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Everything posted by AntiMatter001
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uhm... i think this post is very much dead... if you want guns then i suggest infinidices skillful mod. if you wanna use this mod in 0.23 i think it's up to you to fix it if it doesn't work.
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ok wait so where can i get the kethane and the metal and ore tanks (for EPL) from? i love the look of em!
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- (1 and 2)i understand and fully comply with these rules/regulations. -i've helped people in the past with simple config edits and the like (B9 with the animation bug for the H-50 landing legs and the old version of this trying to figure out how to get the tracks moving via messing around with torque curves) -Woot! i wouldn't mind bashing them into kerbin for you ^.^ -ok gotcha reporting back if need be. also instead of a cookie could i get rep? cookies are bad for me
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
also i love how you've made everything stock like but still have a lil bit of you in every part -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
hmm a ball in ksp? cool... that eye! that eeeeyyyyeeee!!!! the never blinking eyeeeeee!!! ka boom! -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
i know this will inavertably crash my KSP save file (i backed it up so worth a shot) but how do i make texture compressor (or whatever it's called) ignore the KSO file? -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
there was a qoute from a guy who made the first mobile phone (or smartphone not too sure) "this thing has 100MB of space....why would you need anything more?" (or swomething along those lines) -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
ohfor the love of GRAHHHHHH!!!! helldriver could you please maybe update the mfds on the laptops to read "use the keypad numbers 1 to 9" or whatever because the laptops DO work but you can't use the numbers above the letters on the keyboard you can only use the numpad numbers. -
here in ireland (i'm not irish i come from the UK but had to move here cuz my dad got work here in google) it's much different we've only done a little practical work and alot of lectures on gyros and joints and foces and blah balh blah. i've come from a progamming background so i kinda know a lot about it (that's why i've messed around in ksp to make engines work better (or a lil worse depending how i feel) not much robotics, apart from strapping a camera onto a couple of servos and attaching that onto a model helicopter then setting up a program that makes it fly around the neighborhood and land at it's heli/chargepad when it gets low on juice, so i'm just waiting in class until we get a lil more indepth with it (this is my first year in uni but i'm really intrested in robotics...) oh i have tried making a bi-pidial small robot... not much succes though... it either keeps falling over or just thinks its ok to walk when it isn't :/ (the rig is just some lego with servos attached in places where i though the knees and ankles would be. i use lego because it's sturdy but also very brittle. i like it cuz although it might break apart but the pieces can be easily put back on unlike metal or plastic where if it snaps you need to build a new one from scratch.)
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
O.O wow my computer was 4 years old (the one i had before i got a new one) and it couldn't run ksp... i had 1 GB of ram XD -
[WIP] CrossOver Packs (Release 0.2) - B9 all the things!
AntiMatter001 replied to PolecatEZ's topic in KSP1 Mod Development
yes yes and uhhhh.... yes? i think your really good at making B9 like textures and i'd love an alpha O.O also if you include a fix for gear wobble will that interfear with fixes people have already put on? -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
thanks alot... lil too late to try it now but i'll try when i'm back home. also i wasn't complaining about the ADI i just can't see anything including the flight info. -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
gob smacked again... where do you get these ideas? oh oh! what about a parachute? a LLL style one with KAS on it for kerbal needs nevermind just saw realchutes... -
[WIP] CrossOver Packs (Release 0.2) - B9 all the things!
AntiMatter001 replied to PolecatEZ's topic in KSP1 Mod Development
i second this to my fullest! being able to swap from B9 to KW would be GREAT! -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
i leave for two days and already lack has made something insane.... also something reallly cool great work but i fear you'll run out of things to model/ work on :/ -
a few posts ago i thought "this will not turn out well" but hell i'm now using these parts! great work!!
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[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
no i've tried getting it to the mun but i only crash... also Helldriver hate to be a pain again but the laptops work... kinda... it shows up the letters and everything (like "press Afor Flight info" etc and also fromthe "press 1 for ADI" but if i press one i'm only greeted with a very dark green blank screen with "press menu to go back to the menu" at the bottom. all text is white. i could get some pics if your intrested. -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
yes... minmus (i encountered the Mun then burnt the wrong way and got a minmus encounter) but now the kso is stranded and is one wing less of a kso XD -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
AntiMatter001 replied to InfiniteDice's topic in KSP1 Mod Releases
same here no conflicts at all as far as i can see... (also i'm trying not to fanboy over the fact i qouted EE right now..... nevermind it failed SQUEEEE~! *faints*) -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
AntiMatter001 replied to Hyomoto's topic in KSP1 Mod Releases
huh... that's.... strange... it appears this only happens with the KSO HUDs and the like... maybe it's pathing or something...?