Jump to content

Cerberus738

Members
  • Posts

    297
  • Joined

  • Last visited

Everything posted by Cerberus738

  1. Hey guys! I didn't abandon this thread! The girlfriend figured I could go at least one day without crashing something into another planet.... i disagreed with her but she won That plane is not meant to go into space. I've just started building planes and have been doing a lot of messing around on Kerbin. This particular plane is meant to deliver that orange tank to various airbases around the world. After reading all the posts I think my goal of a high altitude cruise, high speed delivery vehicle is unrealistic.... and disappointing i would like to understand the wing dynamics better. i just assumed more lift would help. It had trouble getting off the ground with 1 set of wings so i added another layer. it still didn't lift very well so i added the third layer. it performs well at low altitude but is way to slow to get around the planet. Claw. Thanks for all the suggestions! I'm about to load the game and do some messing around. It does not lift off the runway on its own. i have to pull up on the stick to get the nose up. does angling the wings up and down help this? I'm not entirely sure what you mean by my pitch trim state at take off? You mean do i have to have hold the pitch up or down to make it fly level? All engines are at full power.
  2. so i need more wing area? the wings are ridiculous already!!! it is 70t at take off so maybe that will fix the problem
  3. i have a feeling it just needs more control surfaces but maybe you peoples out there have some better insight. it controls fairly well at low altitude. as soon as i get above 13000 it starts to fall and pitch eventually locks all the way up and the only option i have is going back down. it keeps falling towards to prograde marker until at 23000 vertical velocity is going down. once it reaches 19000 it starts to climb back up again. pitch is locked the whole time. in a way its nice cause i can just point the plane in the direction i want to go and it just cruises up and down between 23000 and 1900.... but i would like to have control. also i would like it to have a cruising altitude of 30000 but i just can't get it that high.
  4. for anyone that cares here it is successfully deployed on the Mun!! "that's one small step for man, one giant line for admission"
  5. aaah! Great success! where would we be without KAS Thanks for the suggestions!
  6. i always forget about their jetpacks on planets ha ha ha. what about on kerbin... i was gonna scrap it after but its kinda cool and i want to keep it now. it works with the wheel broken but it jitters and i don't want it to break anymore!!
  7. So i built a ferris wheel... part of my new project "AMAZING 0G RIDES ON THE MOON!" I was testing it at KSC and managed to break a wheel that i'm using as a bearing. does anyone have a suggestion on how to fix the wheel? i don't want to relaunch it plus if it breaks down again i should like to be able to fix it once it's on the moon. i know i can fix it with a kerbal on eva but.... as you can see its a ways up off the ground.
  8. If you alt-f4 it exits without saving and when you go back in it will go to your latest autosave. Depending what the circumstances are this could work for you
  9. If you build a stack and set the action groups for just that stack and save it as an assembly.. then every time you place the assembly they automatically go into the action groups. If you end up placing a stack in symmetry then the action group list is still populated you just have to reset them. Kinda tedious still but you don't have to try and click them all on the model
  10. I didn't get a capture of my original maneuver. that's a capture after already passing through the mun's SOI once. it worked but after switching SOI the orbit changed and shot me way out past minmus. i may have had warp going... the maneuver set up there is me getting me PE back up. it just so happens that i pass by the mun again. so this should work then?
  11. that seems monstrous. i don't think my computer could handle the number of parts required for that...
  12. Yes i did have my space station targeted. its in an equatorial orbit and i can use it as a reference point for most things. i do always (except this case??) launch to the 90 you were so correct! it launched me out past minmus. however i did get a significant inclination change. i probably could have timed it better to be more efficient and get more change out of it but i was getting upset at my navball so i just went for it. ha ha however with only needing 38m/s to correct it and getting within 3 degrees of inclination, i think i did pretty good! new question... how is that SOI change going to affect me? i want to try an aerobrake as i haven't done one before! should i set that up now? or wait till i pass through the Mun's SOI? and how deep into the atmosphere do i want to go? DING! DING! it was actually a mapping satellite. i figured it was the only way to map the poles? just for fun here's the ship that's doing the performance thanks everyone for your input!!
  13. Assuming 0 means equator. I have a ship in a polar orbit and I would like to get it back to the equator to pick up something. Is there an inexpensive way to do that? I'm trying a flyby of the Mun at the moment. I have a maneuver set up so the gravity of the Mun will pull my orbit up. is this a good or bad idea?
  14. what do you mean by increasing your orbit? if you are increasing your orbit you shouldn't crash.. you should be going farther away from the moon... You should start by burning retrograde to bring your orbit down into the surface. then you just wait. once you get close to the ground switch your speed indicator to SURFACE and burn retrograde to slow yourself down. if you have the fuel you can keep burning the whole way down to maintain your speed. otherwise you have to time it right and burn hard at the very end to slow yourself enough for landing. always retrograde when landing. depending on your craft design you want to be under 10m/s. i'm sure others might say different but i always lose bits if i come in hotter than that
  15. i don't have an answer to your question sorry... but i would really like to see a picture of a kerbal riding another kerbal..... i would assume he's back in the recruit pool? see if you can recruit him again! and his body is just floating debris in space? neat!
  16. ah ha! Cool! except that one is broken now?? i found another one called Action Group Manager. THANKS!!!
  17. ok see, i suck at math. i see formulas and math all over this forum. its cool that you guys can calculate what your rocket needs and just build it. my rockets generally end up way overpowered for their intended purpose and die a lot from the error part of trial and error i tried using some of the mods that calculate dV and angles and all that but it just makes no sense to me. moar engines......
  18. I find Kerbin really annoying to collect science from. except for the biomes that are fairly close to KSC. Minmus is the best place to go. it doesn't take much more fuel to get there and landing is way easier. especially for a beginner. the science is worth more and its easier to get back to Kerbin. It does take a lot longer to get to and from though. I currently have flags at all the Kerbin biomes but i haven't gone back to them with the newest science parts. I opted to go to Minmus and maxed my science tree
  19. 150 tons is my limit so far. i designed a 300 ton ship but it was split into 5 pieces and assembled in space.
  20. i built this with all the science pieces. it can make it down to the moon from 10km, land and back up to 10km. i haven't tried returning it to kerbin as its part of a orbiting science lab. it just goes down and then docks with the lab to transmit... or whatever the lab does i've tested the lander but not the lab. Here it is after landing on the moon and doing SCIENCE!
  21. just the goo canister and the materials bay need to be scrubbed. i think the science lab also boosts the science points gained for all the experiments but i'm not sure i haven't used it yet. i always bring everything home. just try building it on the launch pad and see what it does you should be able to transmit the old experiments even if they don't give any points anymore.
×
×
  • Create New...