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Cerberus738

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Everything posted by Cerberus738

  1. So i landed Jebediah on the mun to gather some delicious science and totally botched his landing..... After killing him several times... i had to sit back and think about how to get him back to kerbin... without sending another vehicle! Hmmmm... there's a steep crater nearby.... Lets roll baby! Reached the edge and gently tipped over the lip so my engine was facing down... finally ha ha ha AAAAAAh hA! GREAT SUCCESS!! Probably not worth its own thread but i'm so impressed with myself i thought i should share with everybody! Any comments?
  2. I've never used the LV-1 until i had to do the test with it. I launched it into orbit with a probe core and fuel tank and then tested it and used it to deorbit the vehicle. probably won't ever accept that mission again I would only recommend using it on ultra (ultra ultra?)light, 0g vehicles. As for the SRBs. They are pretty good for getting you out of the atmosphere. Especially cause they are cheap and you tend to just chuck away your lower stages. Use them to lift your expensive liquid engines out of the atmosphere. They have very little control so i wouldn't recommend them for space maneuvers. Unless of your course you have a very long straight burn you need to do but even then there are much better engines. There's a separate contract for planting a flag on the mun. I sent my first mun lander as just a probe. It landed and transmitted science back but now i have a beacon that i can target and help with future landings!!!
  3. millions?! i'm sooo pooooor! I haven't landed on the mun yet though....
  4. you mean Eve though right? you would have to push kerbin into the mun. cause if you try and pull it from the launch pad your engines would be blocked.... much like your view of EVE!
  5. Just gonna throw my 2 cents in here!! I love the new contract system! yes it needs refinement but for a first pass?! it's fantastic! i've used parts i've never touched before because i had to run a test with them. trying to plan a launch to complete as many contracts as possible in one go - keep the speed and altitude in check as you launch a probe to the mun with a rescue ship for some poor kerbal that skimming his toes through the atmosphere. Pop off a parachute on your way up. Test a landing gear on your way back down. There's tonnes to do... let alone all my own missions i have planned. I can see if you're just playing to farm money it might not be fun.... so stop farming money!
  6. I've made half a million credits just rescuing stray Kerbals with this method. Now i have the stayputnik so jeb can go off to the mun now or something. They should really stop giving rockets to all these random kerbals if they are just going to lose them all the time......
  7. I would prefer it at 0..... Not that i should be doing this anyway but i leave test platforms on the launchpad. Do my test and then recover some parts that "fell" off. Then when i go back all the activated engines start at 50% and destruction ensues. I could change my ways... but CHANGE IS HARD! Plus i've noticed if you pause the game and then unpause, the throttle goes back to 50% again... destruction ensues.
  8. I would say it's more efficient to burn straight from the surface to an escape. you wouldn't be wasting any deltaV circularizing your orbit. If you wait until the mun is in the right position you could launch straight off the surface into an escape and have your resultant solar orbit fairly close to an intercept. I expect that would take some significant planning though and i cannot help you with that.
  9. But declining makes me feel like less of a man! I prefer catastrophic failure So even the man himself says it's not a bug.... I'm going to build the biggest, ugliest ship and drag one off the launch pad. Can 1 clamp hold the ship down or will it just break eventually?
  10. you get the engine before the tanks? that... seems useless?
  11. EVE!! It's turning into the bane of my existence!!! Tested another ion plane for Eve. Sadly i went through the whole process of getting it to Eve and landing it only to discover those tiny wheels really are not good for airplanes...... They just keep blowing up!!!!!! Tested a rocket propelled plane for Eve. Flew over to the mountains west of KSC and found the monolith I've been searching for..... hours... hours searching for! And i just landed and there it was... Launched some fuel in preparation to leave for Eve Fueled up and ready to burn! Ed sees Eve for the first time... He may have pooped... if he didn't now he's going to later.... (Aerobraking into a 130 by 700km Eve orbit. Ed never pooped! only smiled!) Also tested some roving base modules.... After much testing and making it all the way to Eve i managed to land them within 20km of each other!! just by dropping them by parachute. I'm rather impressed with myself!! This took me the weekend. Just realized i haven't posted in a while!! Sorry for all the pictures!!
  12. Moving an E class asteroid was such a pain in the but. I managed the capture and got it into kerbin orbit but it was a very slow and tedious process. Pulling it may have been a much better idea!
  13. I captured a C class asteroid and landed it within 10km of KSC. It was my first time!! Then i wrestled an E class asteroid into Kerbin orbit (5 mil by 5 mil). i was going to build a base out of it but my game twitched out and crashes whenever i try and load the asteroid now. done with them for now. perhaps 0.24 asteroids will be more stable.
  14. When i first started playing KSP (ver 0.19??) you could use it to drop the engines without using a decoupler. once they made the science tree that function no longer worked. i didn't think it did anything anymore and was just a leftover relic.
  15. Finished moving my Class E asteroid. De-orbited the capture equipment and attached the first base component onto it. New pieces need to be better planned. Tested out an Ion glider for Eve and launched Ed Kerman for an extended stay there. Ed's ERTOV (Eve Return To Orbit Vehicle) also doubles as his ETIALV(Eve Transfer Intercept And Landing Vehicle) so more fuel is needed..... Hey! Minmus has fuel! Also a Eve Fuel Transfer Ship now needs to be designed.... Don't forget the snacks!
  16. Use structural fuselage and girders as pontoons. You'll still need rocket engines or ion engines to move around. You can either use retractable landing gear to move around on land or use regular rover wheels if you keep your speed down in the water. I too am currently planning a mission to Eve! I haven't designed the rover yet but i've tested a few ion gliders on kerbin and i think they should do quite nicely on Eve.
  17. I have satellites around every planet/moon. They have an antenna and some science parts on them (the ones that don't need to be cleaned) and i just transmit science back. Plus you get to see all the cool stuff out there! As for stations.... i have a fairly large mun station. It currently houses 18 kerbals. It started out as just a science lab with some docking ports that i sent to harvest the mun. They are fun to build and challenging.
  18. Girders have a ground impact tolerance of 80m/s which means you can land really hard on them before your ship breaks. they are heavier than landing legs though.
  19. I think you need a bigger rocket to go to Jool. Or a better engine. 1 Nuke engine and a X200-16 fuel tank was enough to get my (very small)probes to Jool and see all the moons. I didn't try to come back with it so i don't know if it could do a return trip. The probes were fired into interstellar space by the launch vehicle and from there they started using their own engines. Having your eccentricity at 0 (or close to?) when you meet Jool? I think that would take a heck of a lot more fuel to do than an aerobrake around Jool. You can also change the depth your hit the atmosphere fairly easily from when you enter Jool's SOI. so do a quicksave there and try a couple of different depths until one captures you into orbit. To have your eccentricity 0 you would have to build your orbit on one side. The build it up on the other side. Twice as much fuel. If you just build up one side of your orbit you can still attain a capture with good timing.
  20. you could try turning off SAS and then fast forward time. Everything should stop moving and then when you come out of time warp SAS won't start moving things again. I've found that you can keep pressing the fast forward button when it says can't warp because "the craft is under acceleration" and eventually it will go.
  21. You can use two hands to control your craft. Set rotation controls to wsad and translation controls to ijkl. So you translate with one hand and fight the rotation with the other hand. Also putting on precision control (default caps lock I believe) you should get less rotation happening from your thrusters
  22. The asteroids randomly spawn around kerbin. In the space center you can track them and they get a name and show up as available targets fir your other ships
  23. Had a fun and productive day today!! First things first, i sent up some parachutes to attempt the landing of my freshly captured asteroid!! The push vehicle performed perfectly and after a refuel around the mun it moved the asteroid into LKO in preparation for landing!! Attached the parachutes. Sent up 8 units at first but ended up only needing 2. After 4 attempts at landing near KSC this is as close as i could get. I figure 10km isn't too far to drive it if i ever decide i want to move it. Maybe I'll just build a new house over there. Well with such a great success i set my eyes on the largest one i could find!!! First sent out my original capture ship and it made the capture but with 3000tons of rock to push there was not enough fuel to get it into Kerbin orbit. I quickly threw together the Push Master 3000 and got 12000 deltaV using Nukes! Well capture was a success but could not for the life of me keep the center of mass lined up and it just kept spinning in circles. Somehow i got the whole works twisted together end a very pretty explosion ended the career of the Push Master 3000.... luckily i had transferred fuel into my other capture vehicle!! 100m/s of deltaV! it was just enough to get into kerbin orbit!!! aaaaaaah capture sucess! Decided to just send more fuel and torque up. Started attaching these guys all over the asteroid. moving it closer to kerbin with every bit of fuel i could get up there. After 9 torque units and 2 refuels plus a gravity assist from the Mun (i'm really sad i missed that screenshot opportunity!!! It was pretty fun cruising an asteroid along the surface of the Mun!!) i've managed to park this monster in a 5 million km equatorial orbit!! Now what!!? Lets build a base out of it!
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