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Everything posted by AntiMatter001
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
the cargo bays are a mess BTW XD although the file system is easier to navigate the 1x1 and (not all) the 2x1 cargobays aren't there. -
I'd like to now say that I am VERY sorry and also greatful for stupid_Chris for removing my dumb comment earlier. I sincerely apologize for my behavior and wish to discuss it no more. Now I DO want to say that I think the pod would look smexy if it was white. Also Blackheart would this prevent the flag decal being on the outside? (The one implemented in the NASA pack. You know, where you can toggle your flag on and off)
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well it works so thanks! although rescaling it to two isn't that big a improve ment but i'll just scale it bigger. thanks!
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oh whoops in the conifg (which i named config2 for testing) i saw scale but no "rescale factor" so i just changed that with no avail. i'll do that then get back to you thanks anyway.
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@Romfarer (or anyone willing to help): how do i resize the camera? i've tried many times to do it but failed... could you help me? i'd like to make a unmanned drone to scout out places of intrest. i have a body built but i'd REALLY like a bigger cam like yours to fit in the middle...
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
it was just my mis-observation really i was using the wrong decoupler (and i saw those fins you using on the first post pics... i can't believe i didn't see that o.O -
[0.23.5]Stockalike Aeronautics (2.0) New Engine, FX fix
AntiMatter001 replied to blackheart612's topic in KSP1 Mod Releases
hate to be pissy and a bore but you (blackheart) are investing in too many projects... i'm just worried you'll (or one of your projects) will get left behind because you haven't time to update them all (or whatever the reason may be) -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
i actually signed up for the RAF (and got booted on to them for "tests") but found out i was too big for the cockpit XD so yeah british/american army. not sure yet. i still have to go to base camp first oh also how do i use the N-1? i think i got it built up correctly i just... idk it keeps leaning to the right and since it has no gimbals i can't correct it. -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
yeah sorry lack i'm busy with being in the army. i signed up sort of half-arsed and thought they'd never really pull me into it but aparently that's backfired and am going to be busy alot more then not. i'll still be able to test. but not as much as i thought i'd be able to so yeah you might want to find another tester. (insert "thanks obama" here) also out of a matter of intrest (and because i just saw it) what does the "LLL-Extra" have that the full doesn't? -
isn't the first one infinity from Halo?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
AntiMatter001 replied to sirkut's topic in KSP1 Mod Releases
WOOOOOOOOOOOOOOOOOOOT i can't believe this is fixed so quickly! (in terms of B9 >.>) also the dromoman parts DO work out of the box sure the rotations are wrong (like the part rotating isn't that part attached to the pole part/docking port part) but to hell with that! i'm happy! and i'm also giddy! and a hell of other things i don't want to mention outside of my room! ha! thanks alot! -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
yes. what is your problem and what VERSION of linux are you using? i may be able to help -
if it helps any the slide bar values are all "-1" when you right click on one and if you increase it the numbers are insane "2.056E67Y" or something but the thing that caught my eye was the letters... i don't think the letters should be there... (try removing the tweakable docking port values but leave the node there and see what happens? worth a shot)
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
^ ^ ^ this guy is epic. not only does he have enough time to go about his mod he also helps other people with (sometimes) vague quesyions... he's even helpped me mod my stock KSP docking ports XD EDIT: on second thought "this guy" is rude. Lack i meant to say oh btw lack what do you do in your (if any) spare time? o.O you seem pretty busy here and there... EDIT2: whoops that came out sounding wrong... i mean to ask if you get some R&R sometimes... i worry we overwork you o.o -
[WIP] FLEXrack - Portable Payload Racks
AntiMatter001 replied to nothke's topic in KSP1 Mod Development
i'm glad that lots of people want to see this mod go open source so do it nothke! cmon if you don't have the time or (money? is that the right word??) then it would be cool to at least put it up as open source (like linux! lol!) -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
whoops i wasn't clear anout that now was i? no i meant it's hard looking through two seperate mod folders looking for parts that arn't there (gets REALLY confusing) and i didn't know the light pack had parts that the full pack didn't... why is this?? -
[WIP] Mass Relay - Warping all over the place
AntiMatter001 replied to Molybdene's topic in KSP1 Mod Development
also it helps people learn from mistakes aswell! -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
gimme gimme gimme... also i'm having a tough time trying to find any parts which are missing from the LLL beta and the pervious full LLL... i may need to have two games running to find out... -
uhm i'm getting a bug where the shielded docking port doesn't decouple from another sheilded docking port (like i put a shield docking port on another shielded docking port (both open) but they don't decouple on the launchpad or in space... (i use alot of mods so it might be another mod conflicting with it... but idk.)
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
sorry for sounding pissed off i just completed my first duna mission and relised this then was like "**** **** **** ****" all the way home hoping they weren,t as weak as the stock material bays -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
ok before you do that lack fix the god damn science moduel you put in to replace the materials lab... you can't take data out of it (i think it's sharing the same area of "yes you can take it out now" as the stock materials bay because if i put a kerbal on the side it doesn't come up with the prompt to remove the data but if i have a kerbal right below it it does) name of part (in VAB): "2.5m SC-10k science senior" -
The Open Part Mod - Week of 4/11 project started
AntiMatter001 replied to frizzank's topic in KSP1 Mod Development
-raises arms in joy- WOO i'm not gonna be unmoddable! XD also i just took my first blender lesson and my head feels like it's been in a blender O.O