal needs. and thanks alot for pointing out that i was talking out of my bum when i mentioned the "rescalefactor" command for the IVA of the Super 25. it made me laugh @everyone else: i love forums they're soooooo informative and thanks for explaining alot of things to me ^.^ sorry for being a pain in the kerbal to all of you ^.^ -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
what about the KSP Edu thing they're doing? http://www.kerbaledu.com/ -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
sorry for double post but i do get it thanks for taking some time in explaining it to me. just another lil question can'tyou use the "RescaleFactor" command on the internal or am i just talking out of my Butt again? -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
i thinkgames are going down the drain as generations move on... most games which are sandbox or somewhat free roam are all either released early (and 1 in every 50 not completed fully) or in Beta and when the productis done (1 in every 10) are notwhat people invisioned it to be when they paid for it. then again this is coming from a guy who still plays Quake 3 Arena. -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
sorry for the long qoute. 1) DLCs? already? but isn't thislike BF4? release broken game, say HEY GET THIS DLC! and get around to fixing the main bugs later? (i admit itisn'tbroken (much) but it is supposed to be in alpha/Beta) 2) i agree the memory allocation could be better... but then again they could turn right around and just yell in our faces and say KSP is not going to be about Mods all the time etc.... 3)i thought you could give models and textures paths or put all the configs, .Mus and .png/.tga/etc in the same file like B9 did from 0.22... (i'm not saying you do it i'm just saying isn't this A way of doing it?) also LLL does it too with certain things. 4) why not instead of putting everything in gamedata and in your own folder put the internals into the "internals" folder...? or does that not work? (from experience i know the TT Mk3 cockpit internal can be used more than once on the same looking cockpit (like tiberdyne shuttle and the B9 Mk3 HL cockpit)) -
i've got a werid bug with this... if i click auto asparagus it does half the fuel lines... but the other half has fuel lines but are directly connected to the main rocket. i'm using KW and Novapunch parts... is this the problem?
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Hmmm not sure i'm at work so i can't check XD it might be.... big though... and sqaure
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i'm not too sure how i got it to wok but i did and i can say that it failed because although i got it to work the right way it was INSIDE the extendable docking port instead of on the very edge (the part that actually docks with the other docking port) what about LLLs extendable birthing port?
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[WIP] FLEXrack - Portable Payload Racks
AntiMatter001 replied to nothke's topic in KSP1 Mod Development
is this ever going to be done?... it seems kinda... dead... -pokes it- oh no it's alive... i poked it -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
AntiMatter001 replied to InfiniteDice's topic in KSP1 Mod Releases
huh... that's very... detailed... thanks!