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Everything posted by AntiMatter001
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
spanner monkey i'll never make you dance to my acordian again.... lol good job seriously thanks alot for making those sweet ass wheels -
ok i've read the manual and still don't fully understand how the hell to make launchsites on kerbin (like the launchpad in the old KSC) a "spawnpoint" for my rockets/planes. does anyone have a little simpler guide to this? or is there something in this mod that you can just select a point in the game and make a spawnpoint/launchsite?
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ugh. your right. but then again if spaceport wasn't folded over it would eventaully just fade away. mods would be updated on curse and kerbalstuff and soon spaceport would be one of these things that it's nice to look at but can't do much else. (and now adays people just want mods now and can't be bothered looking at where it came from or what people used to do with it etc.) anyway, thanks for speaking both sides of the coin dead weasel but i think the fanbase and everyone else should just settle down and let TT decide what to do with his things. also let dead weasel rest his fingers Anti; Let whatever happen, happen. Let whatever comes, come and by god, do not let jeb near that button!
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hate to be an ass and brutaily honest but i think i speak for everyone when i say that TT should at least put the files up on media fire. witholding mods just to get back at an orginisation that doesn't care if 6 mods go off the forums due to some poerson disagreeing is hardly fair on his/her fanbase and the people who actually want the mods and love the mods. sorry i just wanna rage but i'm too downcast to actally care about yelling at TT about this. uhm since no one can redistrubuit it can someone PM me all the files for 0.22/0.23/0.23.5? i'm pretty sure THAT isn't illagal... i think... (if i'm wrong modderators i'm sorry for saying this and just tell me. i'll edit this and say sorry)
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
no unfortuntly but i hope the train and trucks can get released soon! @Mr.Wizard: huh i never knew there was an anime about it also am i doing something wrong or are the LLL parts not tweakscale compatible? (i say this becuase i used to be able to tweakscale EVERYTHING down to tiny sizes so i could have cute little spy planes but now i can't. i do have the most up to date tweakscale so i'm pretty sure it isn't that...) -
just curious but does this mod allow (when said mineing vessel or storage tank recovered via KSC) resources to be put into the GUI/KSC so when you open it up again you can just fill your planes up with the resources you have recovered from a mining vessal/storage tank? i'm a bit confused because it seems like it still needs you to have a storage part on kerbin, or anywhere else, to transfer the said resource from the said storage facility to a plane waiting on a runway at KSC or where ever. (basicly does this transfer resources from one storage part to another or keep tabs on how much resources i've recovered from anywhere i mined it from so i can put it back into a plane later on?)
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LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
sorry for replying so soon (and so much) but i've been away from KSP and just wanted to know if those truck bodies were in the SXT/LLL pack or not? (i don't mind having no tires. i kinda have an idea for em anyway ) also since i'm so early into the tech tree are those ion engines in the pack too? and what the hell are those parts that look like lights or something in your imager album for? are those radial ion engines? (7th picture) oh here's something i would like to be included with the trucks. the train in your KSC++ pack. i'd so love strapping a rocket onto that baby and just blasting it to the Mun. -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
oh cool. now the next thing to worry about is how much memory i have left to spare and also if my mods don't just bork it up. (they shouldn't but knowing my mod installments of the past i wouldn't be surprised if i do crash from installing kerbtown wrong ) thanks for the help. -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
yeah i know. i just prefer any truck lack will make over anything that helldriver will make not because i completely hate helldriver (i don't he's an awesome dude, really helpful too) but because of the fact that lacks ones would be using simple textures. i go for memory size:parts over textures:parts. (what i say here is memory size to the ratio of parts and etc) basicly i'd stick with dull boring trucks to zoom around in then anything "pretty" also i'm thinking of adding IR and an engine to make a portable, aimable kerbal cannon. EDIT: oh just as a side note how much memory does kerbtown take to run? i have a heavily modded game and am worried that it'll roll over and melt my machine if i install it and other packs. (like KSC++v2) -
just saw the science module... *hugs the mod author" you are my pretty and my pretty alone. seriously though that's awesome and great work!
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
AntiMatter001 replied to Tiberion's topic in KSP1 Mod Releases
yay! i love this mod and hope to hell it still gets as much attention as always (whatever that means ) good job and keep up the fantastic work. -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
i don't really want to seem bias but to tell you the truth i'd rather have LLL styled trucks rather than ksos. i'd hate to dig through KSOS just to find trucks which may take up more memory than a fleet of LLL trucks. on a side note i can't believe no one has actually tried to copy the trucks in the KSC before (apart from the obvious truck cab) also thanks alot for your quick replies. i meant LLL and SXT because i love the lil LEM and love the LLL parts, they're the main building blocks in my "creative" projects. one more thing good work and keep on doing what your doing! the both of you rock! -
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
ok uhm i'm just wondering if this works with 0.24.1? lack? Mr.wizard? honestly every damn time i stop playing ksp to play minecraft or starcraft i spend a good month mucking about doing other things and come back to ksp just to update/ reinstall all my mods due to an updated ksp... -
TT NeverUnload - Vessel Unloading Preventer
AntiMatter001 replied to TouhouTorpedo's topic in KSP1 Mod Releases
uhm... i just came across this.... i would so love to have it... but alas unless TT reuploads it i don't think i'll have it anytime soon -
-squints- are those mk3 cargo bays? could you tell me where to get them from? pm me please i don't usually come back to posts i've posted on
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Mobius RocketWorks - Engine Mounts and Parts
AntiMatter001 replied to Teirusu's topic in KSP1 Mod Releases
i want these parts... too long have i either wanted shuttle like 3 engines and not being able to do it properly. -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
AntiMatter001 replied to Devo's topic in KSP1 Mod Releases
nevermind i forgot to re install IR v 0.16 after i thought it would crash my save (it did not) so YAY and also your mods are always so goooood! XD is wondering if you'd do the swordfish from cowboy bebop -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
AntiMatter001 replied to Devo's topic in KSP1 Mod Releases
like sirkut said, fun to fly (then land awkwardly then try and land feet down ) and it's easy to fly too. ok SOMETIMES i lose control but hell i did just get to the mun and back without any serious injury (forgot bob at mun...) and with half a tank of fuel left XD doesn't work with IR v0.16.... re installing to see if that works. -
how... it... looks right.... how'd you come up with this soulution? EDIT: doesn't work for the sabre engines friend. sabres aren't engines aprently