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AntiMatter001

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Everything posted by AntiMatter001

  1. uhm i'm getting this bug where if i quicksave with the parachutes deployed and cut off (e.g. just landed on laythe by using lots of em) the paracutes dialog box just says "arm chute" as if i've repacked the chute already... help?
  2. yeah i was thinking about just saying %$*! it and just starting a fresh download and install mod by mod (with NP2 as the first mod) and seeing which ones don't like it... i'm running alot of mods so it's a mild hassel but i'll try getting it down and report back so you can make it compatible (or at least warn others)
  3. love the new parts. also @kiwiak sxt is a STOCK-a-like expansion... it has to have the stock textures (also it says it in the description ) whoops not have to but... guh i made an idiot of myself again
  4. WHAT?! i haven't touched kspi... also getting the same problem in ksp 0.23.5 here's what is spamming the logs. [EXC 14:17:51.482] NullReferenceException: Object reference not set to an instance of an object [LOG 14:17:51.901] nearestTT is NaN! t1: 0, t2: 0, FEVp: NaN, SEVp: NaN [LOG 14:17:51.901] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - 0 [LOG 14:17:51.901] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - 0 [LOG 14:17:51.901] getObtAtUT result is NaN! UT: NaN [LOG 14:17:51.901] getObtAtUT result is NaN! UT: NaN [LOG 14:17:51.901] getObtAtUT result is NaN! UT: NaN [LOG 14:17:51.901] getObtAtUT result is NaN! UT: NaN [LOG 14:17:51.901] nearestTT is NaN! t1: 0, t2: 0, FEVp: NaN, SEVp: NaN getting alot of NaN (not a number) things... they look like cords tho...
  5. first things first i just want to congradulate on the super B9 like artistic nature of the IVAs and the S2 crew part. amazing. uhm now i'd like to ask for something or just you know keep this in mind.... IVA for supersonic cockpit? plz... pretty please?....
  6. woah... i'm old... i know that show and i was born in 1995... geez
  7. uhm... helldriver....? any new news? heh sorry for asking but i'm curious
  8. well since this was his first post ever ("Posts: 1" last time i looked) i think it's safe to say your the only one getting this problem and to be honest i agree with everyone else when they say it's RAM. (or the lack of it) on another note i've never heard (or seen) the game load successfully and then crash when opening the VAB usually it crashes when loading up the parts during the loading screen..
  9. lets hope this fixes the pod from "poping" out of it's rcs block
  10. uhm lack... i just relised the only battery you have in this(not lll lite the full version without the old parts) pack is the surface mount one... i would like to request maybe one that fits the 2x1 hulls and tanks and 4x1. i'll try editing the .cfg for the SAS and ASAS for the 2x1 and 4x2 hulls and see if i get the results i'm looking for... idk about fair amounts though so i may put it to 10000 for the 4x2 and 5000 for the 2x1... ugh i'm spending too much time on .cfg edits XD also just random question: anyone else make a cup of tea first thing in the morning? i did it this morning without even thinking. EDIT: done. pretty simple to do (just took RCS.cfg and edited it to hold electricity) also while i was poking about i saw this: An RCS tank. What does it fire? Why Monopropellant. What's that you say? Well, it's whatever we please. Currently we use milk. honestly i keep finding these things in .cfgs and not reading them in game XD
  11. i am... idk what i'm doing wrong though... i install it into gamedata but i get nadda
  12. DAMMMMMNNNN~ i though this was ok to work with KSP 0.23.5 ... i thought wrong...
  13. well i'm pretty sure i'm not THAT voilitile but then again i wouldn't suggest poking me... i do pass pretty bad gas. XD (this is meant as some comic relief guys... don't get all realism on my shizzle plz)
  14. WOOT! debugger for life! yeah i just renamed the .cfg (and the names from "Door" to "Door0") and the .mu (same again, "Door" to "Door0") and i got both doors in game... i don't think anything else is left out. also great work but the only thing lagging my game (in VAB/sph and launchpad/runway) is the animated parts... but once i animate them once in the vab they don't lag anymore... (maybe i'm getting the right click menu to toggle the cragobay and etc from tweakable everything if you guys don't get it in the VAb/SPH)
  15. KNEW IT! ha ha! sorry. i had one of those "you know what it is but when someone else agrees you think your awesome" moments. thanks! EDIT: oops nvm
  16. same could you pm it to me... OPIONION ALERT!!: IMHO if modders don't like to share their models/work then it's fine by me but it does seem odd... if one person hates people begging for updates why not asseble a team and spread it out evenly so it's not too stressful (and you could just push all the update pokes to that guy/s) and also it keeps the mod alive and i doubt anyone would want to destroy or reak havoc with the DEMV rovers. (ok maybe some trolls but cmon, anyone with mod making knowladge must have common sense to at least interview the guy who is going to take up the work) i understand the reason why bobcat(nice name BTW) wanted to keep it to onesself i just think... if this gets too much :/ welllllll~~~ lets not think about that just now... maybe tomorrow around noonish yeah? XD -----End of opionion----- the reason i said that was cuz i just want to say it really and also that i hope that the ~DEMV rovers won't die :'( it's one of these mods i'd hate to lose for good... (same with B9) also everytime i think of opionion i think OP onion
  17. uhm i'm guessing the cubic parts and the octganal parts aren't suposed to go together (or all the parts supposed to be on at the same time) because i put all your mods on (except the legacy pack) and i don't have the 1m door for the cubic pack... EDIT: yep found it it was the ultra light pack... i want those parts (this means i'll have to re-name all the parts and .cfgs! ugh! XD) soon as i get it done i can give the modder (Alskari) the .zip and he can put the link up for you guys... Renameing about 50 parts... YAY!... not... EDIT: oh... wait... it's just the doors (door 1m, door 2m,etc)
  18. no but it does have custom navball and stock instruments
  19. to be honest this is what has put me off re-downloading it onto my 23.5 game... sure you can put up small probes but you get the cockpit at the very end of the tech tree when i have 3.5 or 5m parts... (ok if you had stock and this only then maybe i'd use it) so in truth i don't use it... apart from the tug...
  20. i know i ask this alot (sorry) but uhm could you possibly tell me what you know about torque curves (i'm trying to make some tracks of my own... *cough cough*) also what's this about bobcats rovers and torque curves? wait are we talking DEMV rovers? if so is there a fix?
  21. whoops it seems i was the lone shout in the mountains that started the folder structure landslide. sorry about that i was just curious as to how it's stayed in development rather than release but since most of the parts have blank descriptions it seems right to have it in development. also why is folder structure so important? it doesn't matter as long as it loads right?....Right...?
  22. yes it's a problem with the thing between the key board and the screen :3 i'll try again when i'm home. just a quick question, do i put "Kipeng" into gamedata or "parts" into game data? i think it's Kipeng cuz the model paths are like: Kipeng/parts/unidock/model(etc)
  23. not on career whenever i download a mod i always do sandbox just to make sure it has loaded... and by the looks of the log it has... [LOG 22:40:43.679] Load(Texture): Parts/KipEng/parts/UnivDockPorts/AllPortsCol [LOG 22:40:43.800] ActiveTextureManagement: Saved 0B [LOG 22:40:43.800] ActiveTextureManagement: Accumulated Saved 0B [LOG 22:40:43.801] Load(Texture): Parts/KipEng/parts/UnivDockPorts/AllPortsNorm_NRM [LOG 22:40:45.077] ActiveTextureManagement: Saved 13946061B [LOG 22:40:45.077] ActiveTextureManagement: Accumulated Saved 13946061B [LOG 22:40:45.078] ActiveTextureManagement: Saved 0B [LOG 22:40:45.078] ActiveTextureManagement: Accumulated Saved 13946061B but then again once i get into the game... nadda wait... hang on... do i need CLS? (connected living space) if so then that's my problem...
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